Calculating Acceleration of a Toy Plane Flying in a Circle

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Homework Help Overview

The discussion revolves around calculating the acceleration of a toy plane flying in a circular path with constant tangential acceleration. The original poster presents their calculations and seeks feedback on their approach and results.

Discussion Character

  • Exploratory, Assumption checking, Mathematical reasoning

Approaches and Questions Raised

  • The original poster attempts to calculate the distance traveled and the resulting velocity to find the acceleration, but questions whether their method is correct given the constant tangential acceleration.
  • Some participants confirm the calculations but note that they addressed constant tangential velocity instead of acceleration.
  • Others suggest reconsidering the implications of constant tangential acceleration and the need to compute both tangential and normal acceleration components.

Discussion Status

Contextual Notes

Participants note that the problem involves a toy plane starting from rest and traveling a specific distance in a set time, which may influence the calculations of acceleration. The implications of constant tangential acceleration are also under discussion.

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Question: Starting from rest, the toy plane flies around a circle of radius 2m, three times in 3 seconds. There is constant tangential acceleration, fins the magnitude of the acceleration at the end of 0.5s.

My solution (most likely wrong):

Circumference= 2pir= 4pi= 12.56631

Distance traveled in 3 rounds (or in 3 seconds )

= 3* circumference= 37.699m.

At 0.5 seconds (1/6th of the total time), distance travelled

= 37.699/6= 6.2831m.

Velocity at 0.5s

= displacement/time = 6.2831m/0.5s= 12.56631 m/s.

( I knew I didn’t have to do all those steps but I did to help myself)

Acceleration at 0.5s

a= v^2/r = (12.56631)^2/2 = 78.96 m/s^2.

Am I okay? Or did I make a mistake, if so, where did I go wrong?

Thanks in advance for the help!
 
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It seems okay to me. You were a little bit roundabout to get there though.

If it takes 3 secs to travel around 3 times then that's once per second and the circumference is 12.56631 m hence 12.56631 m/s is the speed (tangential velocity) and from there you can compute the acceleration as a = v^2/r = (12.56631)^2/2 = 78.956 m/s^2

so we agree.
 
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jedishrfu said:
It seems okay to me. You were a little bit roundabout to get there though.

If it takes 3 secs to travel around 3 times then that's once per second and the circumference is 12.56631 m hence 12.56631 m/s is the speed and from there you can compute the acceleration as a = (12.56631)^2/2 = 78.956 m/s^2

Oh phew, thanks!
 
Oops I didnt see the constant tangential acceleration. What we solved was for constant tangential velocity.

I think that means it took 3 seconds to do three orbits so if you were to stretch the circle out to a straight line then and use the s = 1/2 a t^2 and find the a
 
jedishrfu said:
Oops I didnt see the constant tangential acceleration. What we solved was for constant tangential velocity.

I think that means it took 3 seconds to do three orbits so if you were to stretch the circle out to a straight line then and use the s = 1/2 a t^2 and find the a

So my s would just be the distance traveled in 3 orbits, and this also means that the magnitude of the plane’a velocity changes throughout the course of the 3 orbits?
 
The next question would be at 0.5 sec there is a tangential and a normal acceleration component to construct the acceleration vector. You’ll need the velocity at 0.5 sec to compute the normal acceleration via v^2 / r

So you could use Pythagorean theorem to get the acceleration magnitude.

How far do you need to go? To get the actual vector?

Your problem says you need only compute the acceleration magnitude.
 
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