Calculating Drag Force on Spheres for Airsoft/Paintball

  • Context: Undergrad 
  • Thread starter Thread starter visionviper
  • Start date Start date
  • Tags Tags
    Drag Spheres
Click For Summary

Discussion Overview

The discussion revolves around calculating the drag force on spheres, specifically in the context of Airsoft and Paintball. Participants explore the theoretical aspects of drag coefficients and the drag equation, aiming to improve the accuracy of software calculations related to projectile motion.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested

Main Points Raised

  • One participant seeks guidance on how to incorporate drag into their calculations, mentioning they have basic knowledge of fluid dynamics but lack clarity on applying the drag equation and determining the drag coefficient.
  • Another participant questions what additional information is needed beyond the drag coefficient and the drag equation, suggesting that the radius and surface smoothness should suffice for determining the drag coefficient.
  • A later reply clarifies that the participant does know the object's properties, including its smooth surface and diameter, but is uncertain about using this information to calculate the drag coefficient and subsequently the drag force over time.
  • Another participant asserts that calculating the drag coefficient of a sphere cannot be done analytically and suggests that computational fluid dynamics (CFD) would be necessary. They mention the availability of experimental data and charts that relate the drag coefficient to the Reynolds number, which depends on velocity.
  • This participant proposes that a single drag coefficient could be used for the entire trajectory or that varying drag coefficients could be applied if the velocity changes significantly, based on experimental data.

Areas of Agreement / Disagreement

Participants express differing views on the feasibility of calculating the drag coefficient analytically and the necessary parameters for accurate calculations. There is no consensus on the best approach to take for integrating drag into the projectile motion calculations.

Contextual Notes

The discussion highlights limitations regarding the analytical calculation of drag coefficients and the dependence on experimental data, as well as the potential need for computational methods. There are unresolved questions about the specific application of the drag equation in the context of varying velocities.

visionviper
Messages
2
Reaction score
0
I maintain a small piece of software for the Airsoft/Paintball community. I include some basic energy and velocity calculations but I have also as of a few versions back started including more "theoretical" calculations like how far a BB will travel and that sort of thing. I want to improve the calculations I am using to be more accurate and take drag into account.

I've taken some physics but we just touched fluid dynamics a little bit. I have been trying to get together the equations and information I will need to translate all of this into code. So far I have been able to find equations for drag coefficients and the drag equation, but honestly I don't really know how to use these.

For calculating my drag coefficient I can easily find things like the mass density of air and so on, but it's the stuff specific to my object that I have problems with. Would someone please explain to me the process putting all the information I have into these equations?
 
Physics news on Phys.org
What else would you need besides the drag co-efficient and the drag equation? How did you find the co-efficient without knowing stuff specific to your object? All you should need to know is the radius and smooth or non-smooth surface.
 
LostConjugate said:
What else would you need besides the drag co-efficient and the drag equation? How did you find the co-efficient without knowing stuff specific to your object? All you should need to know is the radius and smooth or non-smooth surface.

Sorry, I must not have made it clear. As far as information I know, I know the properties of the object. They are smooth, I know the diameter. I am just trying to understand how I use all this information to find things like the drag coefficient and then using that to calculate the drag on the BB at any point in time.

Using that I should have no problem converting this into an integral that I will eventually have to find an algebraic representation of.
 
Calculating the drag coefficient of a sphere cannot be done analytically. It would require CFD.

There is a lot of experimental data out there however. In fact there are charts that give the drag coefficient of a sphere as a function of the Reynolds number. Which for a given object at atmospheric conditions is just a function of velocity. So you could use just one drag coefficient for the entire trajectory or if the velocity changes significantly you could account for the changing drag coefficient by using the experimental data to determine the Cd at the current velocity.
 

Similar threads

  • · Replies 28 ·
Replies
28
Views
3K
  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 19 ·
Replies
19
Views
6K
  • · Replies 14 ·
Replies
14
Views
2K
  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 7 ·
Replies
7
Views
3K
  • · Replies 3 ·
Replies
3
Views
9K
  • · Replies 16 ·
Replies
16
Views
4K
  • · Replies 6 ·
Replies
6
Views
2K
  • · Replies 26 ·
Replies
26
Views
14K