Calculating Movement Along a Curve

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Discussion Overview

The discussion revolves around calculating the movement of an object along a curve, specifically focusing on determining the constant acceleration and turning rate needed to reach a destination point from an initial position. The inquiry includes considerations of constraints such as maximum speed and turning rate.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested

Main Points Raised

  • One participant suggests that if there are no constraints, the movement can be modeled as circular uniform motion, allowing for the calculation of the radius of the circle based on the initial and destination points.
  • Another participant acknowledges the need for constraints on maximum speed and turning rate, indicating that the initial approach may not be sufficient.
  • A later reply proposes that to account for constraints, Lagrange multipliers may be necessary for the calculations.
  • One participant expresses difficulty in understanding the proposed mathematical approach and indicates a preference for a simpler method.

Areas of Agreement / Disagreement

Participants do not reach a consensus on a specific method for calculating the required acceleration and turning rate, with some suggesting more complex mathematical approaches while others express concerns about the complexity of these methods.

Contextual Notes

There are limitations regarding the assumptions made about the movement model, the dependence on constraints, and the mathematical complexity involved in the proposed solutions.

Who May Find This Useful

This discussion may be useful for individuals interested in kinematics, motion planning, or those facing similar challenges in calculating movement along a curve with constraints.

Sketchys
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This is my first post here, and I'm not really sure where I should have made it. If it's in the wrong place, please go easy on me and could an admin move it to where it should be.

It's not strictly a homework problem, but it's fairly specific question, and not very deep or philosophical.


I have a moving object. It has an initial location (x,y), heading and speed.

I also have a destination point (x,y).

What I would like, is some way to calculate the constant acceleration and turning (ie. degrees per second) required to get the object to the destination point. I am not particularly interested in the final speed or heading.


I realize it's a pretty big ask, but if anyone could help me, or perhaps point me in the direction of some relevant articles or even other forums, then I'd really appreciate it.

Thanks :)
 
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If there is no constraints, you can consider your movement to be circular uniform. So, your starting and destination points belong to a circle and the initial velocity is tangent to the circle at the starting point.
Knowing two points and a tangent, you can calculate the radius R of the circle. The centripetal acceleration is [tex]V^2/R[/tex]
 
Hmmm. Good point.

There will be constraints on the maximum speed and turning rate.

I had intended to calculate the required values first, and then check if they fall within the limits after, but I see that won't work.

I guess in reality, I'm looking for the the minimum amount of turning required, and the corresponding acceleration.
 
With constraints you will probably need to use Lagrange multipliers.
 
Well that's just *far* too complicated for me to be able to understand inside of the next year, so I guess I'll have to manage without :(

Thanks for your help.
 

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