Calculating the normal vector to a surface

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To find the unit normal vector to the surface z = x^2*y + x*y^4 at the point (1,1,2), the partial derivatives dz/dx and dz/dy were calculated, yielding (3, 5, -1). The correct normal vector is derived by ensuring it has a positive z component, which involves normalizing the vector. The normalization process requires dividing the vector by its magnitude, resulting in the unit vector (-3/√35, -5/√35, 1/√35). The gradient of the function is confirmed to be perpendicular to the surface, validating the calculations. Understanding the normalization process is crucial for obtaining the correct unit vector.
NewtonianAlch
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Homework Statement


Find the unit vector with positive z component which is normal to the surface z = x^2*y + x*y^4 at the point (1,1,2) on the surface

The Attempt at a Solution



So I find:

dz/dx = 2xy +y^4
dz/dy = x^2 + 4xy^3

Substitute (1,1) in those equations and get dz/dx = 3, and dz/dy = 5

So now we have (3, 5, -1)

Multiply by -1 and now we have (-3, -5, 1), but it's apparently wrong.

However the answer was (-3/35*sqrt(35), -1/7*sqrt(35), 1/35*sqrt(35))

I haven't the faintest idea as to how that came about, well...it seems to have been multiplied by sqrt(35)/35, except for the second component which appears to have something else done to it.

I looked around for how the normal vector is calculated in my book, and online too; it's pretty much what I've done.
 
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Is the vector (-3, -5, 1) a unit vector? How would you make it a unit vector?
 
Hmm, had to check this up, was not familiar with it. So it seems I have to divide the vector by the square root of the squares of the x,y,z components?

Which would mean square root(9 + 25 + 1) = \sqrt{35}

That leaves us with 1/\sqrt{35}
multiplied by the vector components multiplied by -1.

Which gives a vector of <-3/\sqrt{35}, -5/\sqrt{35}, 1/\sqrt{35}>

Which is a lot closer than my last attempt. Did I miss something somewhere?
 
Nvm, I see it's the same answer, just a different form.
 
The gradient of a function, f, is always perpendicular to the surface f(x,y,z)= constant.
So the first thing I would do is write your equation as f(x, y, z)= z- x^2y + xy^4= 0, then find \nabla f. Finally, calculate the length of that vector and divide by its length.
 
Both methods are used, and gives the same result as that of the OP.

ehild
 
Question: A clock's minute hand has length 4 and its hour hand has length 3. What is the distance between the tips at the moment when it is increasing most rapidly?(Putnam Exam Question) Answer: Making assumption that both the hands moves at constant angular velocities, the answer is ## \sqrt{7} .## But don't you think this assumption is somewhat doubtful and wrong?

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