Calculating Torque on a Point Particle: A Gravitation Force Example

  • Thread starter Thread starter Cal124
  • Start date Start date
  • Tags Tags
    Origin Torque
Click For Summary

Homework Help Overview

The problem involves calculating the torque on a point particle subjected to a gravitational force. The particle is located at a specific position in a Cartesian coordinate system, and the force acting on it is described as vertical.

Discussion Character

  • Conceptual clarification, Assumption checking, Mathematical reasoning

Approaches and Questions Raised

  • Participants discuss the interpretation of "vertical" in the context of the problem, questioning whether it refers to the j or k component. There are attempts to calculate torque using different assumptions about the direction of the force.

Discussion Status

Some participants have provided calculations based on their interpretations of the vertical direction, while others express confusion about the implications of these calculations. There is an ongoing exploration of the correct approach to determining torque, with various interpretations being considered.

Contextual Notes

Participants note the potential for misunderstanding the direction of the gravitational force, which affects the torque calculation. There is also mention of the importance of using vector methods and unit vectors for clarity in solving the problem.

Cal124
Messages
28
Reaction score
0

Homework Statement


a point particle is located in the position r=i+2j m . A gravitation (vertical) force of 1.5N acts on the particle. The torque about the origin is...

Homework Equations



thau = r X F = rFsin(theta)

The Attempt at a Solution



it's 0 right?

magnitude r = sqrt(1^2+2^2)m
mag(r).1.5N.Sin(180)=0
 
Physics news on Phys.org
What does "vertical" mean in this problem? j or k? - I assume it is not i.
 
Last edited:
I'm assuming its the k component, that's the vertical part of i,j,k, right?
Thanks for the reply, i just seem to be struggling understanding the question to be honest. If it is the k component then surely the cross product would give 0 as well?
 
Assume "vertical" means the k-direction. Then [itex]\vec{F} = F \hat{k}[/itex], where F = 1.5 N. Then
[itex]\vec{\tau} = \vec{r} \times \vec{F} = (\hat{i} + 2\hat{j}) \times (F \hat{k}) = F \underbrace{\hat{i} \times \hat{k}}_{=-\hat{j}} + 2 F\underbrace{\hat{j} \times \hat{k}}_{=\hat{i}} = 2F \hat{i} - F \hat{j} = (3.0 \hat{i} - 1.5 \hat{j} ) N.m[/itex]

You should be able to see from this calculation what to do if your were wrong about the vertical direction. The answer would still not be zero, as your surmised.
 
  • Like
Likes   Reactions: Cal124
sorry you've lost me, how does that let me work out the torque in Nm? I have the possible answers -4.5, 4.5, 1.5, 3, 0
 
Ok. You were probably wrong about the direction of the vertical. Replace k by j and redo the calculation - you try it this time.

The magnitude of the above torque is calculated from [itex]|\vec{\tau}| = \sqrt{ (3.0 N.m)^2 + (-1.5 N.m)^2}[/itex], which does not give one of your answers, so you must have guessed the vertical direction incorrectly.
 
  • Like
Likes   Reactions: Cal124
F(i x j) + 2F(j x j) = Fk + 0 = (1.5k) Nm = 1.5 Nm
 
Correct. Understand it now? You had an incorrect angle in your first calculation.

If they give you vector data, calculate in vector form. You need to learn to use vectors, so do not try to bypass them. Vectors are a powerful mathematical tool, even if you do not see the point of them yet. So aim to master vectors as soon as you can.
 
Thanks a lot! yeah, I'm going to spend some much needed time on vectors. I'm not sure how i go about finding the direction as in questions like this?
 
  • #10
Direction is specified by an unit vector in the direction of the given vector. Unit vectors are defined by dividing the vector by its magnitude:
[itex]\hat{A} = \frac{\vec{A}}{|\vec{A}|}[/itex]
The vector [itex]\hat{A}[/itex] is the direction of the vector [itex]\vec{A}[/itex].

This is a new way to specify direction. The unit vector contains all f the information that you need to convert it into any other format. It is therefore a complete specification of direction.

If you want to work out angles this direction makes with reference directions or lines, use the dot product. Thus the angle made with the x-axis can be found from
[itex]\cos \theta = \hat{A} \cdot \hat{i}[/itex]

The beauty of vectors is that you need never convert the information into the kind of information that you needed at school to do these same problems. The problems can be solved directly by vector methods.
 
  • #11
Thanks for all your help, I don't suppose you could recommend a book/website to learn vectors? I have a physics book by Feynman that has a section on vectors I plan to read. Or would I get a better understanding of vectors from a mathematical viewpoint?
 
  • #12
Try Christie's Vector Mechanics. It is a bit old, but it does all the right things and in the right way.
 

Similar threads

  • · Replies 11 ·
Replies
11
Views
2K
  • · Replies 25 ·
Replies
25
Views
2K
Replies
3
Views
1K
  • · Replies 12 ·
Replies
12
Views
2K
  • · Replies 21 ·
Replies
21
Views
2K
  • · Replies 9 ·
Replies
9
Views
1K
  • · Replies 5 ·
Replies
5
Views
2K
Replies
6
Views
3K
  • · Replies 5 ·
Replies
5
Views
3K
  • · Replies 5 ·
Replies
5
Views
2K