Calculating unit vector for velocity

Click For Summary

Discussion Overview

The discussion revolves around calculating the unit vector for velocity and its application in transferring velocity values without recalculating at specific locations. Participants explore various equations and concepts related to unit vectors, velocity components, and projections in both 2D and 3D contexts.

Discussion Character

  • Technical explanation
  • Mathematical reasoning
  • Debate/contested

Main Points Raised

  • One participant expresses confusion over the calculation of the unit vector for velocity, suggesting that using an angle leads to an infinite velocity.
  • Another participant critiques the initial equations presented, stating that a unit vector cannot be defined as a scalar like cos(theta) and emphasizes the need for normalization.
  • A third participant provides a formula for the unit vector of velocity in three dimensions, indicating that the magnitude of the velocity vector is essential for this calculation.
  • One participant seeks clarification on using unit vectors in 2D, proposing a specific equation for calculating the unit vector and expressing uncertainty about the correctness of their approach.
  • Another participant suggests that the dot product may be relevant for finding the component of velocity in the direction of the unit vector, providing a formula for projection.
  • Concerns are raised about the implications of transferring velocity values, with one participant questioning the validity of their derived equation, suspecting it leads to incorrect results.
  • One participant advises clearer notation for vector components to enhance understanding of the problem being discussed.
  • A later reply expresses gratitude for the assistance received, indicating that the discussion has been helpful.

Areas of Agreement / Disagreement

Participants do not reach a consensus on the correct approach to calculating the unit vector for velocity. Multiple competing views and equations are presented, and the discussion remains unresolved regarding the best method to apply.

Contextual Notes

Some participants' equations depend on specific assumptions about the definitions of unit vectors and velocity components, which are not universally agreed upon. There are also unresolved mathematical steps in the proposed calculations.

andykol
Messages
9
Reaction score
0
Hello,
I am trying to calculate unit vector for velocity (vel= (U*Unit vector)/unit vector). But if I consider calculation by angle change e.g. unit vector= cos(theta) at certain angle velocity becomes infinity.
Please inform me how I can take care of this problem.
Thanks in advance.
 

Attachments

  • Unit Vector.JPG
    Unit Vector.JPG
    1.9 KB · Views: 826
Technology news on Phys.org
vel= (U*Unit vector)/unit vector).

This equation makes no sense.

unit vector= cos(theta)

This equation makes even less sense...as cos(theta) is a scalar not a vector.

Typically you make unit vectors by normalizing them, which means to divide by the length.
 
The unit vector for velocity would be:
U=\left(\frac{V_x}{|V|},\frac{V_y}{|V|},\frac{V_z}{|V|}\right)

where the magnitude of the velocity vector is given by:

|V|=sqrt(V_x^2+V_y^2+V_z^2)

and

V_x,V_y,V_z, are the x, y, and z components of the velocity vector respectively.

However, without more information on the original problem I'm not sure if this is what you want.
 
Thanks for reply.
I am trying to multiply velocity with unit vector to transfer velocity without calculating at perticular location. Please see attached picture. Please tell me if I m using right equation and its values.

John,
I need to use following equation to calculate velocity for 2D?

Unit vector=\left(\frac{U_x}{|U|}+\frac{U_y}{|U|}\right)

|U|=sqrt(U_x^2+U_y^2)

Then I can calculate U' by (U(x,y)*Unit vector(x,y))/unit vector(x,y)
 

Attachments

  • Unit Vector.JPG
    Unit Vector.JPG
    2.3 KB · Views: 792
andykol said:
Thanks for reply.
I am trying to multiply velocity with unit vector to transfer velocity without calculating at perticular location. Please see attached picture. Please tell me if I m using right equation and its values.

John,
I need to use following equation to calculate velocity for 2D?

Unit vector=\left(\frac{U_x}{|U|}+\frac{U_y}{|U|}\right)

|U|=sqrt(U_x^2+U_y^2)

Then I can calculate U' by (U(x,y)*Unit vector(x,y))/unit vector(x,y)

I think what you want is the dot product. The dot product will give you the component of the velocity in the direction of the unit vector.

For a unit vector u the projection of V on U is given by:

Proj_UV=U\cdot V=UxVx+UyVy+UzVz
 
means-
If we consider one direction like picture I have attached in last post.
U- Velocity(known)
U'-Velocity(unknown)
Uv-Velocity Vector

Then if I am transferring velocity value

U'=U.Uv

Where U_v=\left(\frac{U}{|U|}\right )

But this becomes U'=U. I think this is wrong as location of velocity changes.
 
andykol said:
means-
If we consider one direction like picture I have attached in last post.
U- Velocity(known)
U'-Velocity(unknown)
Uv-Velocity Vector

Then if I am transferring velocity value

U'=U.Uv

Where U_v=\left(\frac{U}{|U|}\right )

But this becomes U'=U. I think this is wrong as location of velocity changes.

To make your posts more clear, use subscripts for components of vectors. Now reread my last two posts. As far as I understand your problem, you are trying to find the component of the velocity in the direction of the unit vector. This is not the same thing as finding the velocity.
 
Thank you John. This helped a lot.
 

Similar threads

  • · Replies 5 ·
Replies
5
Views
1K
Replies
10
Views
2K
  • · Replies 13 ·
Replies
13
Views
4K
Replies
13
Views
4K
Replies
1
Views
889
  • · Replies 2 ·
Replies
2
Views
1K
  • · Replies 7 ·
Replies
7
Views
1K
  • · Replies 5 ·
Replies
5
Views
4K
  • · Replies 10 ·
Replies
10
Views
4K
  • · Replies 13 ·
Replies
13
Views
3K