Calculation of velocity during pitch up

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SUMMARY

The discussion focuses on calculating the velocity of an airplane during a quarter loop maneuver, specifically addressing the impact of changing lift as velocity decreases. The user presents an incremental equation that incorporates drag force (Fdt), thrust force (Ft), mass (m), pitch rate (theta), and gravitational acceleration (g). The equation is designed to compute vehicle velocity in its longitudinal direction, but the user seeks clarification on how to account for the variation in lift during the maneuver.

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  • Familiarity with Newton's laws of motion as they apply to flight dynamics.
  • Knowledge of kinematic equations and their application in aviation.
  • Proficiency in using mathematical modeling for dynamic systems.
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  • Research the relationship between lift and velocity in aerodynamics.
  • Study the effects of pitch angle on aircraft performance during maneuvers.
  • Explore advanced flight dynamics simulations using tools like X-Plane or MATLAB.
  • Learn about computational fluid dynamics (CFD) for more accurate modeling of airflow around the aircraft.
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Aerospace engineers, flight dynamics researchers, and aviation enthusiasts interested in understanding the complexities of aircraft performance during maneuvers.

strive
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Hi
I need to calculate the velocity of an airplane after it executes quarter loop (starts horizontally, pitches up and ends vertically). Because I also need to know the velocity at several intermittent points I wrote an incremental equation (below).
But this is only correct (if it is correct at all) as long as lift does not change. But as velocity falls so does lift. So how do I include this?

Fdt – drag force [N] (calculated separately)
Ft – thrust force [N] (calculated separately)
t – time step
m – mass of the airplane [kg]
theta – pitch rate [°/s]
g – gravitational acceleration [m/s˄2]

alfa=alfa+(theta*t) % pitch angle relative to ground [°]
v=v-(t*Fdt/m)-(g*cosd(alfa)*t)+(t*Ft/m) % vehicle velocity in its longitudinal direction [m/s]


note: pitch rate can be substituted for anything more usable
 
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