Can Analog Electronics Achieve Real Time Pitch Lowering?

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Discussion Overview

The discussion revolves around the feasibility of achieving real-time pitch lowering of sound using analog electronics. Participants explore various methods, including analog circuits and digital processing, while addressing the implications of "real-time" processing in sound manipulation.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested

Main Points Raised

  • One participant proposes designing a circuit to lower the pitch of sound input by half, questioning whether it can be achieved using only analog electronics.
  • Another participant argues that the term "real time" may not be applicable, noting that if the beginning of the converted sound aligns with the original, the end will occur at double the length of the original sound.
  • A third participant mentions existing guitar effects pedals that lower pitch, highlighting that analog pedals typically do not introduce noticeable time delays.
  • Some participants discuss the availability of software that can change pitch and speed independently, acknowledging that while it may introduce distortion, the results can still be acceptable for listening.
  • One participant references historical methods of pitch changing using tape and playback heads, suggesting that similar effects can be achieved with RAM-based systems by managing data crossover effectively.

Areas of Agreement / Disagreement

Participants express differing views on the applicability of "real time" in the context of pitch lowering. There is no consensus on the best approach, with multiple competing methods and perspectives presented throughout the discussion.

Contextual Notes

Participants highlight limitations in definitions of "real time" processing and the potential for delays in electronic processing. The discussion also touches on the trade-offs between analog and digital methods, including distortion and processing speed.

Zeor137
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I want to project a circuit that lower the pitch of a sound input by half and plays it closer to real time as possible. I thought about converting the input to digital and then to analogical, with a slower clock. But I wonder if i could do it using only analogical electronics.
 
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I don't think the term "real time" is applicable here. If the beginning of your converted sound coincides with the beginning of the original sound, then the end of the converted sound will occur at double the length of the original.
 
There are many guitar effects pedals that do this; to make the guitar sound like a bass by lowering the pitch an octave.

Read about them on wiki:
http://en.wikipedia.org/wiki/Octave_effect

Most pedal schematics can be found online via google.

All of the analog ones are monophonic And (like all effects pedals) there is no noticeable time delay, no one would buy a pedal that puts you behind the beat!

Check out the EHX POG, HOG and POG 2 for polyphonic circuits. (P/HOG = polyphonic/Harmonic octave generator).
 
skeptic2 said:
I don't think the term "real time" is applicable here. If the beginning of your converted sound coincides with the beginning of the original sound, then the end of the converted sound will occur at double the length of the original.

Software to process audio to change the pitch and the speed of music independently by arbitrary amounts (not just factors of 2) is easy to find. Of course it introduces some form of distortion, either by cutting out cycles of the original or repeating them, but the results are acceptable to listen to, whatever a frequency analyzer or distortion meter might say about them. The signal processing algorithms are well known.

The speed of sound in air is about 1 foot per millisecond, so "real time" processing delays of a few milliseconds are not very important, and a modern PC can do a lot of processing in a few milliseconds.
 
Try a search on "Darth Vader Voice" .
 
skeptic2 said:
I don't think the term "real time" is applicable here. If the beginning of your converted sound coincides with the beginning of the original sound, then the end of the converted sound will occur at double the length of the original.

If you are providing a continuous output from a processor - rather than batch processing - you can call it 'real time'. If you want to be fussy you would say that absolutely any electronic processing introduces some delay and it's not really real time.

The original 'real time' pitch changing was done with a tape with a fixed record head and a set of playback heads on a rotating drum (like on a VHS player). The heads would read off the tape faster or slower than the recorded material - according to which way the drum was rotating. Of course, each replay head would rotate until it lost contact with the tape and then another head would take over. Fine - except there was a change of phase and amplitude as one head took over from another. It's not hard to do the equivalent with a RAM based system. You can get a much more convincing effect this way because you can window the data as you crossover between 'virtual' read heads (memory pointers).
 

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