Can Coefficients of Restitution Be Assigned Arbitrarily in Simulation Software?

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SUMMARY

The discussion centers on the assignment of coefficients of restitution in a simulation project involving colliding spheres. It is established that the coefficient of restitution is inherently dependent on the nature of the collision rather than the individual objects involved. While the idea of assigning arbitrary coefficients at runtime was proposed, it was concluded that coefficients should be based on material types, such as wood or metal, and must be experimentally measured, similar to coefficients of friction.

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Falmarri
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I'm working on a software project that simulates spheres colliding in free space. We were thinking of having the coefficient of restitution different for each sphere (arbitrarily or randomly assigned at run time) but I forgot that the coefficient of restitution depends on the collision, not the object (physics was 4 years ago =P ). We could easily just have different types of objects (as in wood, metal, etc) and have definitions of coefficients between all the various types, but I'm still determined to have it be able to be arbitrary. Is there a way I can do this? Is there some formula that let's you know what the coefficient of restitution would be for a collision between 2 objects if you know, say, what the coefficient of restitution would be for each object against something whose coefficient is 1?

Thanks
 
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In general, no. Much like coefficient of friction, this is something that needs to be experimentally measured.
 

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