How to determine the force absorbed by an object in a collision?

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ExcessRed
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I'm working on a physics reaction in a simple game engine, and I need to retain the amount of force absorbed by an object.

The collisions and their responses are based on vectors.

I have the objects respective masses, their speed vectors, from which I can determine the impulse and the new movement vectors.

But I need to know ... what effects how much force is lost during the collision when two objects with DIFFERENT restitution coefficients collide?

What I mean is, if two objects have different restitution co-efficients, how is the net restitution determined?

Also, based on those different restitution co-efficients, is it possible to determine how much energy is lost by each respective object?

...sorry if this is the wrong section.
 
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Force=dp/dt
change in momentum divided by the impact time .