High School Can You Find the Function of a Random Curve on Graph Paper?

  • Thread starter Thread starter thetexan
  • Start date Start date
  • Tags Tags
    Curve Function
Click For Summary
It is possible to draw a random smooth curve on graph paper and approximate its defining function using polynomial interpolation, specifically by selecting multiple points and solving for coefficients. While this method provides a good approximation, it may not accurately represent the entire function if only a portion of the graph is drawn. For complex curves, cubic splines are commonly used, allowing for different cubic polynomials between points to ensure smooth transitions. Each segment's coefficients are adjusted to pass through the specified points, accommodating curves that may double back on themselves. Overall, cubic splines are effective for creating visually appealing and mathematically sound representations of curves.
thetexan
Messages
269
Reaction score
13
is it possible to draw a random curve on a piece of graph paper and find the function that defines that curve? Assuming smooth curves.

And if so,is it possible to do so with complex curves?

tex
 
Mathematics news on Phys.org
thetexan said:
is it possible to draw a random curve on a piece of graph paper and find the function that defines that curve? Assuming smooth curves.
Approximately, yes. You can choose as many points ##(x_i,y_i)## you like - the more the better - say ##n+1## many, then set ##p(x)=a_0x^n+a_1x^{n-1}+\ldots +a_{n-1}x+a_n## and solve ##p(x_i)=y_i## for the coefficients ##a_i##. That doesn't give you the correct answer in case your function is defined otherwise and you only drew a certain part of the graph, but it is a good approximation for what you have drawn.
And if so,is it possible to do so with complex curves?
How do you sketch a four dimensional graph, ##(Re(x_i)+i\cdot Im(x_i)\; , \;Re(y_i)+i\cdot Im(y_i))\,?##
 
In general the most common approach, the one that is used in computer graphics to go through an arbitrary set of points, is cubic splines. Between each pair of points is a different cubic polynomial ##y = a_0 + a_1 x + a_2 x^2 + a_3 x^3## with different coefficients. There are four free coefficients on each segment which are chosen so that the curves pass through the points and also meet smoothly.

For a complex curve, you'd use separate splines for the real and imaginary parts. I've done that on a number of occasions in fact.

Similarly, for a curve that doubles back on itself like a circle or something more complicated, you would use separate cubics for ##x## and ##y##.

There are infinitely many smooth curves that go through a given set of points, since you aren't restricting what happens between those points. But cubic splines usually give a natural looking curve, one that follows the points in a way you would expect.
 
Quiet helpful. thank you!
 
Here is a little puzzle from the book 100 Geometric Games by Pierre Berloquin. The side of a small square is one meter long and the side of a larger square one and a half meters long. One vertex of the large square is at the center of the small square. The side of the large square cuts two sides of the small square into one- third parts and two-thirds parts. What is the area where the squares overlap?

Similar threads

  • · Replies 5 ·
Replies
5
Views
1K
  • · Replies 2 ·
Replies
2
Views
2K
  • · Replies 9 ·
Replies
9
Views
2K
  • · Replies 6 ·
Replies
6
Views
2K
  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 5 ·
Replies
5
Views
2K
  • · Replies 5 ·
Replies
5
Views
2K
  • · Replies 9 ·
Replies
9
Views
2K
  • · Replies 4 ·
Replies
4
Views
3K
  • · Replies 3 ·
Replies
3
Views
2K