Can You Master the Challenges of Fantastic Contraption II?

  • Thread starter Thread starter Janus
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SUMMARY

The forum discussion centers around the gameplay and design challenges of Fantastic Contraption II, highlighting its new features such as magnets and various creative solutions to levels. Users share their unique contraptions, including a Magnetic Repulsion Gun and various designs for levels like "Catch" and "Gantry." The game incorporates real-world physics, which some players find challenging yet rewarding. Participants encourage each other to experiment with designs and share their creations through links to their solutions.

PREREQUISITES
  • Understanding of basic physics principles as they apply to game mechanics.
  • Familiarity with online puzzle games and their design challenges.
  • Ability to navigate and utilize web-based design tools for creating contraptions.
  • Knowledge of the gameplay mechanics specific to Fantastic Contraption II.
NEXT STEPS
  • Explore the mechanics of magnets in Fantastic Contraption II to enhance design strategies.
  • Research advanced physics concepts that can be applied to game design.
  • Experiment with creating infinitely looping solutions in puzzle games.
  • Analyze successful contraptions shared by other players to improve personal designs.
USEFUL FOR

Game designers, puzzle enthusiasts, and players looking to enhance their skills in Fantastic Contraption II and similar physics-based games.

  • #31
Janus said:
At first, I wasn't sure what all the water rods on the right were for. I thought about using bracing for the verticals but wanted to see if I could do it without them.
If I had another week to work on it, I might try to drop the piece more cleanly in the middle without having to rely on supports. I'm not entirely sure it's possible, though; at best it would be a very tight fit.

I confess that I sometimes enjoy contraptions that unfold. And that method was by far the most convenient way I could find to get the wooden bits where I wanted them.
 
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  • #32
Hurkyl said:
If I had another week to work on it, I might try to drop the piece more cleanly in the middle without having to rely on supports. I'm not entirely sure it's possible, though; at best it would be a very tight fit.

I confess that I sometimes enjoy contraptions that unfold. And that method was by far the most convenient way I could find to get the wooden bits where I wanted them.

Here's what I came up with in the way of supports and dropping the piece between the pillars. I know that it is not exactly necessary to have the pick up to go out and back, but It was just one of those things I want to try.

http://www.sparkworkz.com/fc2/index.php?designId=351758
 
  • #33
Janus said:
Here's what I came up with in the way of supports and dropping the piece between the pillars.
Okay, I admit those are better supports than mine. :-p



Edit: I thought I had an 8 piece solution, but alas I have confirmed that
2 * {Rectangle width} + {Rectangle length} > {Goal width}​
:frown:
 
Last edited:
  • #40
Janus said:
Okay, I just had to post this one.

A crackpot's dream brought to fruition : A perpetual motion drive using magnets(no powered wheels):

http://www.sparkworkz.com/fc2/?designId=356871
Hehe. :smile:

It got stuck after a few trips so I tried to add a new piece to help -- and boy is that design unstable. It must've taken a lot of tweaking to get it to make as many trips as it did!



Oh, new free level!
 
  • #41
Hurkyl said:
Oh, new free level!


It took a lot of tweaking to get my first, and only successful solution for this one to work!
 

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