Can You Master the Challenges of Fantastic Contraption II?

  • Thread starter Thread starter Janus
  • Start date Start date
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Discussion Overview

The discussion revolves around the game "Fantastic Contraption II," focusing on the design and sharing of various contraptions created to solve specific challenges within the game. Participants share their solutions, discuss the mechanics of the game, and explore the use of new features such as magnets.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • Some participants share their solutions to specific challenges, such as "Catch" and "reverse snake," highlighting different approaches and designs.
  • There is mention of the new features in the game, particularly the addition of magnets, with some participants expressing curiosity about their interactions and potential uses.
  • Several participants discuss the effectiveness of their contraptions, with some expressing frustration over the game's physics and whether they align with real-world principles.
  • Participants reflect on their design processes, noting improvements and iterations in their solutions, such as making designs more efficient or creative.
  • Some participants express a desire to achieve specific design goals, like creating infinitely looping solutions or using magnets in innovative ways.

Areas of Agreement / Disagreement

The discussion features multiple competing views on the effectiveness of various designs and the physics of the game. There is no consensus on the best approaches or the interpretation of the game's mechanics.

Contextual Notes

Participants express uncertainty about the game's physics, with some suggesting it may not fully align with real-world physics, while others argue it is based on reasonably precise principles. There are also unresolved questions regarding the optimal use of new game components like magnets.

Who May Find This Useful

This discussion may be of interest to players of "Fantastic Contraption II," game designers exploring physics-based mechanics, and those interested in creative problem-solving within gaming contexts.

  • #31
Janus said:
At first, I wasn't sure what all the water rods on the right were for. I thought about using bracing for the verticals but wanted to see if I could do it without them.
If I had another week to work on it, I might try to drop the piece more cleanly in the middle without having to rely on supports. I'm not entirely sure it's possible, though; at best it would be a very tight fit.

I confess that I sometimes enjoy contraptions that unfold. And that method was by far the most convenient way I could find to get the wooden bits where I wanted them.
 
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  • #32
Hurkyl said:
If I had another week to work on it, I might try to drop the piece more cleanly in the middle without having to rely on supports. I'm not entirely sure it's possible, though; at best it would be a very tight fit.

I confess that I sometimes enjoy contraptions that unfold. And that method was by far the most convenient way I could find to get the wooden bits where I wanted them.

Here's what I came up with in the way of supports and dropping the piece between the pillars. I know that it is not exactly necessary to have the pick up to go out and back, but It was just one of those things I want to try.

http://www.sparkworkz.com/fc2/index.php?designId=351758
 
  • #33
Janus said:
Here's what I came up with in the way of supports and dropping the piece between the pillars.
Okay, I admit those are better supports than mine. :-p



Edit: I thought I had an 8 piece solution, but alas I have confirmed that
2 * {Rectangle width} + {Rectangle length} > {Goal width}​
:frown:
 
Last edited:
  • #40
Janus said:
Okay, I just had to post this one.

A crackpot's dream brought to fruition : A perpetual motion drive using magnets(no powered wheels):

http://www.sparkworkz.com/fc2/?designId=356871
Hehe. :smile:

It got stuck after a few trips so I tried to add a new piece to help -- and boy is that design unstable. It must've taken a lot of tweaking to get it to make as many trips as it did!



Oh, new free level!
 
  • #41
Hurkyl said:
Oh, new free level!


It took a lot of tweaking to get my first, and only successful solution for this one to work!
 

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