Dick said:
I'm not sure you do know what a mobius map is. You should probably look it up. It's a map of the form f(z)=(az+b)/(cz+d) with a, b, c and d complex constants. All you need is a translation.
Your answer suggests me to
1. to take the corners of the initial disk such as { (-1,0), (0,1), (1,0) } in x -axis
2. to map them to the corner points { (1,0), (2,1), (3,0) } in the x-axis
I can change the Mobieus mapping from
(az + b) / (cz + d) to (z + b) / (cz + d)
by canceling the "stabilising" variable "a".
I should apparently have the z -coordinate in the mappings too.
However, I do have three points which suggests me that I can find the Mobieus map:
(-1, 0, 1) -> (1, 2, 3)
I get the following mapping by calculating the equations
M = z + 2,
when b=2, c=0 and d=1.