FranzS
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- TL;DR Summary
- A 1996 PC game and its random choices.
Hi PF,
I'm really struggling with an intricate probability problem that I'm investingating just for fun and I don't know how to approach it correctly.
So, there's this 1996 arcade car racing PC game called Death Rally that works like this:
Now, I would like to (know how to) calculate the following values:
Of course I'm not expecting anyone to answer all the questions above, just a specific calculation or any insights will be appreciated!
Thanks a lot for your attention.
I'm really struggling with an intricate probability problem that I'm investingating just for fun and I don't know how to approach it correctly.
So, there's this 1996 arcade car racing PC game called Death Rally that works like this:
- 20 racers are competing in a car racing championship.
- There are 6 car types (from car #1, the fastest, to car #6, the slowest) and each racer is assigned a fixed car type for the whole championship: 3 racers drive car #1, 5 racers drive car #2, 3 racers drive car #3, 4 racers drive car #4, 3 racers drive car #5 and 2 racers drive car #6.
- The championship consists in many rounds. Each round ("race day") consists in 3 different races: Hard race, Medium race, Easy race.
- Racers driving car #1 can compete in Hard races only. Racers driving car #2 or car #3 can compete in both Hard races and Medium Races. Racers driving car #4 can compete in both Medium and Easy races. Racers driving car #5 or car #6 can compete in Easy races only.
- 4 racers are competing in each race. As a racer can only compete in a single race, in a given round there will be 4 x 3 = 12 different racers competing (the remaining 8 will not participate in that round).
- In a given round, the racers are selected to take part in the 3 races at random (but always respecting the above rules).
- In a given race, a faster car will always rank above a slower car. Equal cars will rank randomly among each other.
- Hard race awards 10 points to the winner, 7 pts to the runner-up, 4 pts to third placement and 0 pts to fourth (last) placement. Similarly, Medium race awards 5/3/1/0 pts and Easy race awards 3/2/1/0 pts.
- Round after round, racers accumulate the points earned and are ranked in a general classification.
Now, I would like to (know how to) calculate the following values:
- Let's suppose that a Championship Season ends when a racer first hits or surpasses 1000 pts, after ##x## rounds. What is the expected number ##x## of rounds in a Season?
- What is the expected ranking and overall number of points for each racer in the final classification?
- What is the expected number of participated rounds for each racer?
- What is the expected number of participations to Hard races / Medium races / Easy races, separately, for each racer?
- What is the expected average points earned by each racer, separately for each type of race (Hard/Medium/Easy)?
- What is the expected number of races (or probability) for a given specific "arrangement" (for instance, how many Hard races with no. 3 cars #1 and no. 1 car #2)?
- If I were to simulate an entire Season with an Excel macro, would it make any difference, when selecting the racers for each race in a round, if I randomly selected the racer first or the race type first? I will try such simulations, but I'm more interested in what the theory could say about this.
- If I were instead to do an in-game simulation, I would have to choose for myself, me being the player, one among the 20 racers, but I would have to never participate to any races in order to not mess up the results of the other 19 A.I.-controlled racers. So, how would the above expected numbers/probabilities change in case one racer never participates to any race, depending on its car type?
Of course I'm not expecting anyone to answer all the questions above, just a specific calculation or any insights will be appreciated!
Thanks a lot for your attention.