Defining Right-Handed Coordinate Systems in Non-Orthogonal Bases

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SUMMARY

Defining a right-handed coordinate system in non-orthonormal bases requires three vectors that are not pairwise collinear and form a right-hand triad. The scalar triple product is crucial; a positive value indicates a right-handed system, while a negative value indicates a left-handed system. This determination is influenced by the definition of the vector product, which inherently includes right-handedness. A positive determinant of the basis vectors confirms the right-handed orientation.

PREREQUISITES
  • Understanding of vector products and their properties
  • Familiarity with scalar triple products
  • Knowledge of coordinate systems and their orientations
  • Basic linear algebra concepts
NEXT STEPS
  • Study the properties of scalar triple products in detail
  • Explore the implications of right-handed vs. left-handed coordinate systems
  • Learn about vector product definitions in different mathematical contexts
  • Investigate applications of non-orthonormal bases in physics and engineering
USEFUL FOR

Mathematicians, physicists, engineers, and students studying vector calculus or coordinate geometry who need to understand the implications of coordinate system orientations.

1MileCrash
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How do you define a right handed coordinate system for a basis which is not orthonormal?
 
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When you use the right hand rule and actually try to do that with your hand, you almost always get a non-orthonormal basis. If the angles between you fingers are very oblique, that is a good example; non of the angles may be zero, however.

More formally, it should be any three vectors not pairwise collinear, and forming a right-hand triad.
 
Book just says scalar triple product positive for right hand, negative for left...
 
Yeah, it boils down to that. One caveat is that it depends on the definition of the vector product, which itself includes right-handedness.
 
That's interesting.. so really, if it is negative it means it "differs" from the way we have defined the vector product (right handed.)

Thanks.
 
It basically boils down to a positive determinant of the all the basis vectors in their natural order. If it's positive then it's right handed, if it's negative it's left handed (you can't get zero and if you do it means you've done something wrong).
 

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