Deriving Biot-Savart's Law, kinda a math problem not really physics

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Homework Help Overview

The original poster attempts to derive Biot-Savart's Law using a vector method, expressing frustration with the complexity of the formula provided in their textbook. The discussion revolves around the mathematical intricacies involved in the derivation, particularly focusing on the integration process and the definitions of variables.

Discussion Character

  • Exploratory, Mathematical reasoning, Assumption checking

Approaches and Questions Raised

  • Participants discuss various attempts to set up the integral for Biot-Savart's Law, questioning the definitions of angles and coordinates used in the derivation. There are mentions of different substitutions and the implications of using trigonometric identities. Some participants express confusion about the coordinate system and the relationships between the variables involved.

Discussion Status

The discussion is ongoing, with participants providing suggestions and corrections regarding the setup of the problem. There is a recognition of the need for clarity in the coordinate system and the definitions of angles. Some participants have offered guidance on potential approaches to resolving the integral, while others are still exploring different interpretations of the problem.

Contextual Notes

Participants note inconsistencies in the definitions of variables and the setup of the coordinate system, which may affect the derivation process. There is also mention of the original poster's preference for a more intuitive form of the law compared to the one presented in their textbook.

flyingpig
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Homework Statement

Basically I am deriving Biot-Savart's Law using the vector method. The one my book gives me is impossible to remember

The Attempt at a Solution



http://img39.imageshack.us/img39/6584/pictureson.th.png

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So I am actually just going to do the indefinite integral first, but I got so many differentials, it's ridiculous

[tex]d\vec{s} = <0,d\vec{y},0>[/tex]

[tex]\hat{r} = <\sin\theta,\cos\theta,0>[/tex]

[tex]\begin{vmatrix}<br /> i & j & k\\ <br /> 0& d\vec{y} &0 \\ <br /> \sin\theta & \cos\theta &0 <br /> \end{vmatrix} = -\sin\theta d\vec{y} \hat{k}[/tex]

So now my integral is

[tex]\vec{B} = \frac{\mu_0 I}{4\pi}\int \frac{-\sin\theta d\vec{y} \hat{k}}{r^2}[/tex]

Now here is the problem, I had trouble finding what r2 is, I decided to let it be [tex]x^2 + y^2 = r^2[/tex]

But then my integral becomes[tex]\vec{B} = \frac{\mu_0 I}{4\pi} \int \frac{-\sin\theta d\vec{y} \hat{k}}{x^2 + y^2}[/tex]

Now the problem is, I could do a trig substitution and let y = xtanθ

[tex]\vec{B} = \frac{\mu_0 I}{4\pi} \int \frac{-\sin\theta d\vec{y} \hat{k}}{x^2 + x^2 tan\theta ^2}[/tex]

[tex]\vec{B} = \frac{\mu_0 I}{4\pi} \int \frac{-\sin\theta d\vec{y} \hat{k}}{x^2 sec\theta ^2}[/tex]

[tex]\vec{B} = \frac{\mu_0 I}{4\pi} \int \frac{-\sin\theta \cos^2\theta d\vec{y} \hat{k}}{x^2 }[/tex]

Now the question is, how do I get rid of the x2?

EDIT: TEX FIXED
 
Last edited by a moderator:
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Please help me, it is driving me insane that I can't solve this
 
Here is another attempt

[tex]\vec{B} = \frac{\mu_0 I}{4\pi} \int \frac{-cos\theta d\vec{y} \hat{k}}{x^2 + y^2}[/tex]

I drew my triangle again and I substitute [tex]cos\theta = \frac{y}{\sqrt{x^2 + y^2}}[/tex][tex]\vec{B} = \frac{\mu_0 I}{4\pi} \int \frac{-\frac{y}{\sqrt{x^2 + y^2}}d\vec{y} \hat{k}}{x^2 + y^2}[/tex][tex]\vec{B} = \frac{\mu_0 I}{4\pi} \int \frac{-y d\vec{y} \hat{k}}{(x^2 + y^2)^\frac{3}{2}}[/tex]

So I ran this on Mathematica setting my bounds from -inf to +inf and I got 0...which is bad...very bad
 
Last edited:
Please someone, Sammy S, gneil, anyone please lol
 
What are you using as your coordinate system? (The magnitude of a x b should be |a||b|sin(theta), and you have a cos(theta)...)
 
I know, my x is your standard "y" in this picture and vice-versa
 
Is this the way it is:
pf4.png

Edit: with theta between the x-axis and r...
 
  • #10
I'm not quite sure how you've setup your coordinate system, but it might be easier if you define some angle phi = pi/2 - theta and integrate in terms of phi...

(Of course, if the wire is infinite, the easiest way is to use Ampere's law...)
 
  • #11
jhae2.718 said:
I'm not quite sure how you've setup your coordinate system, but it might be easier if you define some angle phi = pi/2 - theta and integrate in terms of phi...

(Of course, if the wire is infinite, the easiest way is to use Ampere's law...)

No I already know how it was derived. I know what you are getting at because that's the one the book used. But I didn't like it because it was too difficult to remember. This one I find much more intuitive. No Ampere's law please

Which part of the coordinate are you confused about?
 
  • #12
Just to let you know, I haven't forgotten about this, but I'm busy for a little bit...

It would help if you drew a coordinate axes on the drawing; I'm trying to use the same coordinate system as you are.
 
  • #14
If you are deriving the Boit-Savart Law, what is it you are starting with?
 
  • #15
The general equation?

[tex]\vec{B} = \frac{\mu_0 I}{4\pi} \int \frac{\vec{ds} \times \hat{r}}{r^2}[/tex]
 
  • #16
flyingpig said:
The general equation?

[tex]\vec{B} = \frac{\mu_0 I}{4\pi} \int \frac{\vec{ds} \times \hat{r}}{r^2}[/tex]

This is one form of the Biot-Savart Law.

Are you just trying to put it in some form you find easier to work with?
 
  • #17
Yeah basically.
 
  • #18
SammyS said:
This is one form of the Biot-Savart Law.

Are you just trying to put it in some form you find easier to work with?

And to derive it, right now that's what I am doing for a rod
 
  • #19
Are you doing a finite or infinite wire?
 
  • #20
Either, I want to get the indefinite integral solved first
 
  • #21
From your first post, I believe your r-hat should be [itex]\hat{r} = \langle \sin(\theta), \cos(\theta), 0 \rangle[/itex].
 
  • #22
What can you possibly mean by: [tex]d\vec{y}\hat{k}[/tex] in your integral?

Mathematica may have interpreted that as a dot product of those two vectors, which does make zero the answer.
 
  • #23
No I left out [tex]\hat{k}[/tex]

I just typed in int{y/(y^2 + x^2)^(3/2),y}
 
  • #24
jhae2.718 said:
From your first post, I believe your r-hat should be [itex]\hat{r} = \langle \sin(\theta), \cos(\theta), 0 \rangle[/itex].

No from the way I defined x and y, it is different
 
  • #25
Because I get the correct answer if I use that r-hat.

The way you have your angle defined, x = rsin(theta) and y = rcos(theta)...
 
  • #26
But your theta is wrong, at least in my picture it is wrong.
 
  • #27
x is the green line, right? Then if theta is between r and y (the line ds is along), then x = r*sin(theta)
 
  • #28
yeah, you had [tex]<sin\theta, cos\theta,0>[/tex]
 
  • #29
Your vector is in <x,y,z> form, right? Then x = rsin(theta), y = rcos(theta), and z = 0.
 
  • #30
Wait you may be onto something...*goes and fix tex*
 

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