Describe the surface created by the equations.

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Homework Help Overview

The discussion revolves around the geometric interpretation of surfaces defined by equations involving position vectors and unit vectors. Participants explore the implications of these equations in the context of planes and cones, particularly focusing on the scalar parameter 'a' and its influence on the shape of the surface.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning, Assumption checking

Approaches and Questions Raised

  • Participants attempt to clarify the nature of the surfaces described by the equations, questioning the role of unit vectors and the significance of the scalar 'a'. Some suggest rotating vectors to analyze the equations in Cartesian coordinates, while others explore the implications of different values of 'a' on the resulting surfaces.

Discussion Status

The discussion is active, with participants providing insights and clarifications on the nature of the surfaces. Some have noted the connection to conic sections and the specific cases that arise based on the value of 'a'. There is a recognition of the complexity involved in interpreting the equations, with some participants expressing uncertainty about the next steps.

Contextual Notes

Participants are considering various cases for the scalar 'a', including its values being less than, greater than, or equal to 1, which influences the type of surface described. There is also mention of the need to review foundational concepts related to conic sections and the implications of the angle between vectors.

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1. Position vector r DOT n(hat) = a, where n(hat) is a unit vector and a is a scalar.

2. Position vector r DOT n(hat) = a times (magnitude of) r.

I know the first question describes a plane of n = a, if n is a Cartesian unit vector. However I don't know if I should worry about other unit vectors. The second question I would think the plane just changes by mag of r, but that seems too simple. Thanks for any help.
 
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paulharrylemon said:
1. Position vector r DOT n(hat) = a, where n(hat) is a unit vector and a is a scalar.

2. Position vector r DOT n(hat) = a times (magnitude of) r.

I know the first question describes a plane of n = a, if n is a Cartesian unit vector. However I don't know if I should worry about other unit vectors. The second question I would think the plane just changes by mag of r, but that seems too simple. Thanks for any help.

Rotate the vectors so that ##\hat n## becomes ##\hat x## (the x unit vector). Now write the equations out in coordinates where r=(x,y,z). So your first equation is x=a. So sure, it's a plane (possibly rotated). The second becomes ##x=a \sqrt{x^2+y^2+z^2}##. What kind of surface is that?
 
paulharrylemon said:
1. Position vector r DOT n(hat) = a, where n(hat) is a unit vector and a is a scalar.

2. Position vector r DOT n(hat) = a times (magnitude of) r.

I know the first question describes a plane of n = a, if n is a Cartesian unit vector.
What do you mean by "n= a" if n is "a Cartesian unit vector" and a is a scalar?

However I don't know if I should worry about other unit vectors. The second question I would think the plane just changes by mag of r, but that seems too simple. Thanks for any help.
 
I am not sure what I mean haha. I know that if n is a unit vector, then it will be n = a. I am not sure how it is if it is not a Cartesian unit vector. Thank you Dick! That was very clear and exactly what I needed. z = a√(x^2+y^2+z^2) brings back memories of multivariable calculus, but I am not exactly sure how to proceed. :(
 
paulharrylemon said:
I am not sure what I mean haha. I know that if n is a unit vector, then it will be n = a. I am not sure how it is if it is not a Cartesian unit vector. Thank you Dick! That was very clear and exactly what I needed. z = a√(x^2+y^2+z^2) brings back memories of multivariable calculus, but I am not exactly sure how to proceed. :(

Go back and review conic sections. The form of the graph will depend on whether a is less than, greater than or equal to 1.
 
Dick said:
Go back and review conic sections. The form of the graph will depend on whether a is less than, greater than or equal to 1.

Since ##\vec{n}## is a unit vector, the equation
\vec{r} \cdot \vec{n} = |\vec{r}| a
becomes very special if ##a = 1##, and even more special if ##a > 1##.
 
a < 1 for this problem, though the professor did say a special case arises for a > 1 :)
 
I got to: z^2 = (a^2(x^2 + y^2)) / (1 - a^2), at which point I can just call it a cone based upon the standard equation of a cone. Right?!
 
paulharrylemon said:
I got to: z^2 = (a^2(x^2 + y^2)) / (1 - a^2), at which point I can just call it a cone based upon the standard equation of a cone. Right?!

Pretty close, it's part of a cone. Remember when you square something that not all solutions of the final equation are solutions of the equation you started with.
 
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paulharrylemon said:
I got to: z^2 = (a^2(x^2 + y^2)) / (1 - a^2), at which point I can just call it a cone based upon the standard equation of a cone. Right?!

It is easier to just note that ##\vec{r}\cdot \vec{n} = r \cos(\theta), ## where ##r = |\vec{r}|## and ##\theta## is the angle between ##\vec{r}## and ##\vec{n}##. So, the equation says
##r \cos(\theta) = a r,## hence either ##r = 0## or ##\cos(\theta) = a.## For ##a \in (-1,1),## this says that ##\theta =## constant, so describes a cone.
 

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