Does LQG Do Nothing Cool Even If It Is Right?

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  • #51
Jimster41 said:
Those are really cool...
Yes! It's great to have the Julcab animated diagrams! It's an immediate "like", for me. I'm embarrassed to say I haven't even learned how to make still (non-animated) online diagrams. Jimster, what you say about getting a better understanding of the 2+1d case makes much sense. I looked back at Cortes Smolin July paper and realized they do a really good job of explaining Pachner moves, even just in words without their diagrams. They say it better than I did so I want to quote from their page 4, to have it in front of us.
==quote Cortes Smolin page 4==
2+1d Spin Networks
  • Causally evolving spin networks are constructed from evolving states by one of a set of local evolution moves. In 2+1d a state is represented by a triangulation of a space-like surface. An evolution move is a discrete time step called Pachner move. Each Pachner move performed on the spatial slicing corresponds to an event.
  • Each triangle in the spatial triangulation represents a locally flat piece of 2d space. The triangulation is dual to a three-valent spin network Γi embedded in a topologi- cal two manifold Σ. The center of each triangle is dual to a node in the spin network, and labeled by intertwiners. The sides of each triangle are dual to edges in the spin network and labeled by SU(2) spins.
  • From this triangulation we evolve to the next state by adding tetrahedra on top of it. There are different kids of moves, each represented by a way to cover one, two or three adjacent triangles with the faces of the tetrahedra. For example, a so called 1 → 3 move is made by adding one more point to the future of a given triangle, which creates a tetrahedron. The initial triangle makes up the bottom (i.e. past) side of the tetrahedra. This triangle is now replaced by the three new triangles making up the top, or future, side of the tetrahedron. This tetrahedron represents the Pachner move and so generates the time step.

    The tetrahedron is formed by 4 glued triangles, part of these in the current spatial slice, the past, and part of these in the new spatial slice, the future. Splitting the 4 triangles in the tetrahedron between the past and future slices gives origin to different Pachner moves, and in 2+1d there are different 3 possibilities
  • In 2+1d the available Pachner moves are 1 → 3 triangles, 2 → 2, and 3 → 1. If the tetrahedron is placed on top of one triangle in the current triangulation then that triangle is in the past slice and the three remaining triangles become part of the future triangulation, forming a 1 → 3 move, which we show in Figure 1 in the dual spin foam/ dynamical triangulation representation. If it’s placed on top of two adjacent triangles in the current triangulation, then the two complimentary triangles in the tetrahedron become part of the new representation, forming a 2 → 2 move, shown in Figure 2. Finally, if it’s placed on top of three adjacent triangles in the existing triangulation, the remaining triangle becomes part of the new triangulation forming a 3 → 1 move. This is just the reverse of the 1 → 3 of Figure 1.
The Pachner moves are repeated many times over, creating a causal spin foam SF. In the language of ECS introduced in Section 3 the Pachner moves represent events, VI . Each tetrahedron VI is an event. ...
...
=====endquote====
Understanding the Pachner moves by which the triangulation of a surface can evolve into a different triangulation won't solve all our problems!
: ^) Life isn't ever that simple. But it is a good first step. The idea of COVERING one two or three triangles with a Tet is good. Placing a Tet is the same as performing a move.
The moment you place even one Tet you have covered up one or more old triangles and you have now a new surface with one or more new triangles replacing the old.
We can imagine that the surface is curved in a discrete humpy bumpy way so there are grooves, pits and crevasses where one can place a Tet that covers two or three triangles. And we can imagine the Tets are made of some elastic material so we can squash them to cover two or three triangles even if the surface isn't all that crinkly and crumpled.

But even if you start with a flat surface triangulated with equilateral triangles all the same size, and your Tets are all the same shape, and you start placing Tets down, you can see how it would evolve into a highly irregular surface. Your first moves are all going to be 1-->3 because the surface is so flat that's the only way the Tets will go down, just covering a single triangle.
But as soon as you have placed two Tets side by side next to each other you have created a canyon where you can make a 2-->2 move by placing a Tet with its edge down in the canyon, covering two triangles. So the more you play this covering game the more complicated the surface gets and the more opportunities you have to make different moves.

So we can say that the geometry evolves. The 2d surface acquires geometric character and is no longer merely flat.

I think what these people (Cortes Smolin Wieland, maybe others) are saying first of all is "Let's look at this in two different ways."

Let's look at it as a story about a MILLING CROWD OF TRIANGLES that are constantly being destroyed and created as they interact, as they join and divide. Let's make the triangles the protagonists, and the Tets are merely a record of their INTERACTIONS. So 2d geometry evolves, wrinkling and unwrinkling every which way.

Or alternatively let's think of 3d SPACETIME AS MADE OF INTERACTIONS. Spacetime (this 3d toy version of our real 4d spacetime) exists and it is made of Tets, and it GROWS as the Tets pile up and get covered by other Tets as you play the game.
 
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  • #52
And then a kind of important idea by Rafael Sorkin comes in, that says "two such processes will be considered equivalent if they have the same family tree". This he argues is what is analogous (in this discrete game) to general covariance in the smooth GR case.

And it is what allows allows the theory to avoid getting stuck with a global time. The big concern here, always looming in the background, is the need to avoid stumbling into a commitment to a preferred time. Because we learned from SR and GR this is a no-no.

So what does it mean for two of these processes to have the same family tree. It means it does not matter in which order you put down the Tets as long as the same interactions eventually occur. the same two triangles eventually mate to produce the same two offspring. the same three eventually merge to make one, etc.

You know in your family's tree it does not matter whether you or your cousin was born first or which of your sister's kids was born first or married first, as long as the tree is unchanged. If all the interactions that are supposed to happen eventually do happen, the tree looks the same.

Sorkin in a 2007 paper Relativity theory does not imply that the future already exists: A Counterexample, a chapter in the book Relativity and the Dimensionality of the World edited by Petkov [ http://arxiv.org/abs/gr-qc/0703098 ] uses the image of an organism growing at many different locations so that the growth events are space-like separated and one cannot, in principle, say which occurred first.

What these people are driving for could be called a "growing universe ontology" where existence is able to grow and we can represent this in a model without accidentally committing us to a preferred global time.

There was that paper by Fay Dowker that you get by googling "Dowker passage" and another paper by Ruth Kastner that came out recently and I gave a link to earlier in this thread.
https://www.physicsforums.com/threa...ven-if-it-is-right.775104/page-2#post-4910170
I guess you could also get the Kastner by googling "kastner emergence causal" or "kastner spacetime causal" some such tag.

The Sorkin paper can be gotten by googling either "sorkin counterexample" or "future not exists sorkin". The abstract is very short so I might as well include it here:
http://arxiv.org/abs/gr-qc/0703098
Relativity theory does not imply that the future already exists: a counterexample
Rafael D. Sorkin (Perimeter Institute and Syracuse University)
(Submitted on 20 Mar 2007)
It is often said that the relativistic fusion of time with space rules out genuine change or ``becoming''. I offer the classical sequential growth models of causal set theory as counterexamples.
12 pages, no figures. To appear in Vesselin Petkov (editor), Relativity and the Dimensionality of the World (Springer 2007, in press).
 
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  • #53
marcus said:
Understanding the Pachner moves by which the triangulation of a surface can evolve into a different triangulation won't solve all our problems!
: ^) Life isn't ever that simple. But it is a good first step. The idea of COVERING one two or three triangles with a Tet is good. Placing a Tet is the same as performing a move.
The moment you place even one Tet you have covered up one or more old triangles and you have now a new surface with one or more new triangles replacing the old.
We can imagine that the surface is curved in a discrete humpy bumpy way so there are grooves, pits and crevasses where one can place a Tet that covers two or three triangles. And we can imagine the Tets are made of some elastic material so we can squash them to cover two or three triangles even if the surface isn't all that crinkly and crumpled.

But even if you start with a flat surface triangulated with equilateral triangles all the same size, and your Tets are all the same shape, and you start placing Tets down, you can see how it would evolve into a highly irregular surface. Your first moves are all going to be 1-->3 because the surface is so flat that's the only way the Tets will go down, just covering a single triangle.
But as soon as you have placed two Tets side by side next to each other you have created a canyon where you can make a 2-->2 move by placing a Tet with its edge down in the canyon, covering two triangles. So the more you play this covering game the more complicated the surface gets and the more opportunities you have to make different moves.

So we can say that the geometry evolves. The 2d surface acquires geometric character and is no longer merely flat.

I think what these people (Cortes Smolin Wieland, maybe others) are saying first of all is "Let's look at this in two different ways."

Let's look at it as a story about a MILLING CROWD OF TRIANGLES that are constantly being destroyed and created as they interact, as they join and divide. Let's make the triangles the protagonists, and the Tets are merely a record of their INTERACTIONS. So 2d geometry evolves, wrinkling and unwrinkling every which way.

Or alternatively let's think of 3d SPACETIME AS MADE OF INTERACTIONS. Spacetime (this 3d toy version of our real 4d spacetime) exists and it is made of Tets, and it

I have a pretty decent movie of the 2+1d case in my mind now guys, thank you.
And now it's pretty amazing to stare at the animations of the 3+1d version.

I wish now I had some cardboard tets and a poster with triangles printed on it. The movie is compelling, but it's hard to picture how triangles appear and disappear when you start attaching the tets, without consistently shaped objects or an animation like JulCab's

Now I just need to understand at some level the tricks he's doing to make the resulting surface smooth (Hamiltonian?) though frankly I don't see exactly why smoothness is a requirement, as long as there is no assumption of a smooth background that has to be reconciled against, and discrete operations (like tets) always resolve the dynamics?

Regarding the "merge to make one" and Sorkin, are they are saying in addition to accelerated frames under GR this kind of model can support EPR-Bell, and apparent a-causality? Or am I reading way too much into that?

If I'm not reading too much into that how does this square with C&S rule 2, or is your sense that the CSF model is more flexible and rich in this sense?

I'm trying to get my head around the "growing universe metaphor", though now I keep picturing a field of dark tets, somehow of a conspiratorial ilk, waiting for the bright wave of our 2d space-time events, to collect them. I got to work on picturing Pentachorons...

I liked both the Fay Dowker and Ruth Kastner papers. The Fay Dowker being of course really accessible. I'm going to revisit the Ruth Kastner paper. I have downloaded the Sorkin Paper you reference.

Thanks again.
 
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  • #54
Jimster41 said:
I wish now I had some cardboard tets and a poster with triangles printed on it. The movie is compelling, but it's hard to picture how triangles appear and disappear when you start attaching the tets, without consistently shaped objects or an animation like JulCab's
...
If I'm not reading too much into that how does this square with C&S rule 2,
...
I'm trying to get my head around the "growing universe metaphor",
...
I liked both the Fay Dowker and Ruth Kastner papers. The Fay Dowker being of course really accessible...

I'm glad you liked the Dowker and Kastner papers! Indeed Dowker writes for wide audience really well and explains a lot clearly without equations. I like the dialogue she sets up between the 21st century "blockhead" and the skeptic.

The image of growing universe that comes to mind for me is that of a coral reef that keeps building up with new "cells" living on the surface. In a distributed process, uncoordinated in a uniform layer, everywhere local.

and even though the distances may only be a few kilometers between different parts of the reef, they are in principle "spacelike separated" so there is no actual simultaneity, synchronicity would depend on the observer (although we think of the growth running by a global time, clocks in different places measure a slightly different time). Anyway that's how I think of the "growing universe model" in contrast to the "block universe model".

Cardboard tetrahedra seems like a good idea. I remember making some of clay one time, equilateral triangle sides. I remember the first time I tipped one over onto an edge. the edge was like the keep of a boat running, say EW on the table. the curious thing you see is that now there is another horizontal edge, like the ridge of a house's roof, running NS. Of the four bounding triangles, two go down to join at the keel and two slope up to meet at the ridge-pole, like sides of a roof. Both are horizontal. For some reason I had not expected that. they lie in parallel planes but run in different directions. that orientation of Tet corresponds to the 2-->2 move

C&S talk a little about the DUAL of a triangulation, and show how to diagram Pachner moves in the dual. the dual turns out to be a network (like the spin networks used in LQG) Tets dual to points, their triangles dual to lines joining the points. I'm not sure that's important at this stage, for us, but they spend a couple of pages on it.

I was interested in your mentioning the RULES that C&S list. I wasn't sure which paper you were referencing. There is the one with prefix 1307 (July 2013) one with prefix 1308 (August) and one with prefix 1407 (July 2014).
I sometimes have trouble recalling stuff. It seems to me that there were four PRINCIPLES listed in the 1307 paper.
I keep having real world interruptions, with things I have to attend to right away. I'll try to track down the rules you mentioned as soon as I get back to the computer. Have to go for now.
 
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  • #55
OK I'm back now. You mentioned C&S rule #2. For some reason it slips my mind what that is! But here are the C&S papers:
1. arXiv:1407.0032
Spin foam models as energetic causal sets
Marina Cortês, Lee Smolin
Comments: 16 pages, 4 figures. v2 typo corrected, references added
Subjects: General Relativity and Quantum Cosmology (gr-qc)
2. arXiv:1308.2206
Energetic Causal Sets
Marina Cortês, Lee Smolin
Comments: 9 pages, no figures. Article companion to arXiv:1307.6167
Journal-ref: Phys. Rev. D 90, 044035 (2014)
Subjects: General Relativity and Quantum Cosmology (gr-qc); Quantum Physics (quant-ph)
3. arXiv:1307.6167
The Universe as a Process of Unique Events
Marina Cortês, Lee Smolin
Comments: 26 pages, 5 figures
Journal-ref: Phys. Rev. D 90, 084007 (2014)
Subjects: General Relativity and Quantum Cosmology (gr-qc)

When I go to http://arxiv.org/pdf/1308.2206v1.pdf I see these three points:
==quote==
  1. It can be argued that the world cannot be purely defined by relationships. Relationships must relate something. If elements in a relational set don’t have labels, or an associated quantity, there will be no way of specifying which events are related. The events that make up the world must have an intrinsic quantity that allows them to be related to each other.
  2. The formulation of relative locality [4, 5] teaches us that momentum and energy are the fundamental observables of dynamics. Space-time is a conventional construction, defined operationally, as Einstein taught us, by sending and receiving quanta that carry energy and momenta.
  3. A major issue with the causal set program is getting space-time to emerge from a causal set. This problem is solved by the construction of energetic causal sets, as we show below.
Another issue that is addressed in this formulation is non-locality. Since space-time is emergent, at the fundamental level there is neither locality nor non-locality, just causality...
==endquote==
When I go to http://arxiv.org/pdf/1307.6167.pdf I see these four principles.
==quote==
Based on this view we propose four principles. Two concern the nature of time.

Principle A
Time is a fundamental quantity; the agency of time is the most elementary process in physics, by which new events are created out of present events. Causality results directly from irreversible agency of time.

Principle B
Time has a fundamental directionality. The future develops out of the present constantly; there are no causal loops and no regions or phenomena where time ”evolves backwards.” This implies that the fundamental laws that evolve the future from the past are irreversible in the sense that they have no inverse by which the past state can be reconstructed from the present state.

Principle C
We choose a relational point of view, according to which the space-time properties of an object or event arise from its relationship with other objects or events. All space-time properties have a dynamical origin.

Principle D
Energy is fundamental. Energy and momentum are not emergent from space-time, rather the opposite is the case, space-time is emergent from a more fundamental causal and dynamical regime in which energy and momentum are primitives.

The second two frame the way that the dynamics of the world may be expressed.

==endquote==
 
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  • #56
Jimster, I should have realized this from the start! Sometimes you have to spell things out for me very explicitly. this is the "Rule 2" you referred to:
"The formulation of relative locality [4, 5] teaches us that momentum and energy are the fundamental observables of dynamics. Space-time is a conventional construction, defined operationally, as Einstein taught us, by sending and receiving quanta that carry energy and momenta."​

I'm fairly sure of that now. I'll think about it, and try to say something tomorrow morning when I'm more awake. they are drawing on the relative locality papers---references 4 and 5. Relative locality is a fairly new idea and rather interesting. But for now I have to head off to bed.
 
  • #57
Hi Guys,

Sorry. Went for site visit yesterday. Well, I just finished some rough animation on Pachner evolution.



2d to 3d slicing, 1-3 move. While i was playing with it. I did a different version of the evolution. Instead of the usual 'gluing and move'. I tried the 'splitting'. --Starting from a point, splitting creates trajectories(line between 2 points), split again while keeping the trajectories intact creates another trajectory -- triangle(2D).Split succeeding end and create a tetra(3D) and so on.



Four- valent spin network embedded in a topological 3 manifold (just imagine each part tetra are glued instead of the splitting). Any corrections are appreciated.

O.T. Marcus! Your statement is as clear as a diagram. The program is just simple 3ds max(no scripts/ just basic animation) -- maybe i'll create a script later whenever i got the time. Cheers guys!
 
  • #58
marcus said:
Principle A
Time is a fundamental quantity; the agency of time is the most elementary process in physics, by which new events are created out of present events. Causality results directly from irreversible agency of time.

Principle B
Time has a fundamental directionality. The future develops out of the present constantly; there are no causal loops and no regions or phenomena where time ”evolves backwards.” This implies that the fundamental laws that evolve the future from the past are irreversible in the sense that they have no inverse by which the past state can be reconstructed from the present state.

Principle C
We choose a relational point of view, according to which the space-time properties of an object or event arise from its relationship with other objects or events. All space-time properties have a dynamical origin.

Principle D
Energy is fundamental. Energy and momentum are not emergent from space-time, rather the opposite is the case, space-time is emergent from a more fundamental causal and dynamical regime in which energy and momentum are primitives.

Just catching up on the train. Lots to read and consider.

Nice image, the coral reef. Problem with all metaphors that try to describe this I guess, they imply some background, substrate, consumable -my sinister hovering tets, the coral's plankton and algae. Whether or not someone who can think mathematically is able shed that "instinct" of perception, I would love to know. I think the coral image does a better job of creating the illusion at least.

Yes the rule 2 I was thinking of for C&S was the "No redshifts" equation, or Principle B. Which by the way I felt was also in a bit of a collision (not just with EPR) but with the Kastner Paper http://arxiv.org/abs/1411.2072. The description of "symmetrically propagating offer and absorbtion waves" seems awfully close to breaking this rule and imagining said a-causal or pre-causal consumable.

JulCab, (I tried but wasn't able to quote your movies) the new videos are very helpful to me at least, and do I understand correctly you are drawing them to fit the math, an artists conception, as it were? Now I have to think - if Marcus 2d+1 visualization is correct w/respect to the causal set evolution model, and complete enough to use to study behavior, and the drawing stays geometrically consistent with that - is the result significantly different from an algorithm that would start from the math? I guess it might be hard to tell. Do I understand correctly that the stick diagrams inside the tets are the dual spin network representation?

I found this Mathematica demo that helped me break the visual perception of enclosed volume when thinking of a Pentachoron. It requires downloading a widget. I used to know a tiny bit of Mathematica (pretty amazing platform).. but it's changed a lot I think. I remember once sitting in my car in a parking lot (10 years ago) listening to Stephen Wolfram on a university radio station lecturing about how simulations will become the new paradigm of exploration, a more capable framework than symbolic analysis, or something to that effect. It was shocking stuff.

http://demonstrations.wolfram.com/StereogramOf4DPentachoronRotations/

To wit, has anyone tried to envision how the causal set model would play out in the sequence of a two-slit experiment? Staying in the 2d+1 case, I picture an unlikely "tendril of tets" climbing out of the foam, creating an arc above the mean surface, then blink a whole set of tets fills in beneath them, reconciling to the geometric socket they have formed... Or maybe, more likely, it's about creating a rare and fragile hole, or depression in the advancing foam by carefully isolating Kastner's un-transacted probabilistic quanta, which when released to evolve causally have some constrained future due to the same principle - the in-filling transactions have to fit the hole the advancing surface has formed around them? Is that breaking rule 2? Would that look like wave/particle interference?

I got to "make some donuts", a common phrase around here for doing boring old work.
Really enjoying this conversation. Just started reading the Sorkin paper.
 
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  • #59
julcab12 said:
Hi Guys,

Sorry. Went for site visit yesterday. Well, I just finished some rough animation on Pachner evolution.



2d to 3d slicing, 1-3 move. While i was playing with it. I did a different version of the evolution. Instead of the usual 'gluing and move'. I tried the 'splitting'. --Starting from a point, splitting creates trajectories(line between 2 points), split again while keeping the trajectories intact creates another trajectory -- triangle(2D).Split succeeding end and create a tetra(3D) and so on.



Four- valent spin network embedded in a topological 3 manifold (just imagine each part tetra are glued instead of the splitting). Any corrections are appreciated.

O.T. Marcus! Your statement is as clear as a diagram. The program is just simple 3ds max(no scripts/ just basic animation) -- maybe i'll create a script later whenever i got the time. Cheers guys!


Ah, now I can guote these. duh.
The second one is particularly helpful for me, because it looks like what I envision as Marcus 2d+1 movie, but in reverse.
 
  • #60
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  • #61
Jimster41 said:
do I understand correctly you are drawing them to fit the math, an artists conception, as it were? Now I have to thin

I tried lol. The original picture involves gluing and slicing in the Fotini's dual spin network diagram-- where the faces are labeled as spins while the tetra are intertwiners. http://inspirehep.net/record/922593/plots.

BTW. This fundamental thingy is still new to me. I've been working on fluid dynamics and fractals in the past but haven't skimmed on the basic for a while. I'll try to animate the standard picture soon 'gluing and slicing'.
Jimster41 said:
Do I understand correctly that the stick diagrams inside the tets are the dual spin network representation

The joint -- where the lines meet (the animation is still a work in progress^^) are the spin network vertex – the so called building block of space. The animation(4) is shown in reversed. It is a 5-n move where the resulting triangulation is the new state and the initial triangulation is the past set. The 5-n are the future sets. If you notice, The splitting creates trajectories and rigid solid. The original picture involves slicing erasing those tetra and replaces with a complement tretra while keeping it intact.

gftfig4.gif

Copy from Group Field Theory.
 
  • #62
Here is a remake of the animation(4). Spin network (I was unable to edit my old post... )



Jimster41 said:
and the drawing stays geometrically consistent with that - is the result significantly different from an algorithm that would start from the math? I guess it might be hard to tell. Do I understand correctly that the stick diagrams inside the tets are the dual spin network representation?
...Quite a tall order. It would be cool if it does. The construction is quite neat to some extent. IMHO. I don't even know if it can be subject to testing. But, what's remarkable about it is that we have some fundamental actions that somehow relates to geometry.

Jimster41 said:
. Do I understand correctly that the stick diagrams inside the tets are the dual spin network representation?

Yes. I'll create the slicing/gluing action later on. ^^
 
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  • #63
julcab12 said:
Fotini's dual spin network diagram-- where the faces are labeled as spins while the tetra are intertwiners. http://inspirehep.net/record/922593/plots.

This site is really helpful. Took me a minute to realize the figures are all duplicated! I thought I was really not getting it.

I'm still a bit confused about the slicing, which seems intuitive to you. So far I have been picturing a thing like Marcus' Coral Reef where Tets that were glued together to form the present 2d surface are still under there (back there?). When you say "sliced off" I interpret that to mean that the present always slices it's way forward via one transaction that conserves a tet and so must leave the past tet behind. I also get how, when viewed from the top, the addition of a new point (gluing a tet) "slices" the underlying state into three new states. Is that consistent with your view?

Why does that sound a lot like Entropy?

Your most recent animation is perfectly aligned with the movie I have been seeing since Marcus' tutorial, and I can now really see the relationship to the dual. I probably think those things are even cooler than you do! I'd love to be able to play with them and have a sense that what we see is something consistent with the Cortes, Smolin, Wieland SF-ECS model. But yeah that is a tall order and I'm not suggesting I wish you would do that. I appreciate your visualization helping me understand this stuff to the extent I do.

I'm now stuck on trying to picture the difference (in the 2d+1 case) between a transaction tet for a photon and one for a neutron. Or one for a neutron at rest vs. a neutron accelerated. I get that ECS theory tets preserve the "geometricity" between the two cases, making space-time invariant under Lorentz transformations(?). But a dynamically disrupted foam must not look like it's made of equilateral tets?

I want to picture the (run of the mill) photon tet as a big flat almost-triangle, compared to chuncky (run of the mill) neutron tet.
 
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  • #64
Jimster41 said:
I'm still a bit confused about the slicing, which seems intuitive to you. So far I have been picturing a thing like Marcus' Coral Reef where Tets that were glued together to form the present 2d surface are still under there (back there?). When you say "sliced off" I interpret that to mean that the present always slices it's way forward via one transaction that conserves a tet and so must leave the past tet behind. I also get how, when viewed from the top, the addition of a new point (gluing a tet) "slices" the underlying state into three new states. Is that consistent with your view?

Forgive me for my poor wording and hope i can demonstrate the diagram more.^^. Intuitive in sense that shapes has that property.

I haven't shown the 1-3 in a 2+1d pachner (trivalent) move yet. According to causal set spin foam models. 1 node becomes 3 nodes through move/slicing. Each node has trivalent spin network. The area or the face is the intertwiner and the edges of the triangle are spins. ( http://arxiv.org/pdf/gr-qc/9704013v1.pdf see figure 1:). We have triangle with a spin network content. In my animation. I added a dynamic of splitting. The 'Splitting' of 1 vertex (where 2 edges meet) can have the same geometry as dual triangulation in casual spin foam model --- 1 triangle becomes 3 triangles. The splitting produces a transition between trivalent SN to four-valent spin network shown in animation(5). Ops. Had to go. I'll be back later..
 
  • #65
Thanks Julcab,

I just scanned the first couple of pages of the paper you reference. It looks like a good one (lots of pictures and words) and I'm looking forward to beating my head against it.

Currently, I have very little intuitive feel for how spin valences varying across the causal chain relate to the "shape of space time", whereas for momentum, mass, energy, I at least have an illusion of "feel".
 
  • #66
In continuation #64. Let's step back a bit and create a slide diagram of the animation(4). In the LCG diagram.

http://www.einstein-online.info/spotlights/spin_networks#section-0
sn_ind.gif


"The arrows give each line a direction (in mathematics-speak, an orientation). Each line is labelled with a half-integral number. The mathematical background of this number is the same as that of spin numbers inparticle physics, a type of number used to describe a basic property of elementary particles. Consequently, this number is called a spin label. (In fact, there are also labels associated with each node, but their meaning is more complicated mathematically, and we will ignore them in this simplified account.) The result is what is called a spin network, and it is taken to represent the quantum state of space at a certain point in time.

The lines do not have an a priori length - after all, there is no background geometry from which to derive lengths. Instead, we are dealing with a quantum system: In order to to talk about geometric entities like lengths or areas one must give a prescription how to measure these entities. (In technical terms, one must construct suitable operators with respect to which the spin network states are eigenstates.) In order to visualize this, it is convenient to look at graphs like the one sketched above in a different way, in what mathematicians call a dual description."

---- Now we have the basic diagram. Let's incorporate a geometry(solidity) on the evolving spin network. In my animation(4). We have 2dual evolutionary representation of the solidity. (1) integration of shape evolution (splitting of points creating edges-triangle-tetra and so on ) and (2) evolving orientation of spin network. We have now the basic dynamic-structure of the foam.

"Here is an artist's conception of the dual of a spin network state, this problem is solved by expressing a face's spin label (and thus its area value) by a colour. Thus, somewhat counterintuitively, a face can have more or less area (determined by the label) than another face even if both faces appear to have the same extension and shape in the illustration. More specifically, red means a smaller area and violet means large area. Notice that what appears as an empty region in the picture is actually no space at all: Space is only existent wherever there are faces that are excited (coloured). If we would add matter to this model, it could only exist on coloured faces (equivalently: on the lines of the spin-network)."

http://www.nature.com/news/theoretical-physics-the-origins-of-space-and-time-1.13613#reality-- LQG section:Over time, lines of the spin network can disapppear or new lines can be created, and the value of the different spin labels can increase or decrease. One therefore could call the resulting theory Quantum Spin Dynamics (QSD) in analogy to the theory of the strong nuclear force, quantum chromodynamics. (Quantum chromodynamics defines a very similar dynamics of what is called the colour quantum numbers of elementary particles like quarks and gluons.) The details of quantum spin dynamics are such that new faces are always created or annihilated with lowest possible area (in the illustration: the red faces). The animation that can be downloaded from the following links shows an artist's impression of this. Notice that, in the animation, the colour on the faces of the whole complex changes discontinuously while we fly through the empty space of the complex... "
 
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  • #67
Jimster41 said:
Thanks Julcab,

I just scanned the first couple of pages of the paper you reference. It looks like a good one (lots of pictures and words) and I'm looking forward to beating my head against it.

Currently, I have very little intuitive feel for how spin valences varying across the causal chain relate to the "shape of space time", whereas for momentum, mass, energy, I at least have an illusion of "feel".
Your welcome men. TBH. I'm not even qualified to answer such questions lol. I hope i represented the idea well. I was hoping that someone would add or correct me. I've been working on shape dynamics my entire career but i never imagined this form of fascinating relational oddity. This development is intriguing to me and been following it ever since with a very little physics( I'm still working on that) in my arsenal. To me. The transition from geometry to particle physics is still a long shot(possibility?) but an exciting development nonetheless.
 
  • #68
That was extremely helpful. And that movie is... well it woke me up before eve one sip of coffee
Mostly what I got from that was wonderful clarity.

But,

Notice how the artist in the animation is conflicted in that he is using the color as a proxy for structure "foam geometricity", but then he still feels the need to reduce color value (grayscale) to signify receding distance. At that point the movie seemed to me like an afterthought, meant to dazzle,not conceived as a practical tool.

but then I still may be missing something big

Why can't we practically depict an evolving 2d+1 causal spin foam in a 3d+1 media player or simulator without breaking the key feature of into color. The key feature to me is "the way 3d shape evolves from 3d geometricity accreted over steps.

I keep picturing the triangular surface Marcus portrayed, in lovely black lines against a white backdrop, but as if I'm hovering over it (the lie that is required to create a visualization). I have a menu of pre-defined tets at the top of my viewer ("photon at rest", "neutron at rest", "Plain Tet"). I click one and a Tet appears in view, it is given gray scale shading from a stage right light source, but just enough gray to expose it's shape and orientation in the volume of the view, but that is all. I pull it down to the surface and the triangles light up to show me where I can attach it. Once attached I can go to a menu and configure or edit it's momenta. Boom. Next one I do, say I attach it to the first one. Now the lines of the first one fade, to show deprecation w/ respect to the surface of the present. Also I can turn the dual on!

Okay, yeah that's a neat fantasy, implying about 900 man hours of work, even in a moderately sportive platform...

I had thought that to ask questions, like "What would an approximation of a Two-Slit problem look like" or "what would an EBR event horizon look like" you wouldn't need to account for all the permutations of momenta conservation that could solve the network, just someone who could stack tets in a way consistent with an approximation of the ECS rules, maybe constraining tet shape and connection to a subset sufficient for a human being to build a movie-like depiction of relationships of mass difference and boost. The addition of enforced assembly rules could be solved as part of the user's interaction with the assembly, "if you stick this Tet here it can only take on this shape or that one, due to momenta conservation, and causality. I realize I may be giving interest in particle types and interactions short shrift here compared to jest ions about puzzles of gravitation, mass and spacetime curvature here. I guess I could imagine breaking the problem down so you aren't necessarily trying to see both networks at once, but could work on how one, once built, might inform or constrain the other.

I'm a bit confused as to whether or not an ECS-SF simulator in 1d+1 is interesting? Clearly not as cool too look at, but the graph in the article you referenced does convey kinematic to some degree.

Yeah, I've had enough coffe...

Where are you from by the way? I get the feeling we are in different time zones.
 
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  • #70
Jimster41 said:
Why can't we practically depict an evolving 2d+1 causal spin foam in a 3d+1 media player or simulator without breaking the key feature of into color. The key feature to me is "the way 3d shape evolves from 3d geometricity accreted over steps.

Actually they can or at least they are trying. http://www.nbi.dk/~budd/.

https://www.learner.org/courses/physics/visual/visual.html?shortname=causal_dynamical_triangulation

"Causal Dynamical Triangulation is an attempt to build four-dimensional spacetime from two-dimensional triangular regions that, when glued together, represent a possible configuration of quantum spacetime fluctuations. Each configuration of triangles, like the one shown above, obeys the postulates of special relativity. The sum of all possible configurations is a spacetime with the same four dimensions in which we live".

Jimster41 said:
I had thought that to ask questions, like "What would an approximation of a Two-Slit problem look like" or "what would an EBR event horizon look like" you wouldn't need to account for all the permutations of momenta conservation that could solve the network, just someone who could stack tets in a way consistent with an approximation of the ECS rules, maybe constraining tet shape and connection to a subset sufficient for a human being to build a movie-like depiction of relationships of mass difference and boost
.

Hmm. That's a neat idea. I have a good picture now in my head. I'll try to break that idea into moves soon.
Jimster41 said:
Where are you from by the way? I get the feeling we are in different time zones

Yep. Here in Dubai lol.

Jimster41 said:
Holy moly! That's what I'm talkin about. It looks fractal to me...

Eerily familiar to julia sets in fractal.

Spatial topology change and tree bijections in 2d
"In causal dynamical triangulations the spatial topology of the universe is not allowed to change in time. However, at least in two dimensions, it is possible to incorporate sporadic topology changes while maintaining a sensible continuum limit, leading to so-called generalized CDT. We demonstrate how one can study this model by taking the continuum limit of random quadrangulations. The analysis relies heavily on bijections between quadrangulations and labeled trees."

OK.. now. They stretching this a bit..

http://www.nbi.dk/~budd/docs/slidesnijmegen.pdf

They already have the fundamental picture in 2d and 3d animation, Even the interactive part. Now it makes sense(well, geometrically speaking) especially when you look at "Geodesic distance in quantum Liouville gravity and Zooming in on 2D Quantum Gravity" . 0_0

http://www.nbi.dk/~budd/#slides1 --- scroll down on videos
 
  • #71
Nice find, thanks. His research is really cool. I need to spend some time with his slides etc. I'm definitely behind in my reading now (I am going to try to catch up though, so If I don't reply for awhile it's because I'm studying to learn how to say less goofy things)

Seems clear he's using Mathematica. Among other things he's trying to prove out, most of which I can't follow, is how Brownian Motion is emergent, which to my mind is sort of what Louiville's theorem says. Maybe somewhere in his presentation, which I just haven't seen yet, he describes using purely evolutionary approach to solution discovery, maybe for the fractal looking ones? To me that is what causal chain or network must be, pure stochastic iteration under rules.

I keep thinking there needs to be a problem setup consistent as pure stochastic evolution, which is why the manually controlled simulator has appeal, starting with just state n, a coherent description of the last event (surface) just before the photon hits the screen, and then see if there is anything anomalous, weird or cool, in what the rules would permit or require of state n+1. Or maybe working backwards from state n+1 requirement of interferene to see if any legal shape of an ECS space-time surface at state n is possible. I know that the ECS theory says "always causal" and "in one order", "momenta conserved" so - "everywhere local" but somehow that can't be the case for both those events (n, n+1). Unless I am missing some way of looking at the two slit experiment that makes it seem... more mundane.

Dubai. That is so cool. My wife is studying Sustainability Management at Harvard (she is the clever one of the family). She talks about Dubai often (she's into "Smart Cities") and I have heard enough and seen enough pictures that - having a beer in a lounge at the top of one of those skyscrapers, looking out over the 22nd century, is on my bucket list.
 
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  • #72
Jimster and Julcab (neat about Dubai!) I wanted to share this with you, a new paper NOT, first of all, to READ, but simply to KNOW EXISTS. It has to do with the emerging interest in (and possibly importance of) pachner moves in quantum geometry/gravity.

It seems to dovetail with the lines of research pursued by Bianca Dittrich and by both Wolfgang Wieland and Cortes Smolin. The idea of a geometric process based on Pachner moves.
http://arxiv.org/abs/1411.5672
Canonical linearized Regge Calculus: counting lattice gravitons with Pachner moves
Philipp A. Hoehn
(Submitted on 20 Nov 2014)
We afford a systematic and comprehensive account of the canonical dynamics of 4D Regge Calculus perturbatively expanded to linear order around a flat background. To this end, we consider the Pachner moves which generate the most basic and general simplicial evolution scheme. The linearized regime features a vertex displacement (`diffeomorphism') symmetry for which we derive an abelian constraint algebra. This permits to identify gauge invariant `lattice gravitons' as propagating curvature degrees of freedom. The Pachner moves admit a simple method to explicitly count the gauge and `graviton' degrees of freedom on an evolving triangulated hypersurface and we clarify the distinct role of each move in the dynamics. It is shown that the 1-4 move generates four `lapse and shift' variables and four conjugate vertex displacement generators; the 2-3 move generates a `graviton'; the 3-2 move removes one `graviton' and produces the only non-trivial equation of motion; and the 4-1 move removes four `lapse and shift' variables and trivializes the four conjugate symmetry generators. It is further shown that the Pachner moves preserve the vertex displacement generators. These results may provide new impetus for exploring `graviton dynamics' in discrete quantum gravity models.
26+12 pages, 2 appendices, many figures. This article is fairly self-contained

I think part of the mathematical appeal or convenience is that Pachner moves offer the possibility of a discrete finite vocabulary of geometric changes. So you can model geometric process in a discrete way. To me it seems great that Höhn has taken a LINEARIZED approach reminiscent of PERTURBATION theory, where you fix on a (usually flat) background geometry and study small "ripples" on that background. That's when the graviton concept really comes into its own, when instead of the whole dynamic geometry you can focus on small quanta of geometric disturbance on a fixed background. It seems great that he is able to represent that with the simple vocabulary of pachner moves.

It has some diagrams of the moves, and it has an idea of how the past is covered over with a layer of change (the present) which then becomes part of the past---and ready for a new layer. And this layer of change is made of pachner moves.

I'm not suggesting anybody read this particular article, just that it's one to know about---part, I think, of a trend on the QG front. And maybe one of the "cool things" that we take notice of in this thread : ^)
 
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  • #73
Thanks Marcus. I appreciate your synopsis for the layman. It enables me to read (re-read) and actually somewhat interpret the abstract at least! I know enough about the Perturbation approaches to have at least an image of the scheme.

Without looking at the article yet, I'm curious whether they are on the ECS train and just looking for clever ways to model stochastically evolving geometry, or whether they are still holding out for a fundamental continuum that propagates discretized waves of geometric information? I can imagine their scheme as you outline it being a useful tool with which to scale ECS up to semi-classical domains - where continuity and smoothness can be expected due to Gaussian expectations over lots of foamy quantum events (Brownian motion, Louiville's theorem?) I think I got something like that from the researcher Julcab referenced also - his analysis of distributions of space-time events in 2d over regions.

It hadn't occurred to me that any setup of the Two-slit experiment has to combine classical and quantum domains? Semi-classical? Sorry to keep coming back to the damn Two slit experiment. It just itches. (Later) after saying that I think that classical-quantum combination is consistent with a smooth-ish geometric surface with a rare hole or some kind of relatively extreme or non-Gaussian distortion (the tangled photons?)
 
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  • #74
Jimster41 said:
Without looking at the article yet, I'm curious whether they are on the ECS train and just looking for clever ways to model stochastically evolving geometry, or whether they are still holding out for a fundamental continuum that propagates discretized waves of geometric information? ...
Hi Jimster, I think you are referring to Philipp Höhn's paper and to tell the truth I don't know what "ontology" or idea of reality he has in mind. Maybe no one in particular.
There are mathematical advances that provide technical grasp and utility that different people can use in different ways. Maybe in some sense they are the best kind, the more different uses the better! I see a potential for this to help the ECS program. But Philipp has collaborated a lot with Bianca Dittrich and I feel confident it could also be used in her approach to completing straight LQG/Spinfoams, and deriving their continuum limit. Her direction is more, to adapt your way of putting it, to model evolving quantum geometry in a clever way and show it behaves right in the appropriate limit.

I'm delighted when I see people with different goals trying to accomplish different things getting thrown together on convergent paths.

This convergence phenomenon was noted in a video seminar talk by Sylvain Carrozza that was just posted at PIRSA (perimeter institute recorded seminar archive). It was in an entirely different context! He was working on an approach to QG called "Group Field Theory" and, in particular, trying to see how renormalization could be done. And basically he commented "hey, this is looking more and more like LQG!" Don't let this distract you, its hard to stay focused with the variety of research paths being pursued. But just to make sure we know of Carrozza and that GFT exists here is his talk:
http://pirsa.org/14110129/
UV completion in Group Field Theories
Speaker(s): Sylvain Carrozza
Abstract: I will review recent work on tensorial group field theories (TGFTs). The renormalization methods being developed in this context provide more and more control over their field-theoretic structures, and for models which increasingly resemble loop quantum gravity. Perhaps surprisingly, some of these models are asymptotically free and can therefore be made sense of at arbitrary values of the (abstract) scale with respect to which they are organized. They define in this sense UV complete quantum field theories. I will focus on TGFTs with gauge invariance condition, which allow for such a behavior but also for more complicated scenarii involving non-trivial fixed points of the renormalization group flow. I will finally comment on the physical relevance of this notion of UV completion.
Date: 20/11/2014 - 2:30 pm
Series: Quantum Gravity
 
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  • #75
Thanks Marcus. Really appreciated your perspective, and all the work you do here keeping track of what is going on out there.
 
  • #76
No problem, I feel tugged in two ways about this thread, one is your particular interest in ECS (especially the ontology or world picture latent in the Cortes Smolin work) and the other is the main topic of the thread which is the "cool things" coming out of current Loop gravity research. I'm always wobbling back and forth trying to do both, which is all right for me but may not work for you.

On the ECS side, we should note that Smolin's new book, with Roberto Unger, is scheduled to come out within a week---30 November. That the nominal date it goes on sale, that the Amazon web page gives:
https://www.amazon.com/dp/1107074061/?tag=pfamazon01-20
The web page let's you "Look inside". It allows some browsing.

It is always possible they won't make the published release date and the book will be delayed---that's happened before. But my sense is that it will be on the market very soon.

People will want to take issue with the book's assertion of the reality of time. I think that arose because the idea of the universe running on arbitrary fixed and eternal laws for which there is no explanation is philosophically unsatisfying. the idea is very appealing that the laws of physics evolved . But then one asks "evolved in what? don't you need a global time for them to evolve in?"

One of the foremost takeaway lessons of GR is that there is no global time. Change occurs at rates that vary all over the place depending very much on the observer's perspective. Moreover the original Causal Sets people like Sorkin Dowker Rideout and others took extreme care to avoid being forced into the trap of a global time. In stuff we've read in this thread we've seen this over and over. They manage to get a representation of the present moment and of happening without accepting a preferred global time.

How do they do this? By giving non-chronological causal structure priority over time. Metaphors we used were a family tree of events (where incest and inbreeding are possible) or the growth of a coral reef. in either case, birth order is not recorded. the growth does not occur in time, it occurs simply in the causal structure.

So the question naturally arises: "why do Smolin and Unger have to declare "the reality of time"? Why can't they just have physical laws evolve in the causal structure?

To me this seems more satisfactory, partly because I take the momentary signature change of the "silent bounce" seriously---that business proposed by Barrau Linsefors Mielczarek. It is an extremely bold proposal, but I have not seen it shot down yet. Essentially interaction between all microscopic degrees of freedom is SUPPRESSED at extreme density. A brief Euclidean phase, of total isolation and silence, at the bounce. In which the speed of light is effectively zero, light cones close and then, as density lessens, reopen.
The causal structure is momentarily trivial and I think time is impossible because no oscillator or cyclic process of any kind is possible, nor any counting of cycles. Operationally speaking, time cannot be defined or measured under such a clockless condition, so time is in some sense paralyzed, or it "crashes" and must be "rebooted" at the bounce. Degrees of freedom must be able to interact in order for there to be any sort of repetitive cycle. There is inevitably a kind of "round robin" in any oscillator. And I suspect that an even higher degree of interactive connectivity is needed to have a counter that is accumulating information about the causal past. So I can imagine a world in which causality functions (the coral reef grows) but interaction is as yet too primitive and limited for time to apply. Nothing there to "keep" it.

The "Silent Initial Conditions" paper is the fourth item on the fourth quarter MIP poll. Here's the poll link if you want to check out the abstracts of this and other interesting recent papers:
https://www.physicsforums.com/threads/first-part-of-fourth-quarter-2014-mip-poll.782086/

Probably one can get the Mielczarek et al paper just by googling "silent initial conditions". Yes! it is the first hit.
http://arxiv.org/abs/1411.0272
Silent initial conditions for cosmological perturbations with a change of space-time signature
Jakub Mielczarek, Linda Linsefors, Aurelien Barrau
(Submitted on 2 Nov 2014)
 
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  • #77
Marcus, thanks, I have been thinking about the important tension between mathematical "technology" as it were, and ontology. Clearly it's complicated but as you can probably guess I wish there was more out there for those who are not fluent in mathematics (compared to the practitioners) but who want to follow the way mathematical techniques are used in pursuit of ontology, because we understand that is "seeing the ontology for oneself" at some level, and somewhat irreducible. This Pachner moves tutorial, though way too time consuming (for you and Julcab) and too dialectic to be scale-able or sustainable is a great example of it - continued education for the non-practitioner, for which I am thankful.

To wish out loud for something more incrementally practical I wish someone would create an equation translator/annotator, even if all it did at first was list a glossary of all symbols used in whatever calculation was selected below the calc... or in call-out bubble (the live text model is appealing here because you can layer things in such away - to be accessed interactively). Mathematical software languages are an interesting hybrid, more instructive semantically, but I think not specific to the task, which is stay as close to canonical symbolism, but also explicate. I can read, and with my finger on the glossary I can often times track the technical description at the fine grain scale of ontology, often times. But it's logistically, a nightmare just to get them together.

Anyway, all that wishing aside

I do love when you get ontological...
marcus said:
To me this seems more satisfactory, partly because I take the momentary signature change of the "silent bounce" seriously---that business proposed by Barrau Linsefors Mielczarek. It is an extremely bold proposal, but I have not seen it shot down yet. Essentially interaction between all microscopic degrees of freedom is SUPPRESSED at extreme density. A brief Euclidean phase, of total isolation and silence, at the bounce. In which the speed of light is effectively zero, light cones close and then, as density lessens, reopen.
The causal structure is momentarily trivial and I think time is impossible because no oscillator or cyclic process of any kind is possible, nor any counting of cycles. Operationally speaking, time cannot be defined or measured under such a clockless condition, so time is in some sense "reset" or "rebooted" at the bounce. Degrees of freedom must be able to interact in order for there to be an kind of repetitive cycle. There is inevitably a kind of "round robin" in any oscillator. And I suspect that an even higher degree of interactive connectivity is needed to have a counter that is accumulating information about the causal past. So I can imagine a world in which causality functions (the coral reef grows) but interaction is as yet too primitive and limited for time to apply. Nothing there to "keep" it.

Clearly you understand this stuff at a level from which you can teach (is that what you do?)
I want to understand more about the bounce. I printed the paper you reference about the inflationary period implications of LQG but it was a bit referential and not enough context for me to get a lot from it. I got stuck on the ontology of the Friedman Equation - and the assumption of mass and energy defining the changing size of the universe, the shape of which seems to define them...? That paper though is a perfect example of one I think I could get better with an in-situ math glossary, because it is talking about physics or "specific ontology" - not just pure mathematics.

But my cartoon is that this is a new description of the "singularity" we found at the "going back down space-time" limit, the one that has been giving fits. With this one, instead of an infinity we get something that remains coherent, if zero is more coherent than infinity, which I think it is. I get why it could be consistent with a notion of cyclic time (I'm in the middle of Penrose "Cycles of Time"). I'm also curious about the "how would be know we were on the other side of the signularity?" question. In other words how do we know it's not a bounce as much as it is a passage - through the boundary-singularity, to the voluminous other-side...where things are different. I'd like to have a better picture of all this.

I am pretty enamored with this ECS notion to be sure, exactly because it is free of global time. To my mind this is an unavoidable requirement given the EPR paradox (or at least my cartoon of it). Clearly a simple table-top experiment with fairly common-place light and two slits, poses a staggering puzzle to ontology. How can there be such accessible domains that are... without time? How can temporally separated "events" interact as though happening at once? Eliminating Global-time seems the only option. I get that there are rules regarding that interaction, moving information through the time-less domain is a fail, mass energy velocity affect our visibility onto that domain, etc - so it's more subtle than sci-fi, but the mother of all puzzles is there. If anything the rules only make is even more tantalizing. I say it's more subtle than sci-fi but then I haven't seen "Interstellar" yet.

Causality itself is still a problem though IMHO when considering ECS vis-a-vis EPR, and I read a researcher dismissing ECS saying that it does no better than continuum approaches at the limit because of this implied background "ordinal" that separates events.

Maybe it doesn't describe the ultimate container-less set, But I don't agree it does no better, rather I take from it a picture composed of a universe of pure black unknown, except we know it can (and apparently must) contain no less than two "causal sets", each with different space-time, but intersecting - or more properly "inter-acting".

And I can't help but think of Entropy (the leaking in/out of total set configuration space) as the only veil we have, that outlines the collision. This is why Verlinde got my attention when he suggested that space-time is emergent from Entropy. I would be fascinated to see Entropy described in the SF causal set model - some uniform curvature convolved with the foam?

Anyway, I haven't forgotten about the Smolin et al. book. I am definitely getting it.
Thanks again..
 
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  • #78
ECS, and its connection with Causal Spin Foams via Wieland's work is definitely one of the cool things happening at present.
Something else just came up that should also be on our cool things list: Work involving curved-simplex simplicial complexes, incorporating the cosmological curvature constant Λ.
This has not appeared yet on arxiv. It is in progress, co-authored by Haggard, Han, Kaminski, and Riello.
Haggard and Riello just gave an hour talk on it at the ILQGS (international LQG seminar).

You know the so-called EPRL model is the standard spin foam model used in LQG and it is based on the idea of 4d simplicial complex, and its dual cell complex which carries certain information and constitutes the spin foam. Well, the 4d simplicial complex has always consisted of FLAT simplices, pents
, tets , triangles etc. But a nonzero Λ curvature constant says that there is a residual curvature that never goes away and is independent of the disposition of matter and energy. So why not incorporate curvature right at the basic simplex level, in the 3 simplices (tets ) and 4 simplices (pents ) themselves?
This they seem to be doing.

they call their new version of spin foam LQG by the name ΛEPRL ( "LambdaEPRL") this is work in progress that has clearly started to pick up momentum
 
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  • #79
Thanks Marcus. I look forward to hearing more. Just got a bit further through Penrose "Cycles Of Times" while traveling today - very helpful, and interesting.The research sound really intriguing. I am curious to know, If one applied a "distributable" curvature requirement to stochastic causal-set evolution (the spin foam), might we see emergent "massive particles". To me this is Verlinde. Mass doesn't curve space-time, probabilistically curved space-time causes massive Events?
 
  • #80
Jimster41 said:
... I am curious to know, If one applied a "distributable" curvature requirement to stochastic causal-set evolution (the spin foam), might we see emergent "massive particles"...
That is a really good general idea. in a general sense both GEOMETRY and MATTER must arise from the same thing, or be different aspects of the same thing, because they are so closely entwined with each other. geometry guides matter, which, in turn, curves geometry. they interact so constantly and profoundly that it seems intuitive they should be essentially the same being, at root. So you would like some theoretician to come up with a mathematical model of this their essential unity. I would too. Theorists have to work on problems that are ripe, problems that are ready for solution given the human concepts, the mathematics, the knowledge and language of the times. All of that is evolving, which means that problems are ripening and getting ready to be productively addressed. But its hard to know which are. I wonder if this problem (the common ground of geometry and matter) is actually ripe now, and i simply don't know that it is, and won't know, until some theorist springs a good idea on us.

Back in the mid Naughties, in 05 or 06, I think some theorist proposed that matter particles were the "topological defects" in geometry. Maybe it was Louis Crane (Kansas) or Laurent Freidel (Perimeter). Matter was perhaps imagined to be "conical singularities" The points of cones, where normal curvature would not be mathematically definable.
"Kinks" in the curvature, so to speak. I can't remember who it was who was briefly exploring this idea---several papers appeared, as I recall.

There is probably a lot more history I am not aware of. maybe the idea goes back to Einstein, or Lucretius, or Thales of Miletus. Or Adam :w
But to my limited and non expert knowledge the problem is not yet ripe.

Lee Smolin definitely WANTS matter to arise in some (perhaps still uninvented) type of energetic causal set, doesn't he? Making geometry arise in some sort of ecs is just the beginning, for him :)
Your idea could resemble something he tries along the way.
 
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  • #81
marcus said:
Lee Smolin definitely WANTS matter to arise in some (perhaps still uninvented) type of energetic causal set, doesn't he? Making geometry arise in some sort of ecs is just the beginning, for him :)
Your idea could resemble something he tries along the way.

Seems like in the Smolin world, matter could come from repeating causal loops where the energy of the causation is stored in the loop. By loop here, I mean loop in the algorithmic sense not in the geometric circle sense. More like the repeating oscillators in cellular automata like Conway's Game of Life.

The one problem I see in approaches so far, and I could easily be missing something obvious, is that the spacetime quanta approach, i.e. the building up from units of spacetime like the pentachorons still presents boundaries across which the very essence of matterness may be transferred in ways the simulations using quantized bits of spacetime (i.e. the pents) won't capture. It may be that there needs to be some torsional (curvature?) transfer between pents to represent matter. Another way of saying this is that perhaps simple causality is insufficient to represent matter. There may need to be some bending moment transfer across causal boundaries.

Curved spacetime units might be a step in this direction. However, since from GR we know that curvature differs locally from region to region depending on how curved adjacent spacetime is and how much matter is present; so it seems likely that an approach the allowed for varying degrees of curvature / torsion in the spacetime causality flow would be more likely to produce matter emergence than one that had uniform curvature and no allowance for much higher local curvature.

Perhaps that's all matter is, spacetime that's so locally curved as to maintain that curvature absent external inputs for at least a little time.

Anyway, I sure hope someone does take up your idea marcus.
 
  • #82
inflector said:
Perhaps that's all matter is, spacetime that's so locally curved as to maintain that curvature absent external inputs for at least a little time.

The way Rovelli thinks about LQG, from its canonical roots to EPRL/FK is that it is a theory only of gravity, which can be coupled to matter as needed. However, there have been some ideas that the spin foam formalism secretly contains matter, eg.
http://arxiv.org/abs/hep-th/0512113
http://arxiv.org/abs/gr-qc/0702125
http://arxiv.org/abs/1001.2702
 
  • #83
Atyy, do you perhaps think that you know more about physics than about biology? ;)
In any case, it seems to me that you know about physics more than many physicists.
 
  • #84
atyy said:
The way Rovelli thinks about LQG, from its canonical roots to EPRL/FK is that it is a theory only of gravity, which can be coupled to matter as needed.

I've always interpreted Rovelli's hedging as him being fairly conservative in his claims, not that he didn't necessarily expect more over time.

What marcus said rings true:

marcus said:
In a general sense both GEOMETRY and MATTER must arise from the same thing, or be different aspects of the same thing, because they are so closely entwined with each other. geometry guides matter, which, in turn, curves geometry. they interact so constantly and profoundly that it seems intuitive they should be essentially the same being, at root.

So I'm encouraged by approaches that move in this direction.
 
  • #85
inflector said:
Seems like in the Smolin world, matter could come from repeating causal loops where the energy of the causation is stored in the loop. By loop here, I mean loop in the algorithmic sense not in the geometric circle sense. More like the repeating oscillators in cellular automata like Conway's Game of Life.

Curved spacetime units might be a step in this direction. However, since from GR we know that curvature differs locally from region to region depending on how curved adjacent spacetime is and how much matter is present; so it seems likely that an approach the allowed for varying degrees of curvature / torsion in the spacetime causality flow would be more likely to produce matter emergence than one that had uniform curvature and no allowance for much higher local curvature.

Assuming for a second that some distributable (uneven) geometric curvature causes mass, one question I keep getting stuck on is what type of distribution evolution could explain such ubiquitous periodicity of mass (and energy). I can imagine a stochastic evolution that shows some kindof discrete scale invariance, a zoo of periodically similar stable curvature "attractors" but I also keep thinking that wave interference could be... In there
 
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  • #86
Demystifier said:
Atyy, do you perhaps think that you know more about physics than about biology? ;)
In any case, it seems to me that you know about physics more than many physicists.

Ah ha ha, thanks! I really am just an innocent bystander and could hardly calculate my way out of a paper bag. But maybe I am getting too much physics. Just the other day a colleague and I were discussing to what extent it is advantageous for the brain to represent the external world accurately. I thought it didn't have to be so accurate, just good enough to survive. Then he said that the counterargument was that there is a real world out there, and real photons coming out from objects. "Right?" he asked. I hesitated because I was trying to figure out whether photons are real. He sensed my uncertainty, and burst out laughing, "What, you don't believe in reality?" :D
 
  • #87
Inflector #81 said:
Curved spacetime units might be a step in this direction...(and) I sure
hope someone does take up (this sort of?) idea

Jimster # 85 said:
Assuming for a second that some distributable (uneven) geometric
curvature causes mass, one question I keep getting stuck on is what type of distribution evolution
could explain such ubiquitous periodicity of mass (and energy). I can imagine a stochastic
evolution that shows some kind of discrete scale invariance, a zoo of periodically similar stable
curvature "attractors" but I also keep thinking that wave interference could be... In there

It sounds to me as if some sort of wheel is waiting to be to be re-invented here, as the
attention of particle-physicists seems now to be turning towards patterns of distortion in
spacetime, with localised curvature, and variations in curvature, somehow endowing
mass/energy with a ‘gravitational’ interaction.

Are such folk aware that describing the behavior of patterns of the localised distortions that
disturb the translational symmetry in crystals is a well-developed cottage industry? Which might
serve as a template for understanding symmetry-disturbing ‘defects’ of the ‘vacuum’? For
crystal physicists linear ‘dislocations’, together with areal and point defects are quite ‘real’
interacting entities, although they are in essence just local symmetry-distorting patterns in an
underlying quite-symmetric substrate. Perhaps mass and energy masquerade similarly on the
symmetric stage we call the ‘vacuum’?

Squalid-state physics to the rescue?
 
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  • #88
The central thesis of LQG, namely that space is discrete rather than continuous, and the question:
how many angels can dance on the head of a pin? both seem to me to skate rather close to the
thin ice of sophistry. If space is intrinsically discrete, then I’d expect measurements of localised
‘position’ to yield discrete results, when a fine-enough probe was used. Reminiscent of
measurements of localised ‘energy’ in an atom revealing quantised energy levels, perhaps.

I then wonder what happens to a cornerstone of dynamics; namely the concept of conserved
momentum.

If a moving particle, say an electron or neutrino, has to be imagined as somehow jumping jerkily
from one ‘place’ to another; sans intervening ‘motion’, as it were: how is momentum then
conserved ‘during’ such a jump? Or is momentum conservation really just a convenient non-local
chimera that we use when describing the dynamics of macroscopic material objects, akin to a
macroscopic variable such as ‘position’ in discrete space? Are both concept of ‘place’ and
momentum only apparently continuous concepts?

What observable physics, if any, could be expected if this were so?
 
  • #89
Paulibus said:
The central thesis of LQG, namely that space is discrete rather than continuous, ..
...
If a moving particle, say an electron or neutrino, has to be imagined as somehow jumping jerkily...

Hi Paulibus, this opens a rather deep question, when you say space, or geometry, or matter IS discrete it verges on ontology, and things like strict realism versus relational or interactive realism. I'm not well enough versed to do more than just tell you my own personal point of view. I'll try to do that, though.

I think the central stance of Lqg and indeed a lot of quantum thinking is that matter and geometry are discrete as you interact with them, their interactions are discrete, but they can be continuous all they want in private, on their own time.

Like an photon wave that undulates around all over the place but is only detected in a certain spot by a certain event in a certain detector.
Or an electron wave that does not have a continuous trajectory but does not "jump" either---it appears to have swum thru various slits on its way from emitter to detector so we know a DISCRETE sequence of locations corresponding to the event of passing thru one or more slits but we cannot say that a continuous trajectory even exists.

Such is the world. Information, interactions, measurements are finite and discrete, but what it IS we cannot say so definitely, it is rather more vague, like a vector in somebody's Hilbert space. Indeed we take the trouble to employ Hilbert spaces in part because they capture the right amount of vagueness, they and C* algebras. Or so I suspect.

I don't think of space as a thing or fabric or material. I think of geometry as a thing, that matter interacts with, that matter curves, and is guided by. And geometry is a thing you interact with by measuring the angles of triangles, and the relations between radiuses of round objects and their areas, or their volumes. So I think that measurements of areas, and angles, ought properly to be DISCRETE, like the measurement of the energy of an electron ought to be discrete. Because it is an interaction. Even though on its own time, in the privacy of its own parlor, the electron can have all different energies and spread out in a completely relaxed way. So likewise geometry should be allowed to be continuous as chocolate pudding or yoghurt, except when you measure something or when it is interacting with some matter in an in principle measurable way.

I admit that this attitude is subject to paradoxes and puzzles. It's hard to imagine how either matter or geometry could be like this! I also suspect that matter and geometry are fundamentally the same thing. This is why they can be so successfully enigmatic :D
 
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  • #90
marcus said:
It's hard to imagine how either matter or geometry could be like this! I also suspect that matter and geometry are fundamentally the same thing. This is why they can be so successfully enigmatic

You are not alone Marcus! I used to think this picture of -- matter/energy instructing space how to curve and then space tells matter how to move. But 'what if' it's a masquerade of the same thing like what happened to the early fields.
 
  • #91
Interesting remark:
julcab12 said:
But 'what if' it's a masquerade of the same thing like what happened to the early fields
My grip on physics history is shaky! Which early fields? Are you perhaps thinking of old vortex-theory days?
 
  • #92
Michael Faraday? around 1820? I think he was the one who got the idea of "fields" (maybe like a field of grain or high grass, when the wind blows and the blades lay over in shifting patches pointing this way or that?). He had the idea of "field lines", looking for example like the lines of iron filings on a piece of paper with a magnet underneath.
He thought of fields with their field lines being the fundamental reality. (He did not accept the idea of "aether". The world was full of field lines, certain forces were in effect "made of" field lines.)

There were at least two kinds of fields. The electrostatic field lines that arise between pos and neg charges, and the magnetic field lines that arise from and connect the N and S poles of a magnet. These were different fields (for Faraday). They were produced differently, and affected different things, and behaved in different ways.

I think it was around 1870-1880 that Maxwell discovered that the E and the M fields of Faraday were actually different parts of the same field. There was really just one field, the EM field, and a change in one part produced changes in the other.

A change in the magnetic field seemed to produce electrostatic force in that it would push charge along a wire and make current flow. A conductive wire moving relative to a magnetic field, moving through a field, experienced change and a current would be induced in it. Also a current flowing in a wire would, itself, set up magnetic field lines. You could concentrate these magnetic field lines by winding the wire into a coil. The two types of force arise from the same thing, and so their influence on each other was eventually explained.

So maybe geometry and matter arise from the same thing and this could explain THEIR influence on each other
 
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  • #93
Thanks, Marcus. Yes, Faraday invented the field concept, which gains huge credibility when one looks at patterns of iron filings near a magnet and leads on later to Maxwell's quantitative description of interactions between charges in terms of dynamic E and B (or is it H?) fields. Fields are great mathematically tractable descriptive tools. But these fields are not the same thing as the charges (static or moving) that generate them. Similarly with the gravitational field; which is not the same thing as the mass/energy that is the field's source. And in linearly elastic media, where tensor fields describe both stresses and the strains that cause them, stresses are not the same animals as strains.So, being pernickety, I don't see that there's any masquerading in the description we give of gravitational interactions between lumps of mass/energy. In these cases cause and effect differ. I think?
 
  • #94
Paulibus said:
Interesting remark: My grip on physics history is shaky! Which early fields? ?

... It was Newton -- Newtonian spacetime. It is pictured as metrical structure. Then came Special relativity, loosing the strict distinction between "space" and the "time". The usual 3d space (Newton) became 4d manifold with a flat lorentzian metric. Dynamic objects moving over spacetime includes a field as well. Then, GR came with a tweak on the Newtonian spacetime into gravitational field which is represented by a field on spacetime. IN terms, the Newton's background spacetime is the same as gravitational field. We learned that GR's spacetime is a dynamical field, obeying dynamical equations. The gravitational wave is similar(almost) to an electromagnetic wave. Every dynamic object has a quantum property to it, which can be captured by formulation of dynamical theory within QM. Spacetime itself exhibit quantum properties -- metrical. We can consider that Spacetime / gravitational field, is a dynamic entity with Quantum properties.

-- I'm only saying this on a full relational view; nothing more but a construction of space(localization)/time and motion that is modeled fragmentary but deeply rooted like it is one of the same fundamentally. I'm just a reader and please do correct me if i went a bit far.
 
  • #95
marcus said:
So maybe geometry and matter arise from the same thing and this could explain THEIR influence on each other

Whether or not space time itself is ultimately continuous or discrete or made of cheese-cats is unknowable (as Marcus says, "It's all just experience"). Schroedinger's amazing and spare "What is Life" is the best debunking of such philosophical conundrums I have ever read. As I recall it says basically the same thing. The question then is whether or not we are decomposing our (shared) experience of whatever it is as a set of continuum fields acting on particles, an approach that has hit some pretty major obstacles, or something else. What I like most about Energetic Causal Sets, or Causal Spin Foams, at least as I understand them, is that they free us from the notion of a continuum gravitational field (one major bugger obstacle). Instead they provide a way of thinking of space-time curvature and all it implies, gravity, mass, acceleration, as potentially being the emergent result of an evolutionary game called "space-time geometry". The stochastic math of Evolutionary Dynamics would say emergent structure is inevitable when states iterate under rules on a gradient, or "fitness landscape". And if all those key bugger tough pieces can be successfully imagined in this way then why not all the known particles and forces. At one level, this picture of fundamental physics as a smooth extension, or "root" of the more familiar kinds of evolution kind of seems disappointingly obvious. But if you do buy it for a second, the really intriguing question is, in what fitness landscape is all the hardware of our experience evolving? I think Verlinde might suggest it skulks around in the brilliant guise of "The Second Law of Thermodynamics". To me this is a profoundly coherent and complete picture... And it points to other puzzle pieces, the Hubble constant, "dark matter and energy", quantum non-locality, generally-ubiquitous-periodicity (or discrete scale invariance) and extreme space-time forms like Black Holes. These bother me a lot, because they almost seem to fit, in such a schema.
 
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  • #96
Dark Matter and Energy: If the driver of curvature is not Mass or Energy, but rather they are emergent types of curvature, then options for understanding other types of curvature seem to open up

The Hubble constant: The apparent acceleration of all objects away from each other, also a case of space-time curvature, does not need to be accounted for strictly from initial conditions. Rather it could be THE driving condition, manifest, the changing phase space of our space-time which drives the second law, causing all other space-time structure to emerge.

Quantum non-locality and Discrete Scale Invariance: tricky. Evolutionary dynamics allows for rich structure to emerge from simple rules under iteration, even periodic structure, especially periodic structure. However, if particles are emergent space time phenomenon, and the game of Space-time curvature evolution has non-local components, which by all accounts to date, it appears to - meaning the photon that went through the right slit at 2pm apparently interfered with the photon that was seen passing through the left slit, at 3pm, then there could (at one level there simply are) patterns of structure in our space time evolution that are caused by non-local, and/or a-temporal accounting. The implication, to me is that the causal wave that forms our space time is not wholly... All that is fundamental. This, points back to all of these other pieces - shedding new light on what they could mean.

Extreme space-time forms, black-holes, pulsars. These could be perceived as simple run-away emergence of space-time curvature structure, or even more outlandish, as structures of a-temporal resonance, feedback phenomenon, ringing in the true universe which must contain our parochial little space-time. Dark Matter and Energy could just be their extended limbs - or ripples or harmonics. The Big Bang could even be their lensed reflection on the surface of our space-time's container. Or the shape of the dent everything that will ever happen here, has made in that surface.

I'm working through Penrose' "Cycles of Time" I think his notion of conformal geometric symmetry (with inverted energy density) at the beginning and end of our space time plays very nicely with my fantasy of ECS. I do think he bangs his head looking for the continuum g field. Though it seems prescient that he speculates on a particle (even non interacting) having non constant rest mass.

Also I understand they are testing the last loophole in Bell's Inequality - the so called "free will loophole" I for one am perfectly happy to call it a day with 2 out of three, because if the hidden variables turn out to be "universal predetermination" I think it only makes the already crazy point the two slit seems to make anyway. Time is certainly a bizarre illusion we can't escape, and causality, well that's likely kind of the same deal.
 
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  • #97
It may seem off putting to imagine the "laws of physics" evolving. I don't think I'm speculating to that end, I'm suggesting (interpreting the Pros) that the fundamental objects of our experience all particle/energies, not just all the compound objects like plants and animals and stars could be (best) described in the language of Evolution, where some relatively simple system is iterating under a set of rules, and a fitness landscape and all other structure is emergent. For this to be, there has to be some at least relatively stable, though not necessarily fixed rule set, like the rules of ECS, and some similarly stable fitness landscape.

By proposing that space time curvature (aka gravitation force and the measure of Mass) is "an emergent result of entropy" Verlinde has bridged what seems to me to be an obvious gap, in hindsight. The evolution of space-time curvature is given it's fitness metric by changing (increasing) phase space which manifests as the second law and the "entropy tensor". From this evolutionary system, iteration emerges specific curvature forms. It seems of no small importance that this can provide a fundamental root cause for evolution as a whole, or rather is consistent with what we already know - that macroscopic natural evolutionary processes are driven by the 2nd Law. Life is an entropy minimization machine.

So how might the Hubble expansion of phase space (available states) induce curvature. I'm just trying to think about this... If I start with two coins, one bucket. Since there is only one bucket both coins have to be in that bucket. There is no freedom of configuration and no question about configuration equilibrium under repeated questions about configuration. If you add a bucket, you have introduced a "configuration tensor", an entropic gradient or curvature. Repeated random choices of configuration require even distribution to emerge from a state of uneven distribution, probability fills probability space evenly (Louiville's theorem).

So why doesn't the system go to equilibrium phase space distribution immediately? Why is the curvature so lumpy? Stochastic processes starting from nearly identical initial states, can have highly divergent end states. So you can imagine the small difference of the two coin two bucket case ending up in some intermediate-state with complex, lumpy, distribution structure after a whole bunch of buckets have been added, and the configuration question has been asked some number of times. However, I think I can imagine how the divergence to lumpiness might be driven by some additional effective cost term that resists the equilibrium distribution tendency. Maybe it's only the relationship between the rate at which re-configuration steps are taken, and the rate of buckets being added. My hunch is that something as simple as that ratio, given the surprising math of iteration and evolution, could explain locally stable curvature attractors, or "curvature sinks" - i.e. everything from massive particles to black holes.

So what about all the rest of the standard model, that is not gravity? Well to my thinking E=m*c^2 and all of that various mass and energy, since it exists in space-time, could be (should be) explainable as emergent structure of space-time curvature evolution. The zoo of fundamental particles would just be a case of discrete scale in-variance (repeated, and re-normalized patterns of emergence) in interacting or "co-emerging" structures, in other words they are just creature-like mixes of curvature attractors of different evolutionary histories.

Sorry about all this, I'm done.
 
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