Dumb question about this linear algebra equation

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SUMMARY

This discussion centers on the linear algebra concept of expressing a vector V in a plane as a linear combination of two non-parallel vectors A and B. The key equation derived is a = (B x V)·n / (B x A)·n, where n is the unit normal vector to the plane. The participants clarify that while any vector outside the plane can be used in place of n, using the unit normal simplifies calculations and ensures the validity of the equation. The geometric interpretation of the dot product and cross product is emphasized as crucial for understanding the relationships between the vectors.

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  • Understanding of vector operations, specifically cross product and dot product.
  • Familiarity with linear combinations of vectors in a plane.
  • Knowledge of geometric interpretations of vector algebra.
  • Concept of unit vectors and their significance in vector calculations.
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  • Explore the properties of cross products in three-dimensional space.
  • Learn about the geometric interpretation of dot products and their applications.
  • Study the concept of linear independence and its relevance to vector combinations.
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Students and professionals in mathematics, physics, and engineering who are working with vector algebra and seeking to deepen their understanding of linear combinations and geometric interpretations of vector operations.

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Homework Statement


Show that any vector V in a plane can be written as a linear combination of two non-parallel vectors A and B in the plane; that is, find a and b so that V = aA + bB.

Take components perpendicular to the plane to show that a = (B x V)\bulletn / (B x A)\bulletn

Homework Equations





The Attempt at a Solution



(Upper case letters are vectors, it gets tiring to bold everything)

BxV = B x (aA + bB) = a(BxA) + b(BxB) = a(BxA)

BxV = a(BxA)

Now, if I compare this to the solution given for a, I see that they took the dot product with n on both side, so

(BxV)\bulletn = a(BxA)\bulletn

It is then trivial to isolate a and find the right answer. However, I was wondering if I could take the dot product with any vector, since technically I'd be applying the same operation of both sides of the equation. If not, why does this only work with the unit vector perpendicular to the plane?
 
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What does it mean, geometrically, to take a dot product with n, as opposed to any other vector?
 
since cos90 = 1 and |n| = 1, it basically gives the length of the cross products.
 
You can use any vector for n as long as it doesn't lie in the plane.
 
geometrically, the dot product tells you the extent of one vector in the direction of the unit vector doesn't it?

The cross product of the two vectors in the plane will give you a vector perpendicular to the plane. n is also perpendicular to the plane so the result will be how far above or below the plane the cross-product reaches. As you point out - that is just ||AxB|| etc. (Though I feel I should point out that cos(90) = 0, not 1.)

What happens, then, if you use another vector, that is not perpendicular to the plane instead of n?

But your purpose is to find "a"... is there a reason to prefer to use the unit normal compared with any arbitrary vector? Any vector not actually in the plane will get you a relation for a after all? (Note: you see why you cannot substitute a vector actually in the plane?)
 
Thanks everyone. So, any vector outside of the plane can be taken, but using n guarantees that the equation is true. If the vectors lays in the plane, the dot product would be zero since all the vectors resulting from the cross products are perpendicular to the plane. (which is why it's a good idea to use n)

Also, any vector outside of the plane can be used because all the vectors resulting from the cross products are parallel. Is that right?
 
VxB || BxA sure.

An arbitrary vector U will have length |U| and form an angle θ to the normal.
If you used U instead of n in the equation, you get:

|VxB||U|cosθ = a|BxA||U|cosθ
... you can solve this for a since you know all the values - but you picked U yourself so the question arises: is there a "best choice" for U?

If |U|=1 and θ=0 then U=n and you get:

|VxB| = a|BxA|

which is simple and easy.
So, per your original question, you can use any vector in the place of n and still achieve your goal ... but n is the simplest choice. The point is just to prove that a=|VxB|/|BxA| makes sense.

In general, it is useful for understanding vectors to think about what is going on geometrically rather than as abstract algebra.
 

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