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Hi all, I'm currently working on a 3D game and am in the city development phase (its done procedurally). The issue is is that once I get to 22 000 buildings (80 000-100 000 models roughly) it causes a drop to 5fps(frames per second) (even with collision detection off). I'm using instancing to speed things up, octrees for the collision detection etc., I've tried drawing things only within your view frustum but the BoudingBox-Frustum intersection for each building slows it down too much. how do people in the industry still get 60fps with such large maps? Any ideas on techniques ignore the image was an accident
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