Expression a vector in different basis

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Homework Help Overview

The discussion revolves around expressing a vector in different coordinate systems, specifically Cartesian, cylindrical, and spherical coordinates. The original poster is tasked with expressing a vector \(\vec A\) based on its origin and then repeating the process with a shifted origin.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning

Approaches and Questions Raised

  • Participants discuss transformations between coordinate systems, including the relationships between Cartesian and cylindrical coordinates. Some express uncertainty about how to express the vector in cylindrical coordinates and question the implications of changing the origin.

Discussion Status

There are various attempts to clarify the problem, with some participants providing insights into the transformations needed. Others express confusion about the requirements of the problem, particularly regarding the concept of parallel transport and the role of unit vectors at different points. Feedback is being exchanged on the correctness of expressions and notation.

Contextual Notes

Some participants note the importance of understanding how unit vectors change with the position in space, which is central to the problem. There is also mention of a lack of explicit equations provided in the original statement, which may affect the clarity of the discussion.

fluidistic
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Homework Statement


Consider the vector \vec A whose origin is \vec r.
1)Express the vector \vec A in a basis of Cartesian coordinates, cylindrical and spherical ones.
2)Repeat part 1) if the origin is \vec r + \vec r_0.

Homework Equations


None given.


The Attempt at a Solution


1)In Cartesian coordinates, \vec A=(r_x+a_x,r_y+a_y, r_z+a_z). If we change the origin as in part 2), then \vec A=(r_x+r_{0x}+a_x,r_y+r_{0y}+a_y, r_z+r_{0z}+a_z).

For cylindrical coordinates, I've sketched a 3 dimensional graphic but I don't see how I can express \vec A. Life would be easier if I could use some linear algebra maybe. I just don't know how to start and if it's a good idea.
Thanks for any suggestion.
 
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Going from cylindrical coordinates to cartesian coordinates, we can use the transformations x = r \cos(\theta), y = r \sin(\theta), and, of course, z = z_{\text{cyl}}.

Now, going from cartesian to cylindrical isn't as obvious, but is still simple. For example, the radius, r, is simply r = \sqrt{x^2 +y^2}.

This might help: http://en.wikipedia.org/wiki/Cylindrical_coordinate_system#Cartesian_coordinates"
 
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hbweb500 said:
Going from cylindrical coordinates to cartesian coordinates, we can use the transformations x = r \cos(\theta), y = r \sin(\theta), and, of course, z = z_{\text{cyl}}.

Now, going from cartesian to cylindrical isn't as obvious, but is still simple. For example, the radius, r, is simply r = \sqrt{x^2 +y^2}.

This might help: http://en.wikipedia.org/wiki/Cylindrical_coordinate_system#Cartesian_coordinates"

I think I'm stupid, I already knew this. I don't know why I didn't think about applying it. I'm going to try this tomorrow (it's too late). So what I've done so far is ok?
 
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No, you've misunderstood the question. The vector A is assigned to the point r. The problem is asking you to express A in terms of the coordinate unit vectors at that point, and when it's parallel transported it to the point r+r0.

Remember that the direction of most of the unit vectors, like \hat{r}, depends on what point you're talking about.
 
vela said:
No, you've misunderstood the question. The vector A is assigned to the point r. The problem is asking you to express A in terms of the coordinate unit vectors at that point, and when it's parallel transported it to the point r+r0.

Remember that the direction of most of the unit vectors, like \hat{r}, depends on what point you're talking about.

I'm not sure I'm understanding. I've sketched the point r and from it I drew \vec A. I mean, I took the origin of \vec A being r.
At point r, the unit vectors in Cartesian coordinates are the same as in the origin 0. Or not? I mean \hat i, \hat j and \hat k. So \vec A would be a_x \hat i + a_y \hat j + a_z \hat k. Hmm I don't think so...
Also, I don't understand when you talked about "when it's parallel transported it to the point...".

In fact I don't understand what they ask me to do. It doesn't look so hard, but I don't know what to do.
 
fluidistic said:
I'm not sure I'm understanding. I've sketched the point r and from it I drew \vec A. I mean, I took the origin of \vec A being r.
At point r, the unit vectors in Cartesian coordinates are the same as in the origin 0. Or not? I mean \hat i, \hat j and \hat k. So \vec A would be a_x \hat i + a_y \hat j + a_z \hat k. Hmm I don't think so...
That's right, actually.
Also, I don't understand when you talked about "when it's parallel transported it to the point...".
I just mean the vector A is moved to the new point without changing its magnitude and direction.
In fact I don't understand what they ask me to do. It doesn't look so hard, but I don't know what to do.
It's probably easiest to explain using an example. I'll just use R2 to keep it simple. Let A=(1,0). Now consider the points P=(1,1) and Q=(2,0) in the xy plane; in polar coordinates, you'd have rP=sqrt(2), θP=π/4 for P and rQ=2, θQ=0 for Q. Therefore, at P, you get:

\hat{r}_P=(\cos\theta_P,\sin\theta_P)=\left(\frac{1}{\sqrt{2}},\frac{1}{\sqrt{2}}\right)

\hat{\theta}_P=(-\cos\theta_P,\sin\theta_P)=\left(-\frac{1}{\sqrt{2}},\frac{1}{\sqrt{2}}\right)

\vec{A}=1\hat{i}=\frac{1}{\sqrt{2}}\hat{r}_P-\frac{1}{\sqrt{2}}\hat{\theta}_P

and at Q, you get:

\hat{r}_Q=(\cos\theta_Q,\sin\theta_Q)=(1,0)

\hat{\theta}_Q=(-\cos\theta_Q,\sin\theta_Q)=(0,1)

\vec{A}=1\hat{i}=1\hat{r}_Q
 
vela said:
That's right, actually.

I just mean the vector A is moved to the new point without changing its magnitude and direction.

It's probably easiest to explain using an example. I'll just use R2 to keep it simple. Let A=(1,0). Now consider the points P=(1,1) and Q=(2,0) in the xy plane; in polar coordinates, you'd have rP=sqrt(2), θP=π/4 for P and rQ=2, θQ=0 for Q. Therefore, at P, you get:

\hat{r}_P=(\cos\theta_P,\sin\theta_P)=\left(\frac{1}{\sqrt{2}},\frac{1}{\sqrt{2}}\right)

\hat{\theta}_P=(-\cos\theta_P,\sin\theta_P)=\left(-\frac{1}{\sqrt{2}},\frac{1}{\sqrt{2}}\right)

\vec{A}=1\hat{i}=\frac{1}{\sqrt{2}}\hat{r}_P-\frac{1}{\sqrt{2}}\hat{\theta}_P

and at Q, you get:

\hat{r}_Q=(\cos\theta_Q,\sin\theta_Q)=(1,0)

\hat{\theta}_Q=(-\cos\theta_Q,\sin\theta_Q)=(0,1)

\vec{A}=1\hat{i}=1\hat{r}_Q
Thanks, this was really useful!

I'm having a problem. So in Cartesian coordinates, we've said that a_x \hat i + a_y \hat j + a_z \hat k. Now I want to do cylindrical ones.
I've sketched the vector r. Considering only the x-y plane, I have that \hat r =(\cos \varphi, \sin \varphi) and \hat \phi=(-\cos \varphi, \sin \varphi). Now I must write \vec A as a linear combination of \hat r and \hat \varphi.
I already know that a_z=a_z \hat k. It's clear that a_x can be written as a (linear ?) combination of only \hat r and \hat \varphi. To me it's clear it will be something of the form B\hat r - B\hat \phi. Is B worth \frac{a_x}{2 \cos \varphi}?
If so, then I'd get \vec A=\left ( \frac{a_x}{2 \cos \varphi} \hat r-\frac{a_x}{2 \cos \varphi} \hat \varphi, \frac{a_y}{2\sin \varphi} \hat \varphi +\frac{a_y}{2 \sin \varphi} \hat r, a_z \hat k \right ). I'd appreciate a feedback. I'm not confident at all.
 
Looks good except for the way you wrote some stuff down.
fluidistic said:
If so, then I'd get \vec A=\left ( \frac{a_x}{2 \cos \varphi} \hat r-\frac{a_x}{2 \cos \varphi} \hat \varphi, \frac{a_y}{2\sin \varphi} \hat \varphi +\frac{a_y}{2 \sin \varphi} \hat r, a_z \hat k \right ). I'd appreciate a feedback. I'm not confident at all.
You're mixing up the notation. If you include the unit vectors explicitly, you should write it as a sum:

\vec A=\left(\frac{a_x}{2 \cos \varphi} \hat r-\frac{a_x}{2 \cos \varphi} \hat \varphi\right)+\left(\frac{a_y}{2\sin \varphi} \hat \varphi +\frac{a_y}{2 \sin \varphi} \hat r\right)+ a_z \hat k

After combining terms, you get

\vec A=\left(\frac{a_x}{2 \cos \varphi} + \frac{a_y}{2 \sin \varphi}\right) \hat r+\left(-\frac{a_x}{2 \cos \varphi}+\frac{a_y}{2\sin \varphi}\right) \hat \varphi + a_z \hat k

Now if you write it as an ordered triplet (r,\varphi,z), you'd say:

\vec A=\left(\frac{a_x}{2 \cos \varphi} + \frac{a_y}{2 \sin \varphi},-\frac{a_x}{2 \cos \varphi}+\frac{a_y}{2\sin \varphi}, a_z \right)
 
Ah yes, you're right. I can't believe I got it right. I'm going to tackle the rest. Thanks a lot for all.
 

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