I want to morph two surface meshes made from triangles and quadrilaterals.(adsbygoogle = window.adsbygoogle || []).push({});

They are already "compatible" so that one can be converted to the other simply by changing the coordinates of the vertices. No vertices, gaps, edges, etc. are created or destroyed.

Not sure of the terminology. I think that means they have some or all of these properties:

- Homeomorphic

- Topologically equivalent

- Combinatorially equivalent

- The same in every way except the (x,y,z) coordinates and the numbering/labeling of the vertices/elements.

I want to find all the possible ways the vertices could be numbered so the numbers match on both meshes. For example the circular mesh in the picture would have 6 ways to number the vertices 1,2,3,.. so they match the triangular mesh.

[PLAIN]http://dl.dropbox.com/u/21857463/meshes.png [Broken]

**Physics Forums - The Fusion of Science and Community**

Dismiss Notice

Join Physics Forums Today!

The friendliest, high quality science and math community on the planet! Everyone who loves science is here!

The friendliest, high quality science and math community on the planet! Everyone who loves science is here!

# Find mappings between two surface meshes (for morphing)

Loading...

Similar Threads - Find mappings between | Date |
---|---|

Matlab map representation problems | Feb 11, 2017 |

How to find a path for a tex file? | Jan 27, 2017 |

Is there a software that finds an equation of a function? | Oct 29, 2015 |

Find the zeros of a generalised Laguerre polynomial | Oct 25, 2015 |

How do I find the equation of a derivative using a TI-84? | Oct 24, 2015 |

**Physics Forums - The Fusion of Science and Community**