Finding acceleration with only height and time.

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The discussion centers on calculating the acceleration of a character in a video game based on the height and time of their jump. A user demonstrated that a zombie character reaches a height of approximately 10 meters in 3 seconds, leading to an estimated acceleration of 8.9 m/s², which is comparable to Earth's gravity. The calculations were derived using kinematic equations that relate maximum height and time of flight to acceleration. Some participants expressed confusion about the validity of using only height and time to determine acceleration, but others clarified that the equations are applicable in this context. The conversation highlights the complexities of physics in gaming and the importance of accurate motion representation.
undergradphys
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So people have been arguing about a video games new hero, saying the gravity with which corpses fly off at is too low, and it looks like "moon physics". One guy went so far as to solve for acceleration for the bodies in the video.

"http://www.youtube.com/watch?v=ldMOdxKs8S4

At 11:06 you can see that zombie went up and over a ~10 m tree in ~3 seconds.

a=Voy^2/(2*h)

t/2=v/a

So, 8*h/t^2=a

Thus,
8*10/(3^2) = a = 8.9 m/s^2 ~ equal to EARTH (Especially if you consider drag)


In fact, to get the moons gravity of 1.624 m/s^2 the tree would need to be,

8*h/(3^2) = 1.624 => h = 1.827 meters tall, which is likely SHORTER than out hero."

Im confused where he got his equations, because it doesn't seem valid taht you can calculate acceleration, which is change in velocity, with only the change in distance over time.
 
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undergradphys said:
Im confused where he got his equations, because it doesn't seem valid taht you can calculate acceleration, which is change in velocity, with only the change in distance over time.
You can because what you have is maximum distance, ##h_{max}## and the time of flight ##t_f## which is also the time required for the initial velocity ##v_i## to reverse direction. Here is how he got his equations. Note that ##a## stands for the magnitude of the acceleration.
From the velocity equation ##v_f=v_i-at## you get,$$-v_i=v_i-at_f~\rightarrow~v_i=\frac{at_f}{2}$$Using the equation relating acceleration, displacement ##d## and initial and final speed, ##2(-a)d=v_f^2-v_i^2## with ##d=h_{max}## and ##v_f=0##, $$2(-a)h_{max}=0^2-v_i^2=-\left(\frac{at_f}{2}\right)^2$$from which$$a=\frac{8 h_{max}}{t^2}.$$
 
For simple comparison, I think the same thought process can be followed as a block slides down a hill, - for block down hill, simple starting PE of mgh to final max KE 0.5mv^2 - comparing PE1 to max KE2 would result in finding the work friction did through the process. efficiency is just 100*KE2/PE1. If a mousetrap car travels along a flat surface, a starting PE of 0.5 k th^2 can be measured and maximum velocity of the car can also be measured. If energy efficiency is defined by...

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