Finding Normal Vectors to Surfaces: Tips and Techniques for Easy Computation

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To find normal unit vectors to surfaces defined by f(x,y,z)=0, the gradient vector serves as the normal vector. For the surface x^2+y^2+z^2=4, the gradient is (2x, 2y, 2z), which has a length of 4, making 0.5*(x,y,z) a unit normal vector. The conversion to a unit vector involves dividing the normal vector by its length, which is essential for calculations like flux problems. The discussion clarifies that the length of the normal vector is only equal to 2 if the point lies on the unit circle. Understanding these concepts is crucial for accurate surface analysis and computations.
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I need to learn how to find normal unit vectors to surfaces. Is there a trick or a formula that I can use?

F. ex. the normal unit vector to the surface x^2+y^2+z^2=4 is 0,5(x,y,z), but why?

What can I do to find normal vectors in other cases?
 
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For surfaces defined in the form f(x,y,z)=0, the gradient vector is normal to the surfaces. My question is why do you think 0.5*(x,y,z) is a unit vector?
 
I don't know, but my book says so.
 
At a particular point, it may be, but the length of that vector is 0.5*sqrt(x^2+y^2+z^2). Not usually equal to one.
 
So the gradient vector is the normal vector to f(x,y,z)=x^2+y^2+z^2 - 4 =0.

Grad f(x,y,z) = (2x, 2y, 2z) = 2(x,y,z). This is a normal vector with length 2 according to my book. Why?

I'm going to calculate a flux problem, so I need the unit tangent vector.
 
To convert a normal vector to a unit normal vector, just divide the vector by its length. You know how to do that right? 2(x,y,z) actually has length 4. How did I figure that out?
 
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Are you sure your book says that? I presume that you know that the length of vector (a, b, c) is \sqrt{a^2+ b^3+ c^2} so that the length of (2x,2y,2z) is 2\sqrt{x^2+ y^2+ z^2}. That is equal to two if and only if the length of (x,y,z) itself is 1- that would mean your point is on the unit circle.
 
No idea :blushing:

Edit: yes, my mistake, the book says that the length is 4.
 
Ah. You edited your problem post. Now 0.5*(x,y,z) IS a unit normal. Why?
 
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Because x^2+y^2+z^2=r^2=4 and sqrt(4)=2?
 
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