Finding Normal Vectors to Surfaces: Tips and Techniques for Easy Computation

  • Thread starter Thread starter kasse
  • Start date Start date
  • Tags Tags
    Normal Vectors
Join the discussion
Ask a follow-up here, or get your own question answered by working scientists, mathematicians and engineers — people, not an autocomplete.
Real named experts · corrections over time · the nuance an AI answer skips
9 replies · 3K views
kasse
Messages
383
Reaction score
1
I need to learn how to find normal unit vectors to surfaces. Is there a trick or a formula that I can use?

F. ex. the normal unit vector to the surface x^2+y^2+z^2=4 is 0,5(x,y,z), but why?

What can I do to find normal vectors in other cases?
 
Last edited:
Physics news on Phys.org
I don't know, but my book says so.
 
So the gradient vector is the normal vector to f(x,y,z)=x^2+y^2+z^2 - 4 =0.

Grad f(x,y,z) = (2x, 2y, 2z) = 2(x,y,z). This is a normal vector with length 2 according to my book. Why?

I'm going to calculate a flux problem, so I need the unit tangent vector.
 
To convert a normal vector to a unit normal vector, just divide the vector by its length. You know how to do that right? 2(x,y,z) actually has length 4. How did I figure that out?
 
Last edited:
Are you sure your book says that? I presume that you know that the length of vector (a, b, c) is [itex]\sqrt{a^2+ b^3+ c^2}[/itex] so that the length of (2x,2y,2z) is [itex]2\sqrt{x^2+ y^2+ z^2}[/itex]. That is equal to two if and only if the length of (x,y,z) itself is 1- that would mean your point is on the unit circle.
 
No idea :blushing:

Edit: yes, my mistake, the book says that the length is 4.
 
Because x^2+y^2+z^2=r^2=4 and sqrt(4)=2?
 
Last edited: