Finding Normal Vectors to Surfaces: Tips and Techniques for Easy Computation

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Homework Help Overview

The discussion revolves around finding normal unit vectors to surfaces, specifically those defined by equations like x^2+y^2+z^2=4. Participants are exploring the relationship between gradient vectors and normal vectors, questioning the conditions under which certain vectors can be considered unit vectors.

Discussion Character

  • Exploratory, Conceptual clarification, Assumption checking

Approaches and Questions Raised

  • Participants discuss the use of gradient vectors as normal vectors and question the conditions that make a vector a unit vector. There is a focus on understanding the calculations involved in determining vector lengths and the implications of these lengths for unit normal vectors.

Discussion Status

The discussion is active with participants questioning assumptions about vector lengths and their implications for identifying unit normal vectors. Some guidance on converting normal vectors to unit vectors has been offered, though there is still exploration of the underlying concepts.

Contextual Notes

There are references to specific equations and the need to clarify definitions and calculations related to vector lengths. Participants are also reflecting on information from their textbooks, which may contain discrepancies or require further clarification.

kasse
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I need to learn how to find normal unit vectors to surfaces. Is there a trick or a formula that I can use?

F. ex. the normal unit vector to the surface x^2+y^2+z^2=4 is 0,5(x,y,z), but why?

What can I do to find normal vectors in other cases?
 
Last edited:
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For surfaces defined in the form f(x,y,z)=0, the gradient vector is normal to the surfaces. My question is why do you think 0.5*(x,y,z) is a unit vector?
 
I don't know, but my book says so.
 
At a particular point, it may be, but the length of that vector is 0.5*sqrt(x^2+y^2+z^2). Not usually equal to one.
 
So the gradient vector is the normal vector to f(x,y,z)=x^2+y^2+z^2 - 4 =0.

Grad f(x,y,z) = (2x, 2y, 2z) = 2(x,y,z). This is a normal vector with length 2 according to my book. Why?

I'm going to calculate a flux problem, so I need the unit tangent vector.
 
To convert a normal vector to a unit normal vector, just divide the vector by its length. You know how to do that right? 2(x,y,z) actually has length 4. How did I figure that out?
 
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Are you sure your book says that? I presume that you know that the length of vector (a, b, c) is [itex]\sqrt{a^2+ b^3+ c^2}[/itex] so that the length of (2x,2y,2z) is [itex]2\sqrt{x^2+ y^2+ z^2}[/itex]. That is equal to two if and only if the length of (x,y,z) itself is 1- that would mean your point is on the unit circle.
 
No idea :blushing:

Edit: yes, my mistake, the book says that the length is 4.
 
Ah. You edited your problem post. Now 0.5*(x,y,z) IS a unit normal. Why?
 
  • #10
Because x^2+y^2+z^2=r^2=4 and sqrt(4)=2?
 
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