Finding volume of area revolved around x axis

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Homework Help Overview

The problem involves finding the volume of the solid formed by rotating the area bounded by the x-axis and the curve y = 4 - x² about the x-axis. Participants are discussing the appropriate setup for the integral and the limits of integration.

Discussion Character

  • Exploratory, Assumption checking, Problem interpretation

Approaches and Questions Raised

  • Some participants attempt to clarify the limits of integration by identifying the x-intercepts of the curve. Others question the boundaries of the integration, particularly regarding the y-axis.

Discussion Status

The discussion is ongoing, with participants exploring different interpretations of the problem setup. Some guidance has been offered regarding the limits of integration and the importance of including π in the final expression. However, there is no explicit consensus on the correct approach yet.

Contextual Notes

Participants note confusion regarding the boundaries of integration and the inclusion of the y-axis as a limit. There is also mention of potential errors in calculations and the need to verify the results of the integral.

togo
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Homework Statement


The area bounded by the x-axis and curve
y = 4-x^2

is rotated about x-axis, find the volume.

Homework Equations


[integral] pi y^2 dx

The Attempt at a Solution


2mmwi9k.jpg


the answer is supposed to be 512/15 pi
 
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togo said:

Homework Statement


The area bounded by the x-axis and curve
y = 4-x^2

is rotated about x-axis, find the volume.

Homework Equations


[integral] pi y^2 dx


The Attempt at a Solution


2mmwi9k.jpg


the answer is supposed to be 512/15 pi
Your answer is equivalent to (256/15)π .

That's 1/2 of the given correct answer.

Where does y = 4-x2 intercept the x-axis ?
 
[If you know how to find the volume of solid of revolution then you can skip to the equations at the bottom of my post.]

Ok, first go through this website:

http://curvebank.calstatela.edu/volrev/volrev.htm
As you can see, when you revolve a curve about the x-axis, you get a bunch of circles stacked on top of each other. The radius of each circle is equal to the height from the x-axis to the edge of the circle, which is the y-value at that point of the curve. Thus, the formula becomes pi * f(x)^2 with an integral having limits which depend on how much of the curve you revolve.

If you graph the curve, (I cheated and used the grapher app on mac), you can find and locate the region bounded by the curve and the x axis. You will be able to see that the points where the curve touches the x-axis are none other than the roots of the quadratic equation.

To recap:

For f(x), use the equation 4-x^2

For the limits, solve the quadratic equation for the x intercepts, and use those as the limits.

Finally, solve the integral with the limits as the x intercepts, and the function as 4-x^2.

Your final equation should be:

[itex]\int _{ intercept1 }^{ intercept2 }{ \pi (4-{ x }^{ 2 })\quad dx }[/itex]

[[STRIKE]I'm too lazy to find the roots.[/STRIKE] Finding the roots will be good practice for you and should be easy if you've passed algebra I]
 
Last edited:
I could have answered that easily. Zeros are 2 and -2.
 
You appear to have integrated from 0 to 2. But nothing is said about the y-axis being a boundary.

Also, you leave [itex]\pi[/itex] out until the last step. That's very confusing.
 
Understood. I did integrate with 2 only. So I should be integrating from -2 to 2. I quickly did that calculation and came up with -48.93333 using the -2. That can't be right.

so you're saying that -2 and 2 shouldn't be used since the y-axis is not a boundary?

EDIT: I got it, integrating -2 answer -17.067
 
Last edited:
togo said:
Understood. I did integrate with 2 only. So I should be integrating from -2 to 2. I quickly did that calculation and came up with -48.93333 using the -2. That can't be right.

so you're saying that -2 and 2 shouldn't be used since the y-axis is not a boundary?

EDIT: I got it, integrating -2 answer -17.067
If you integrate this function, which is even, from -2 to 2, you should get twice the result that you get by integrating from 0 to 2.
 

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