Force exerted: on a foot run over by a car VS a car staying on a foot for longer

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    Car Force
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Discussion Overview

The discussion revolves around the comparative effects of a car running over a foot versus a car remaining stationary on a foot for an extended period. Participants explore the implications of force, momentum, and time on pain sensation and physical damage, engaging with both theoretical and practical aspects of the scenario.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • One participant notes that while the force exerted by the car is the same in both scenarios, the duration of contact may influence pain and damage, suggesting that longer contact could lead to greater harm.
  • Another participant introduces the idea that the force experienced while the car rolls over the foot may differ from when it is stationary, considering factors like tire deformation and pressure distribution.
  • A different viewpoint suggests that a high force applied briefly may not cause as much damage because the internal structures of the foot do not have time to deform significantly.
  • One participant questions the relationship between force and time, proposing that as time increases, the effective force might decrease, leading to confusion about the mechanics of damage and deformation.
  • Another participant clarifies the formula for gravitational force, emphasizing that it does not account for time and is a measure of the downward force due to gravity.

Areas of Agreement / Disagreement

Participants express differing views on the relationship between force, time, and damage, with no consensus reached on the mechanics of pain sensation or the definitive factors contributing to damage in each scenario.

Contextual Notes

Participants highlight potential misunderstandings regarding the application of formulas and the role of time in force dynamics, indicating a need for clarity on these concepts without resolving the underlying questions.

xdlx
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i am having a hard time figuring this one out "Does it hurt more/cause more damage when a car runs over your foot? or when it STAYS on your foot for a longer amount of time?"

Mathematically the FORCE exerted on your foot is the same --- (but, yes the MOMENTUM is different).. I had a car run over my foot when I was younger and I didnt feel much at all. but I think if that same car STAYED on my foot for 15 seconds it would hurt a lot and physically damage my foot more.

I cannot exactly figure out why the difference in pain sensation & damage done to foot. time does not really change how much force is exerted. Can somebody help explain in an elaborate (mathematical) way??

is it the kinetic energy or momentum that causes "more damage" or is it the force? Shear force? pls help :)
 
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I'm not sure about defining 'pain' and 'damage' but here are a couple of physics relationships that come to mind.

FT = mv, so while the car is going real fast (lots of 'v') it might seem it would hurt more, but that 'v' is lateral (horizontal speed) so it doesn't count. The 'v' that 'hurts' would be while the car is lifting ever so slightly off the ground as it rolls over your foot. That would be the force the spring of the shock absorber [strut] exerts...every so slightly more than the stationary weight of the car it would seem, then likely and briefly a bit less as some momentum carries the car up every so slightly...so maybe there is a touch more damage to the side of your foot towards the front of the car, a smidgen less towards the rear, assuming forward motion. Depending on how the tire deforms, and how fast, the pressure on different parts of your foot seems like it would also vary. A really,really soft tire would spread the pressure (force per unit area) and a really soft tube say, would keep some pressure around your foot but still on the ground.

If the car 'sits' immobile on your foot, seems like about 1/4 the weight of the car, or 1/2 the front or rear weight, if you prefer, would be the force you feel...F = ma = mg. Obviously you'll have more damage the longer it sits...say blood flow, for example, would be partially cutoff...so I assume that's part of why emergency workers try to extricate injured people from crushing situations.

I've seen measures of the forces mixed martial arts fighters exert and 500 lbs is not unusual, over a thousand pounds possible...and other guys seem to withstand most of that, I guess sustain some bruises, and continue to fight but maybe with subsequent pain the next few days.
 
When a high force is applied for a short time on your foot, the bits inside don't have time to move as far as if the force is applied for ever. I guess that's why it doesn't hurt /damage as much.
 
not considering the horizontal impact by the car, the vertical force is the same no matter how long the car is on your foot 1 sec or 10.

Or is it? Another confusing thing is looking at the formula
F=Ma=Mg when g=9.8m/s^2

the longer s is (or longer the car stays on your foot) F gets smaller, since s is in the denominator. "The car's velocity downwards to your foot decreases with longer time" so it should be less and less force every second on your foot, eventually 0 Newtons.

I know I am missing something BIG here but not sure what. Is it not the force that causes the "deformation/damage" ? Is it impulse?..momentum?

an analogy would be a concrete column inside an old building, which will crumble over time because of it cannot carry the weight "anymore" - but was fine the first few years. shear force?
 
The s in 9.8 m/s^2, is simply the units that acceleration is measured in. An object with a force equal to Earth's gravity at it's surface will increase in velocity by 9.8 meters per second every second. You would not put in a number for m/s^2. The equation linked doesn't have a spot to input time, as it isn't for that. Instead it is simply a measurement of force downward from an object due to Earth's gravity. Input the mass of the object as M and 9.8 m/s^2 in G, and that gives you the force downward from whatever object.
 

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