Given a Metric, find the constants of motion

  • Context: Graduate 
  • Thread starter Thread starter MathematicalPhysicist
  • Start date Start date
  • Tags Tags
    Constants Metric Motion
Click For Summary

Discussion Overview

The discussion revolves around finding constants of motion given a specific metric in the context of general relativity. Participants explore the relationship between the metric, the Lagrangian, and the constants of motion, while also addressing the calculation of four-velocity and the implications of cyclic coordinates.

Discussion Character

  • Technical explanation
  • Mathematical reasoning
  • Debate/contested

Main Points Raised

  • One participant asks how to find constants of motion from a given metric.
  • Another participant provides a specific metric and seeks guidelines applicable to any metric.
  • A participant derives the Lagrangian and suggests using the Euler-Lagrange equation with respect to cyclic variables.
  • Concerns are raised about the cyclic nature of time in the Lagrangian, noting that it is not cyclic since the integrand depends on it.
  • Participants discuss the general method of finding constants of motion through Killing vectors and tensors, emphasizing the lack of a guaranteed straightforward approach.
  • One participant questions the relevance of additional questions posed in the thread.
  • Constants of motion are expressed in terms of momenta for the spatial coordinates.
  • Another participant states that the four-velocity cannot be determined solely from the metric, as it requires information about the object's motion.
  • Discussion includes the relationship between constants of motion and the Lagrangian, with some participants noting that the Lagrangian has a specific value based on the signature convention.
  • It is mentioned that the method discussed assumes the object is traveling on a geodesic, which may not apply to all cases.
  • Some participants express uncertainty about the original intent of the question regarding geodesics.

Areas of Agreement / Disagreement

Participants express differing views on the cyclic nature of time in the Lagrangian and the methods for finding constants of motion. There is no consensus on the best approach to derive the four-velocity or the constants of motion from the given metric.

Contextual Notes

Participants note that the approach to finding constants of motion may depend on the choice of coordinates and that the discussion lacks certain assumptions and details necessary for a complete understanding.

MathematicalPhysicist
Science Advisor
Gold Member
Messages
4,662
Reaction score
372
I have another question, if I am given a metric and I want to find the constants of motion of that system, then how do I do it?

Thanks!
 
Physics news on Phys.org
To be more specific I have the metric: ##ds^2=-dt^2+a(t)^2(dx^2+dy^2+dz^2)+2dt(f(t)dx+h(t)dy+g(t)dz)##

and I want to find the constants of motions, relate ##U^\mu = dx^\mu/d\tau## to these constants, and find ##t(\tau)## with respect to these constants?

I just need guidelines that hopefully will work for any metric not just this!
 
OK, I think I found them for the Lagrangian is ##L=-\dot{t}^2+a(t)^2(\dot{x}^2+\dot{y}^2+\dot{z}^2)+2\dot{t}\dot{x}f(t)+2h(t)\dot{t}\dot{y}+2g(t)\dot{t}\dot{z}## and then to use the Euler Lagrange equation with respect to cyclic variable which are x,y,z and t.

I am not sure with the second part of my question.
 
In your expression, t is certainly not cyclic, since the integrand depends on it. You do not get ##\partial L/\partial\dot t = const.##

The general way of finding the constants of motion is to look for the Killing vectors and Killing tensors of your manifold, ie, its symmetries. However, there is no guarantee that this is easy to do and no general recipe.

Also, you cannot guarantee to find all constants of motion by looking at what coordinates are cyclic. Your coordinates may be chosen in a way that obscures this.

Also, you have yet to complete the original task in this thread so I am not sure why you put another question in here (that should probably go in its own thread).
 
Orodruin said:
In your expression, t is certainly not cyclic, since the integrand depends on it. You do not get ##\partial L/\partial\dot t = const.##

The general way of finding the constants of motion is to look for the Killing vectors and Killing tensors of your manifold, ie, its symmetries. However, there is no guarantee that this is easy to do and no general recipe.

Also, you cannot guarantee to find all constants of motion by looking at what coordinates are cyclic. Your coordinates may be chosen in a way that obscures this.

Also, you have yet to complete the original task in this thread so I am not sure why you put another question in here (that should probably go in its own thread).
Then, for the example I gave I get that the constants of motion are:

$$p_x=2a^2(t)\dot{x}+2f(t)\dot{t}$$
$$p_y=2a^2(t)\dot{y}+2h(t)\dot{t}$$
$$p_z= 2a^2(t)\dot{z}+2g(t)\dot{t}$$

How to find ##U^\mu = dx^\mu/d\tau## and ##t(\tau)##?
 
Orodruin said:
should probably go in its own thread
Done, posts broken out of the previous thread into this new thread.
 
@Orodruin or anyone else, I still didn't get an answer as to how to find in my example ##U^\mu##?
 
ANyone?
 
MathematicalPhysicist said:
How to find ##U^\mu = dx^\mu/d\tau## and ##t(\tau)##?

You can't find those out from just the metric. You need some information about how the particular object whose 4-velocity ##U^\mu## you want to obtain is moving; 4-velocity is a property of a particular object, not the spacetime geometry.
 
  • #10
MathematicalPhysicist said:
Then, for the example I gave I get that the constants of motion are:

$$p_x=2a^2(t)\dot{x}+2f(t)\dot{t}$$
$$p_y=2a^2(t)\dot{y}+2h(t)\dot{t}$$
$$p_z= 2a^2(t)\dot{z}+2g(t)\dot{t}$$

How to find ##U^\mu = dx^\mu/d\tau## and ##t(\tau)##?

You have those 3 constants. So you can solve for ##\dot{x}## in terms of ##p_x## and ##\dot{t}## and similarly for ##\dot{y}## and ##\dot{z}##. Then you can plug those back into the formula for ##L##. ##L## is also a constant (it has value 1). So you get an equation involving ##\dot{t}##. You can solve that for ##t## (presumably) and use the equation for ##\dot{x}## to get a differential equation for ##x##. Similarly, you can solve for ##y## and ##z##.
 
  • #11
stevendaryl said:
##L## is also a constant (it has value 1).

Actually it's ##-1## with the signature convention the OP is using.

stevendaryl said:
So you get an equation involving ##\dot{t}##. You can solve that for ##t## (presumably) and use the equation for ##\dot{x}## to get a differential equation for ##x##. Similarly, you can solve for ##y## and ##z##.

This won't give a unique solution since there will be constants of integration involved.

Also, this method assumes that the object in question is traveling on a geodesic. It won't work for objects on non-geodesic worldlines.
 
  • #12
PeterDonis said:
Actually it's ##-1## with the signature convention the OP is using.
This won't give a unique solution since there will be constants of integration involved.

Also, this method assumes that the object in question is traveling on a geodesic. It won't work for objects on non-geodesic worldlines.

I thought he was asking for how to find the geodesics.
 
  • #13
stevendaryl said:
I thought he was asking for how to find the geodesics.

Could be, but the description in posts #1 and #2 of this thread is leaving a lot out if that's the case.
 

Similar threads

  • · Replies 11 ·
Replies
11
Views
2K
  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 22 ·
Replies
22
Views
2K
  • · Replies 9 ·
Replies
9
Views
1K
  • · Replies 10 ·
Replies
10
Views
1K
  • · Replies 15 ·
Replies
15
Views
2K
  • · Replies 6 ·
Replies
6
Views
1K
  • · Replies 5 ·
Replies
5
Views
2K
  • · Replies 5 ·
Replies
5
Views
2K
  • · Replies 35 ·
2
Replies
35
Views
4K