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Baez story about Representations, ctd
-----exerpt from sci.physics.research, "spr"-----
Oz nodded, then thought more deeply and got confused. "What do you mean, they don't change under rotations?"
The Wiz glared. "I mean just what I say! See this weight?" With
a wave of his wand, a bang and a puff of smoke, an enormous weight labelled 50 TONS appeared on the floor. Oz held his hand over his eyes and squinted, leaning forward.
"Yes... but you have to realize, everything keeps fading in and out, over there!"
"Well, suppose we rotate it." With another wave of the wand the Wiz conjured up an enormous greenish troll, who grabbed the weight and turned it a bit, and then stared dumbly at it, drool oozing from between his half-open lips. "What's it's mass now?"
Oz rolled his eyes at the enormous expenditure of magic being
wasted on such a simple point. "Why, exactly what it did before!"
"Right!" said the Wiz. He snapped his fingers, and the weight
and the troll disappeared. "Mass doesn't change at all under rotations, so we call it a scalar! On the other hand, something like velocity does! We can measure the velocity of a bullet in some Cartesian coordinate system and get 3 numbers: the x, y and z components."
He pulled out a rusty old flintlock from one of the cabinets and fired it out the window. The glass shattered; the bullet left a trail of smoke, magically labelled by 3 numbers. "If we rotate the experiment and do it again, we get different numbers." He turned...
"Hey, don't point that thing at me!" yelped Oz.
"Okay, hopefully you get the point," said the Wiz. "It's a nuisance
having these windows repaired, after all. The point is, we know a
specific rule for how the numbers change when we do a rotation. Or at least *I* do. Do *you* remember it?"
"Umm, err..." said Oz. "I think maybe I sort of vaguely do, though
not quite. You take the numbers, line them up to form a column, and then you multiply them by a matrix... a square box of numbers... you do this by moving your left finger across the box, while moving your right finger down the column, multiplying the numbers and adding them up as you go... it's rather mysterious, come to think of it!"
"Yes, it's actually rather profound," said the Wiz, smiling. "But
for now, my only point is that for any rotation you... or at least
*I* ... can work out a 3 x 3 matrix which tells us how a velocity
transforms under that rotation. Anything that transforms according to this rule, we call a VECTOR. For example, not only velocity, but also momentum, is a vector."
"Okay," continued the Wiz. "How many other ways are there for
physical quantities to transform under rotations?" Oz thought and thought, but couldn't decide. "In other words," said the Wiz, "How many other REPRESENTATIONS are there of the ROTATION GROUP? This is just wizard-speak for the same
question... I don't expect it to help you just yet... I'm only mentioning it so that when you hear wizards muttering about group representations, you'll have more of a sense of what they're up to."
"Yes," said Oz, "that's helpful already. But - how many ARE there?"
"Lots!" said the Wiz. "But the wonderful thing is, I have a list,
which I keep up here," he said, tapping on his forehead, "of what they all are!"
"Hmm!" said Oz. "Could you, umm, tell me what they all are?" On
second thought, getting a bit scared, he backed off a bit. "Or, at
least some of them?"
"Well, for starters I'll tell you this: every different sort of TENSOR
gives you a different representation of the rotation group. To take the simplest example: the stress tensor."
Oz gulped. "Stress tensor? That's the simplest example? It sounds scary... I always get stressed out when you start talking abstract math, and now you're making me even tenser!"
"It's simple, honest!" said the Wiz. "Take this block of rubber" - with a wave of his hand, one appeared in his palm - "and twist, stretch or squash it however you like." He almost tossed it to Oz, but reconsidered. "Hmm, if you're really in a parallel universe, Oz, that may be risky. I'll do it myself."
He stretched it out and twisted it. "Now, imagine how each tiny piece of this rubber feels stretched, squashed or twisted. We can describe this with numbers, but not with 3 numbers - it takes 6!
In fact, we can arrange them in a 3 x 3 matrix, but it's a symmetric matrix: the entry in the ith row and jth column equals that in the jth row and ith column, so there are only 6 independent entries."
Oz looked puzzled. "Symmetric matrices... symmetric rank-2 tensors -- are those the same thing?"
"Yes," said the Wiz, "for now at least - they transform the same way under rotations, anyway. And that's just the point! You see --"
"Wait! I don't really understand it all yet. Where do we get this
matrix from? What do all the numbers mean?"
"Well," said the Wiz, "I don't really want to get into this now, but
the 3 numbers down the diagonal say how much the rubber is being squashed in the x, y, and z directions... or stretched, if the
number is negative. The other 3 numbers say how much and which way it's being twisted. Hmm. I thought you learned all this stuff in the general relativity tutorial!"
"Well, maybe I did, Sir - I do remember a "stress-energy tensor",
vaguely, but that was a 4 x 4 matrix, and it had to do with pressure and energy density and..."
The Wiz cut him off impatiently. "Yes, that's another aspect of
the same idea. Back then we were doing SPACETIME, so we had 4 dimensions, but right now we're just doing SPACE, to keep things simple... anyway, the details don't matter here: I was just trying to give you another example of a representation of the rotation group. That is, a physical quantity that doesn't transform like a scalar when you rotate it, and doesn't transform like a vector. The stress tensor is basically a batch of 6 numbers - arranged artistically in a matrix - and there is a rule, which I will not tell you now, for how the stress tensor of this piece of rubber transforms when I rotate it."
"Oh!" said Oz, "Please tell me the rule, please do..."
"NO!" thundered the Wiz. "I can sense your time here is dwindling to a close. I only have time for this: by keeping track of how things transform under ROTATIONS, we can avoid foolish mistakes like adding things that transform differently, so it is profitable to CLASSIFY ALL REPRESENTATIONS OF THE ROTATION GROUP - and every mathematical physicist worth his or her salt knows this classification. It basically amounts to listing all possible sorts of TENSORS, of which the scalars and vectors
are the very simplest kinds."
"But," he continued, "this is just the beginning. You can do even better if you also keep track of how things transform under reflections! For example: angular momentum transforms just like a vector under rotations, but differently when we do reflections. Have you ever looked a moving object in a mirror, and wondered precisely how the velocity of the mirror image is related to that of the original object?"
-----exerpt from sci.physics.research, "spr"-----
Oz nodded, then thought more deeply and got confused. "What do you mean, they don't change under rotations?"
The Wiz glared. "I mean just what I say! See this weight?" With
a wave of his wand, a bang and a puff of smoke, an enormous weight labelled 50 TONS appeared on the floor. Oz held his hand over his eyes and squinted, leaning forward.
"Yes... but you have to realize, everything keeps fading in and out, over there!"
"Well, suppose we rotate it." With another wave of the wand the Wiz conjured up an enormous greenish troll, who grabbed the weight and turned it a bit, and then stared dumbly at it, drool oozing from between his half-open lips. "What's it's mass now?"
Oz rolled his eyes at the enormous expenditure of magic being
wasted on such a simple point. "Why, exactly what it did before!"
"Right!" said the Wiz. He snapped his fingers, and the weight
and the troll disappeared. "Mass doesn't change at all under rotations, so we call it a scalar! On the other hand, something like velocity does! We can measure the velocity of a bullet in some Cartesian coordinate system and get 3 numbers: the x, y and z components."
He pulled out a rusty old flintlock from one of the cabinets and fired it out the window. The glass shattered; the bullet left a trail of smoke, magically labelled by 3 numbers. "If we rotate the experiment and do it again, we get different numbers." He turned...
"Hey, don't point that thing at me!" yelped Oz.
"Okay, hopefully you get the point," said the Wiz. "It's a nuisance
having these windows repaired, after all. The point is, we know a
specific rule for how the numbers change when we do a rotation. Or at least *I* do. Do *you* remember it?"
"Umm, err..." said Oz. "I think maybe I sort of vaguely do, though
not quite. You take the numbers, line them up to form a column, and then you multiply them by a matrix... a square box of numbers... you do this by moving your left finger across the box, while moving your right finger down the column, multiplying the numbers and adding them up as you go... it's rather mysterious, come to think of it!"
"Yes, it's actually rather profound," said the Wiz, smiling. "But
for now, my only point is that for any rotation you... or at least
*I* ... can work out a 3 x 3 matrix which tells us how a velocity
transforms under that rotation. Anything that transforms according to this rule, we call a VECTOR. For example, not only velocity, but also momentum, is a vector."
"Okay," continued the Wiz. "How many other ways are there for
physical quantities to transform under rotations?" Oz thought and thought, but couldn't decide. "In other words," said the Wiz, "How many other REPRESENTATIONS are there of the ROTATION GROUP? This is just wizard-speak for the same
question... I don't expect it to help you just yet... I'm only mentioning it so that when you hear wizards muttering about group representations, you'll have more of a sense of what they're up to."
"Yes," said Oz, "that's helpful already. But - how many ARE there?"
"Lots!" said the Wiz. "But the wonderful thing is, I have a list,
which I keep up here," he said, tapping on his forehead, "of what they all are!"
"Hmm!" said Oz. "Could you, umm, tell me what they all are?" On
second thought, getting a bit scared, he backed off a bit. "Or, at
least some of them?"
"Well, for starters I'll tell you this: every different sort of TENSOR
gives you a different representation of the rotation group. To take the simplest example: the stress tensor."
Oz gulped. "Stress tensor? That's the simplest example? It sounds scary... I always get stressed out when you start talking abstract math, and now you're making me even tenser!"
"It's simple, honest!" said the Wiz. "Take this block of rubber" - with a wave of his hand, one appeared in his palm - "and twist, stretch or squash it however you like." He almost tossed it to Oz, but reconsidered. "Hmm, if you're really in a parallel universe, Oz, that may be risky. I'll do it myself."
He stretched it out and twisted it. "Now, imagine how each tiny piece of this rubber feels stretched, squashed or twisted. We can describe this with numbers, but not with 3 numbers - it takes 6!
In fact, we can arrange them in a 3 x 3 matrix, but it's a symmetric matrix: the entry in the ith row and jth column equals that in the jth row and ith column, so there are only 6 independent entries."
Oz looked puzzled. "Symmetric matrices... symmetric rank-2 tensors -- are those the same thing?"
"Yes," said the Wiz, "for now at least - they transform the same way under rotations, anyway. And that's just the point! You see --"
"Wait! I don't really understand it all yet. Where do we get this
matrix from? What do all the numbers mean?"
"Well," said the Wiz, "I don't really want to get into this now, but
the 3 numbers down the diagonal say how much the rubber is being squashed in the x, y, and z directions... or stretched, if the
number is negative. The other 3 numbers say how much and which way it's being twisted. Hmm. I thought you learned all this stuff in the general relativity tutorial!"
"Well, maybe I did, Sir - I do remember a "stress-energy tensor",
vaguely, but that was a 4 x 4 matrix, and it had to do with pressure and energy density and..."
The Wiz cut him off impatiently. "Yes, that's another aspect of
the same idea. Back then we were doing SPACETIME, so we had 4 dimensions, but right now we're just doing SPACE, to keep things simple... anyway, the details don't matter here: I was just trying to give you another example of a representation of the rotation group. That is, a physical quantity that doesn't transform like a scalar when you rotate it, and doesn't transform like a vector. The stress tensor is basically a batch of 6 numbers - arranged artistically in a matrix - and there is a rule, which I will not tell you now, for how the stress tensor of this piece of rubber transforms when I rotate it."
"Oh!" said Oz, "Please tell me the rule, please do..."
"NO!" thundered the Wiz. "I can sense your time here is dwindling to a close. I only have time for this: by keeping track of how things transform under ROTATIONS, we can avoid foolish mistakes like adding things that transform differently, so it is profitable to CLASSIFY ALL REPRESENTATIONS OF THE ROTATION GROUP - and every mathematical physicist worth his or her salt knows this classification. It basically amounts to listing all possible sorts of TENSORS, of which the scalars and vectors
are the very simplest kinds."
"But," he continued, "this is just the beginning. You can do even better if you also keep track of how things transform under reflections! For example: angular momentum transforms just like a vector under rotations, but differently when we do reflections. Have you ever looked a moving object in a mirror, and wondered precisely how the velocity of the mirror image is related to that of the original object?"
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