GTA: San Andreas and psychological consequences

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SUMMARY

The forum discussion centers on the psychological consequences of playing "GTA: San Andreas," particularly its portrayal of violence and criminal behavior. Participants express concerns about the game's impact on youth, with some arguing that children can distinguish between reality and fantasy, while others believe that exposure to such content could desensitize them to violence. The conversation references the Columbine incident and the influence of video games like "Doom" on real-life actions. Ultimately, the consensus leans towards parental responsibility in monitoring children's media consumption.

PREREQUISITES
  • Understanding of video game ratings and classifications, such as ESRB ratings.
  • Familiarity with psychological theories related to media influence on behavior.
  • Knowledge of the history and evolution of video games, particularly first-person shooters.
  • Awareness of the societal debates surrounding violence in media and its effects on youth.
NEXT STEPS
  • Research the psychological effects of violent video games on children, referencing studies by Anderson & Dill (2000) and Gentile et al.
  • Explore the role of parental supervision in children's media consumption and its impact on behavior.
  • Investigate the history of video game controversies, focusing on cases like Columbine and their media portrayals.
  • Examine the differences in perception of violence in video games versus other media, such as films and television.
USEFUL FOR

This discussion is beneficial for parents, educators, psychologists, and anyone involved in media studies or child development, particularly those concerned with the effects of violent video games on youth behavior.

  • #31
Pengwuino said:
I find myself constantly coming back to PF after a while of leaving to check the new posts :D but i do leave...

In GTA, its just... play play play play, nonstop, can't stop, WONT STOP!
That sounds familiar, the game plan now is that my bf will play play play play, nonstop, and when he finally finishes the game: never touch the x-box again. Ofcourse I don't agree and think it would be nice if he could do some other stuff in between (he literally sits down at 7 pm and plays until 2 am.. everyday, unless he has to cook).


Smurf said:
Did you try taking off your clothes and blocking the TV?

Be creative and you'll get him away from it. :biggrin:
That does work, for a while, until withdrawal kicks in: "must.. play.. gta.." :bugeye:
 
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  • #32
i think it is not a problem of video games creating a violent society but rather the converse. We are constantly bobarded with images of war and violence in the news and on TV, video games are only a side effect of that.

why is it that movies such as Saving Private Ryan can be shown on Cable TV were people ahve there heads blown off and entrails hanging out when one nipple could condem a show. What is the sense of that?! Is a constant portrayal of violent deaths better than a nipple, a piece of the human body?

not saying that movies are moraly wrong, this stuff hapens in real life, but that it is unfair to put the blame on vidio games andunfair that some things are deep ok when others are forbiden by censors.
 

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