Half pipe with friction in the middle

  • Thread starter Thread starter Dustinsfl
  • Start date Start date
  • Tags Tags
    Friction Pipe
Click For Summary
SUMMARY

The discussion centers on the physics of a skateboarder traversing a half pipe with a friction coefficient of μk = 0.1 in the middle section. The skateboarder loses kinetic energy due to friction, quantified as 0.1mgL per pass across the frictional area. By applying the conservation of energy principle, it is concluded that the skateboarder can make a total of 10 passes before coming to a stop, as derived from the equation (1/2)mv² - 0.1mgL = 0.

PREREQUISITES
  • Understanding of Newton's laws of motion
  • Familiarity with the concepts of kinetic and potential energy
  • Knowledge of friction and its impact on motion
  • Ability to solve equations involving energy conservation
NEXT STEPS
  • Study the principles of energy conservation in mechanical systems
  • Learn about the effects of kinetic friction on motion
  • Explore advanced topics in dynamics, such as oscillations and damping
  • Investigate real-world applications of friction in sports physics
USEFUL FOR

Physics students, educators, and anyone interested in understanding the dynamics of motion involving friction and energy loss in mechanical systems.

Dustinsfl
Messages
2,217
Reaction score
5

Homework Statement


Consider a half pipe of height L. The middle section, non sloping part, has a friction coefficient of ##\mu_k = 0.1## and frictionless every where else. The length of this section is L. How many times can the skateboarder go back and forth before he stops?

Homework Equations


##\sum\mathbf{F} = m\mathbf{a}##

The Attempt at a Solution

In the friction section,
$$
\sum F_x = v_x - F_f = v_x - .1N
$$
since ##F_f = \mu_k N##.
For the frictionless section, we would have (not sure about this part)
\begin{align}
F_y &= mg\cos(\theta)\\
F_x &= mg\sin(\theta)
\end{align}
Not sure how to determine how many times the skateboarder can go back and forth.
 
Physics news on Phys.org
I would think of it in terms of energy -- assuming he starts at the top of the half pipe, he has some potential energy, and then friction is going to take some away each time he passes across the middle section.

So you could say that:
$$\Delta E_{skateboarder} = -W_{friction}$$
And then it should be fairly straightforward.
 
jackarms said:
I would think of it in terms of energy -- assuming he starts at the top of the half pipe, he has some potential energy, and then friction is going to take some away each time he passes across the middle section.

So you could say that:
$$\Delta E_{skateboarder} = -W_{friction}$$
And then it should be fairly straightforward.

If I use the conservation of energy, I have
$$
mgL = mgh_2 + \frac{1}{2}mv_2^2
$$
where I assumed the skateboarder started from rest.
Then what would I do?
 
Last edited:
Well, it won't exactly be conservation of energy -- think of it like this: if there was no friction, and the skateboarder started from rest at the top of the half pipe, then he could just go back and forth forever since his total energy (combined kinetic and potential) wouldn't change. But with friction, it will suck a bit of energy away each time he passes over the middle, so eventually his energy will become zero and so he will stop crossing over the middle. So think about how much energy friction is going to absorb each time, and then compare that to the energy he starts with.
 
jackarms said:
Well, it won't exactly be conservation of energy -- think of it like this: if there was no friction, and the skateboarder started from rest at the top of the half pipe, then he could just go back and forth forever since his total energy (combined kinetic and potential) wouldn't change. But with friction, it will suck a bit of energy away each time he passes over the middle, so eventually his energy will become zero and so he will stop crossing over the middle. So think about how much energy friction is going to absorb each time, and then compare that to the energy he starts with.

So the energy is
$$
mg(L-h_2) - \frac{1}{2}mv_2^2 = .1
$$
and he started with ##mgL##.
If this is correct, I am not sure what to do next.
 
Last edited:
Dustinsfl said:
So the energy is
$$
mg(L-h_2) - \frac{1}{2}mv_2^2 = .1
$$
and he started with ##mgL##.
If this is correct, I am not sure what to do next.
How much energy does he lose each time he crosses the flat part?
 
So it seems like the KE leaving the other side of the red line is equal to the KE(in) - .1KE(in)=.9KE(in). So KE(out)=.9KE(in)? Does this imply that there is an infinite amount of "back and fourths." It seems like it would be 0 (and thus stopping) at inifinity.
 
Edward Folts said:
KE(in) - .1KE(in)
That's not how friction works. It isn't taking 10% of the KE each traverse.
What equations do you know for the magnitude of kinetic friction and the work it does?
 
Well the magnitude of the force of kinetic friction (not sure if I'm saying that correctly) would be (.1) * F(normal) = .1mg? and then the work done by it would be .1mLg?...If this is right I am going to face palm so hard...
 
  • #10
So with each pass, the skateboarder loses .1mgL worth of his/her kinetic energy. So there will be "x" passes until the KE is zero. So the initial KE energy going into the friction portion of the half pipe is mgL= (1/2)mv^2. And with each pass we subtrct .1mgL. So we have the equation (1/2)mv^2-.1mgL=0. And solving for x yields ((1/2)mv^2)/.1mgL = x = (mgL)/(.1mgL) = 10. So 10 passes?
 
  • #11
Edward Folts said:
So with each pass, the skateboarder loses .1mgL worth of his/her kinetic energy. So there will be "x" passes until the KE is zero. So the initial KE energy going into the friction portion of the half pipe is mgL= (1/2)mv^2. And with each pass we subtrct .1mgL. So we have the equation (1/2)mv^2-.1mgL=0. And solving for x yields ((1/2)mv^2)/.1mgL = x = (mgL)/(.1mgL) = 10. So 10 passes?
Well done.
 

Similar threads

  • · Replies 1 ·
Replies
1
Views
2K
Replies
6
Views
2K
  • · Replies 1 ·
Replies
1
Views
4K
  • · Replies 1 ·
Replies
1
Views
2K
Replies
3
Views
2K
  • · Replies 4 ·
Replies
4
Views
7K
  • · Replies 4 ·
Replies
4
Views
6K
Replies
5
Views
2K
  • · Replies 6 ·
Replies
6
Views
8K
  • · Replies 4 ·
Replies
4
Views
2K