- #1
NotASmurf
- 150
- 2
I need to implement Harris corner detection, which should only have positive R values, if i use threshold of R>0, it highlights nothing, if R<0 however, from even -0.00001 to -1000000 it outputs perfect edge detection, but no corners, ANY help appreciated.
Input and output:http://imgur.com/a/TtQSD\
Main Code:
Functions:
Input and output:http://imgur.com/a/TtQSD\
Main Code:
Code:
Bitmap b = (Bitmap)pictureBox1.Image;
var i = IntensityMat(b);
var n = Mask(i,-0.00000001);
var ty = ToBit(n);
pictureBox1.Image = ty;
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Code:
public double Intensity(Color c)
{
int x = c.R;
int y = c.G;
int z = c.B;
return Math.Sqrt(x * x + y * y + z * z);
}
public double Trace(double[,] m)
{
double sum = 0;
for (int i = 0; i < m.GetLength(0); i++)
{
sum += m[i, i];
}
return sum;
}
public double[,] M(double ix,double iy)
{
double[,] m = new double[2, 2];
m[0, 0] = ix*ix;
m[1, 1] = iy*iy;
m[0, 1] = ix * iy;
m[1, 0] = ix * iy;
return m;
}
public double Det(double[,] m)
{
return m[1, 1] * m[0, 0] - m[0, 1] * m[1, 0];
}
public double R(double[,] m,double k=0.04)
{
var t = Trace(m);
return Det(m) - k * t * t;
}
int[,] IntensityMat(Bitmap b)
{
int[,] n = new int[b.Width, b.Height];
for (int i = 0; i < b.Width; i++)
{
for (int j = 0; j < b.Height; j++)
{
Color c = b.GetPixel(i, j);
n[i, j] = (int)Intensity(c);
}
}
return n;
}
Bitmap ToBit(int[,] bd)
{
Bitmap b = new Bitmap(bd.GetLength(0), bd.GetLength(1));
for (int i = 0; i < b.Width; i++)
{
for (int j = 0; j < b.Height; j++)
{
var t = bd[i, j];
b.SetPixel(i, j, Color.FromArgb(t, t, t));
}
}
return b;
}
int[,] Mask(int[,] m,double thresh)// m matrix of I
{
int[,] n = new int[m.GetLength(0), m.GetLength(1)];
for (int i = 1; i < m.GetLength(0); i++)
{
for (int j = 1; j < m.GetLength(1); j++)
{
double ix = Math.Abs(m[i-1,j]-m[i,j]);
double iy = Math.Abs(m[i , j-1] - m[i, j]);
var lap = M(ix, iy);
var r = R(lap);
if (r > thresh)
{
n[i, j] = 255;
}
}
}
return n;
}
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