How can i calculate the speed of an object in water

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To calculate the speed of an object in water, one can use the equation for terminal velocity, which considers mass, gravity, drag coefficient, fluid density, and projected area. A rough approximation can be made by comparing gravitational and buoyancy forces, while a more precise calculation requires factoring in drag forces. The formula provided, which includes these variables, is generally accurate but can yield varying results based on the drag coefficient used. Adjusting the drag coefficient significantly impacts the calculated terminal velocity, as seen in the discussion where values ranged from 65 meters per second to more realistic figures. Understanding these factors is essential for accurate predictions of an object's speed through sea water.
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I would like to know how fast an object will move through sea water.
Do you know if an accurate figure can be calculated? if so how?
I would like to know how fast 100 tonnes of steel -(streamlined )would fall through sea water.
I would also like to how how to calculate the figure for any object.
 
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For a rough approximation you can just calculate gravity vs. buoyancy forces to determine the acceleration.

For a more accurate calculation you will need to take into account drag forces.
 
thanks for your replies,


where
Vt = terminal velocity,
m = mass of the falling object,
g = acceleration due to gravity,
Cd = drag coefficient,
ρ = density of the fluid through which the object is falling, and
A = projected area of the object.

i just want to chack i understnad the equation...

( 2xmass x accelaration gravity) divided by (density x area x drag coefficient)
= X square root of x = Vt

how accurate is this euquation considered to be; what is still missing.?

I put some very dense materials in with very low drag coefficients and i got figure up to 65 metre per second which seems a little fast

i got other things in and think that the figure is more realistic by making the drag coefficient 1 rather than 0.09.
 
For simple comparison, I think the same thought process can be followed as a block slides down a hill, - for block down hill, simple starting PE of mgh to final max KE 0.5mv^2 - comparing PE1 to max KE2 would result in finding the work friction did through the process. efficiency is just 100*KE2/PE1. If a mousetrap car travels along a flat surface, a starting PE of 0.5 k th^2 can be measured and maximum velocity of the car can also be measured. If energy efficiency is defined by...

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