How can I find the angle of a projectile from its velocity and equation?

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Homework Help Overview

The discussion revolves around determining the angle of a projectile based on its velocity and a related equation. The problem involves 2D motion and the use of kinematic equations, specifically focusing on the relationship between the vertical and horizontal components of velocity.

Discussion Character

  • Exploratory, Assumption checking, Problem interpretation

Approaches and Questions Raised

  • Participants discuss various methods to isolate the vertical component of velocity (Vz) from the given equation and how to relate it to the horizontal component (Vx) to find the launch angle. There are attempts to rearrange the equation and check for consistency with the Pythagorean theorem, but issues arise with imaginary numbers and algebraic errors.

Discussion Status

Some participants have provided guidance on algebraic manipulation and suggested checking for errors in the initial setup. There is ongoing exploration of the problem, with multiple interpretations of the equations and their implications. The discussion remains active, with no clear consensus reached yet.

Contextual Notes

Participants note the initial conditions of the projectile, including its height and target coordinates. There is also mention of the units being in meters, and the need for clarity on the time interval or launch angle, which are not explicitly provided in the problem statement.

  • #31
Set the original equation equal to 0 i.e. f(Vz)=0 graph the equation on a graphing calculator or using some other graphing software. Determine the root where the plot crosses the x-axis. I have done so and the root is Vz=100.
 
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  • #32
I'll try this post again, doesn't look like it showed up.

Set the original equation equal to 0 i.e. f(Vz)=0. graph the equation on a graphing calculator or other suitable graphing software. Determine the root where the graph crosses the x-axis. I have done so and the solution is vZ=100 m/s
 
  • #33
That is weird, my calculator shows error, are you sure you did it right?
 
  • #34
After regraphing Vz=99.45 m/s not 100 m/s

I have graphed the equation on both a ti-83 calculator and advanced grapher software, both show roots of 99.45. You may want to change the order of the eqn to 100-X-(...) before graphing.
 
  • #35
That means that v_x is a negative?
 
  • #36
Hey, that result fits! Thanks!
 
  • #37
Can you tell me the values for the x and y-axis and the scale you used? My window doesn't have lines, so maybe I put the scale wrong.
 
  • #38
Hi IBY,

IBY said:
Hey, that result fits! Thanks!

I was just looking at this thread, and I guess I am confused. I thought the initial speed had to be 10 m/s? If so, then a z-component of 99.45 m/s for the initial velocity will not be a solution to this problem. Did I misread your early posts?
 
  • #39
It is 10m/s, but I had to find initial V for the z and x-axis to find the angle of 10m/s. Therefore, v_x^2+v_z^2=10^2 And v_x=\frac{15g}{v_z+\sqrt{v_z^2-8g^2}} Then, I have to use those values to find cotan (v_z/v_x) Which is the angle at which 10m/s goes. Yeah, you know what? I am having a bit of trouble.
 
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  • #40
IBY said:
Oh, and actually, it is \sqrt{99.45}, yeah, forgot to tell about that last part.

No, I don't think that works if I read the problem right. With that speed for vz, then vx would be about 0.74 m/s. So it would take about 20 seconds for the particle to reach x=15, and at that time it would be very far from y=10. Or am I misunderstanding the problem?
 
  • #41
I just figured out what I did wrong. It turns out that if I plug 99.45 in v_z, then the result of v_x is 0.75, which it turns out to be almost exactly 0.75^2+99.45=\sqrt{100}
 
  • #42
IBY said:
I just figured out what I did wrong. It turns out that if I plug 99.45 in v_z, then the result of v_x is 0.75, which it turns out to be almost exactly 0.75^2+99.45=\sqrt{100}

I'm not sure what you're saying here. (I'm sure the square root over the 100 is just a typo.) Are you agreeing that it is not a solution?
 
  • #43
Yes, I am agreeing. Oh, and the square root was the result of pythagorean theorem thingy. It is actually 10^2
 
  • #44
If I am understanding this problem, I don't think it has a solution. I think you can see that by examining the trajectories. For example, just based on the coordinates, what lower limit can you place on the angle?
 
  • #45
No limit, but if it has no solution, then I guess that puts an end to this problem, so all I need is like a confirmation.
 
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  • #46
Well, for example, you can determine that the angle must be at least 62.3 degrees, or else the particle will never make a vertical displacement of +4m (from y=6 to y=10). At that angle, the apex of the parabolic path is about 4.2m.

This means that if the particle goes through the point you want, it must be doing it on the way down.

Now think about what happens as the angles increases. What happens to the apex of the parabola? If you look at where the parabola crosses the y=10 line, the x-coordinates of those intersections are symetric about the x-coordinate of the apex. Does that make sense?
 
  • #47
Ok, yes, except the part where you said the particle must go down. But, is the problem even solveable? If that was what you were trying to say, then I must not have understood it at all.
 
  • #48
The apex of the parabola is the particle's highest point, right? So at the angle of 62 degrees or so, the parabola just barely touches the y=10 line we want. And it does it at x=4.2.

As the angle increases, the apex gets higher, but also closer to the y-axis. So the x-coordinate of the apex get smaller, which means the apex is moving away from the (x=15,y=10) point we want the particle to reach. So if it made it to that point, it must be doing it after the particle has already passed the highest point.

Now here's the idea: if the largest x value of the apex we're allowing is 4.2, then past x=8.4, the particle must definitely be below the original starting height. So past x=8.4, the y-displacement must be negative, so there's no way it can reach x=15 and be above its starting point.
 
  • #49
Oh, now I get it, thanks! Now I know that I have wasted over one week pondering upon it, when there was no answer. ^_^
 
  • #50
Well, I'm glad to have helped; and I definitely know how aggravating these things can be!

But trust me, when you think really hard about a problem for a long time, no matter how aggravating, the effort is rarely a waste.
 

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