I How Can You Approach Steve Without Being Doppler-Shifted?

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The discussion presents a puzzle about approaching a friend named Steve in space without being Doppler-shifted, which would cause him to not recognize the approaching spaceship. The solution to the puzzle is that the spaceship should travel as close to the speed of light (c) as possible to minimize the time taken in Steve's frame. The author acknowledges an initial mistake in the puzzle's complexity, noting that the answer is straightforward and intuitive. As the spaceship approaches the speed of light, the angle for a net Doppler shift of zero aligns with Steve's direction. Ultimately, the maximum approach speed to avoid recognition issues is indeed the speed of light.
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TL;DR
A puzzle relating to motion of a body when restrictions are placed on the Doppler shift of the body as viewed by an observer
Hello

I have not posted here for a while, but just wanted to post this puzzle I devised. Was posted on Reddit, but no takers. I think the solution is interesting.

The Puzzle

You are flying around in space and you see your friend Steve chilling in an inertial frame in his own spaceship and you wish to go over to his spaceship to say hello. However if Steve sees you to be even slightly Doppler-shifted as you approach him he will not recognise you and he will accelerate off such that you can never catch him. Steve is also very impatient so you must minimize the time taken in his frame to reach him.

What speed (in Steve's frame) should your spaceship travel in to reach Steve?

There is no solution for 1 dimension of space, but you can just look at 2 dimensions of space as the 3D solution is the same.

The solution does not involve anything silly or designed to trick like travelling at the speed of light, undefined Doppler shift or Steve leaving his inertial frame.
 
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You could paint your spaceship black.
 
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I like the lateral thinking but not the answer I was thinking of!

Your path must be a logarithmic spiral in which you travel at constant speed in Steve's frame (or another space curve that will give the same answer). The time taken is proportional to your radial distance from Steve, and that proportion can be expressed as a function of the speed, differentiating the answer is c*sqrt(3/4)
 
jcsd said:
I like the lateral thinking but not the answer I was thinking of!

Your path must be a logarithmic spiral in which you travel at constant speed in Steve's frame (or another space curve that will give the same answer). The time taken is proportional to your radial distance from Steve, and that proportion can be expressed as a function of the speed, differentiating the answer is c*sqrt(3/4)

Oops in fact I've made a mistake and the puzzle isn't quite as interesting. the answer is just as close to c as possible.
 
Fastest approach speed is c. Just as it was on reddit.

Edit: In fact, this is very intuitive. As you get closer to the speed of light in Steve’s frame, the angle for a net shift of zero tends to align towards the direction of Steve. So it is quite natural that the max approach speed is c.
 
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Moderator's note: Spin-off from another thread due to topic change. In the second link referenced, there is a claim about a physical interpretation of frame field. Consider a family of observers whose worldlines fill a region of spacetime. Each of them carries a clock and a set of mutually orthogonal rulers. Each observer points in the (timelike) direction defined by its worldline's tangent at any given event along it. What about the rulers each of them carries ? My interpretation: each...

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