How do I calculate the torque of an Internal Combustion Engine?

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Discussion Overview

The discussion revolves around calculating the torque of an internal combustion engine, particularly in the context of developing a car-based video game. Participants explore various factors that influence torque and seek formulas or methods to estimate torque curves across different RPMs.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • One participant suggests including factors such as displacement, bore, stroke, intake pressure, fuel energy, amount of fuel, thermal efficiency, compression ratio, and volumetric efficiency in the torque calculation.
  • Another participant mentions that while formulas exist, real-world dynomometer testing is often necessary for accurate torque measurements.
  • A participant questions how torque will be used in the game, suggesting that acceleration and vehicle weight are also important factors to consider.
  • There is a reference to the Motor Trend Cars dataset, which could be useful for regression analysis related to car performance.
  • One participant proposes calculating cylinder pressure based on fuel and air chemistry to derive torque from basic principles, linking it to the Brake Mean Effective Pressure curve.
  • Several links to resources, including calculators and datasets, are shared to assist in the calculations.

Areas of Agreement / Disagreement

Participants do not reach a consensus on a specific formula for calculating torque, and multiple competing views on the best approach to estimating torque remain. The discussion includes a mix of theoretical considerations and practical testing methods.

Contextual Notes

Limitations include the dependence on various assumptions about engine characteristics and the complexity of real-world performance factors that may not be fully captured by simple formulas.

Mbenj
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TL;DR
How am i able to calculate the amount of torque a engine is producing by using factors other than horsepower. I want to make a engine simulator for the ios and only need rough estimates. The kind of factors i was thinking were Displacement, Intake Pressure, Volumetric Effieciecny, ect.
Hello all,

This is my first post on here so sorry if its not the greatest.

I am starting to make a car based video game for the ios in which you are able to customise cars and race them. One feature i wanted to include in this game was the ability to create unique engines. I don't want it ridiculously unrealstic but if they change small details like stroke for example, it will slightly change the torque curve. The original factors i was thinking were Displacement, Bore and Stroke, intake Pressure, Fuel Energy, Amount of Fuel and Thermal Efficiency. I've found new factors like Compression Ratio and Volumetric Efficiency, so maybe adding those will be a good idea.

I was hoping there was a specific formula to calculate torque, and in a curve as well(ranging through the rpm's), but i haven't had any luck looking through google and several other physics forums. I wouldn't expect just the one magical formula, because there's so many factors that go into specific torque outputs, but an estimate formula (or atleast part of it) that could at least give me a believable torque curve.

Thanks to all in advance, I appreciate any and all help
Regards,
Mbenj
 
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You can learn a lot from automotive engineering books, and from hot rod tuning books. In the real world though, people do dynomometer testing since formulas are just formulas.
 
How are you going to use torque? How will this value affect the performance of your cars? I think the value that you are trying to arrive at is acceleration. In addition to engine characteristics, vehicle weight would be one factor which would affect that.

Perhaps (at least to start), you could go get a hot rod magazine which compares different cars and lists the factors. You could try to do a regression to come up with some sort of acceleration factor. Cars will not accelerate at a constant rate. Engines perform better at certain speeds. You see something like Max Torque at XXX rpm, for example. The the zero to 60 in __ seconds would give you an idea of how fast each car accelerates.

I imagine this project will take some fine tuning to get it to perform to your liking. Good Luck!
 
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The Motor Trend Cars dataset is a famous one used in teaching regression. It has comparison of 32 cars. There is no 0-60 time, but there is a quarter mile time. It might be something to play around with. If you install the R statistical programming package, the dataset comes with that.

You can see a description of the quantities here:
https://stat.ethz.ch/R-manual/R-devel/library/datasets/html/mtcars.html

and here is a listing of the data -
 
If you really want to calculate the torque from basic principles you will need to calculate cylinder pressure from the chemistry of fuel and air. The Brake Mean Effective Pressure curve is congruent with the torque curve.

Cheers
 

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