How Do You Calculate the Angular Speed of a Billiard Ball After a Strike?

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SUMMARY

The angular speed of a billiard ball after being struck can be calculated using the principles of linear momentum and torque. Given a mass of 0.2 kg, a radius of 30 mm, and a strike applied 10 mm above the center, the linear speed of the ball is 1 m/s. The relationship between linear momentum and angular momentum, along with the moment of inertia for a solid sphere, allows for the determination of the angular speed immediately after the strike. The formula τ(t) = d * F(t) is crucial for understanding the torque applied during the impact.

PREREQUISITES
  • Understanding of linear momentum and angular momentum concepts
  • Familiarity with torque and its calculation
  • Knowledge of moment of inertia for a solid sphere
  • Basic principles of physics related to collisions
NEXT STEPS
  • Study the calculation of angular momentum for different shapes, focusing on solid spheres
  • Learn about the relationship between linear speed and angular speed in rotational dynamics
  • Explore the effects of friction in billiard ball dynamics
  • Investigate the impact of varying force profiles on torque and angular motion
USEFUL FOR

Physics students, mechanical engineers, and anyone interested in the dynamics of billiard games or rotational motion analysis.

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A billiard ball is cued by striking it horizontally at a distance d=10mm above the center of the ball. The ball has mass m=0.2kg and radius r=30mm. Immediately after the strike, the center-of-mass of the ball moves with linear speed v=1m/s. Find the angular speed of the ball immediately after the strike. Ignore friction between the ball and the table during the strike.

I need help solving this problem since i don't even know where to start. Even an initial pointer would help me loads.
Thanks in advance
 
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Realistically, the amount of English will depend on friction between cue and billiard, but since no useful information is given here, I think they want you to assume that the impact force is applied horizontally, which isn't a bad estimate, to be fair.

What you need to keep in mind is that while the impact force varies, the ratio of force applied to torque remains fixed at τ(t)=d*F(t). Now, you know that dp/dt = F(t) and dL/dt = τ(t) = d*F(t). So while you have no idea what the actual force profile F(t) is, you can still say that ΔL = d*ΔL. You know what Δp is from velocity and mass, so you can get ΔL. Knowing ΔL, you should be able to work out the angular momentum by looking up the moment of inertia for a solid sphere.
 
Thread locked at the request of the OP.
 

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