How Do You Convert Cartesian Vector Coordinates to Cylindrical Coordinates?

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SUMMARY

The discussion focuses on converting Cartesian vector coordinates to cylindrical coordinates, specifically transforming the vector \(\vec A = (x + y)\hat x\) at the point \(P_1 (1, 2, 3)\). The cylindrical coordinates are derived using the equations \(r = \sqrt{x^2 + y^2}\), \(\phi = \tan^{-1}(\frac{y}{x})\), and \(z = z\). The solution confirms that at \(P_1\), \(r = 3\), \(\phi = 0\), and \(z = 3\), resulting in the vector expressed as \(3\hat{r}\) in cylindrical coordinates. The discussion clarifies that \(\hat{x}\) represents the unit vector in the x-direction and emphasizes the distinction between a vector and a vector field.

PREREQUISITES
  • Understanding of Cartesian and cylindrical coordinate systems
  • Familiarity with vector notation and operations
  • Knowledge of trigonometric functions, specifically \(\tan^{-1}\)
  • Basic principles of vector fields
NEXT STEPS
  • Study the transformation equations between Cartesian and cylindrical coordinates
  • Learn about vector fields and their representations in different coordinate systems
  • Explore applications of cylindrical coordinates in physics and engineering
  • Practice converting various vector fields from Cartesian to cylindrical coordinates
USEFUL FOR

Students in physics or engineering, particularly those studying vector calculus, as well as educators teaching coordinate transformations and vector fields.

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Homework Statement


Transform the following vector into cylindrical coordinates and then evaluate them at the indicated points:

[tex]\vec A = (x + y)\hat x[/tex]

at

[tex]P_1 (1, 2, 3)[/tex]


Homework Equations


[tex]r = \sqrt{x^2 + y^2}[/tex]

[tex]\phi = \tan^{-1}(\frac{y}{x})[/tex]

[tex]z = z[/tex]

The Attempt at a Solution


[tex]r = \sqrt{x^2 + 0^2} = x[/tex]

[tex]\phi = \tan^{-1}(\frac{0}{x}) = 0[/tex]

[tex]z = z = 0[/tex]

[tex]\vec A = x\hat r[/tex] at point [tex]P_1 (1, 2, 3) \Longrightarrow \hat r[/tex]

Could someone please check if this is correct? There are a few more of these, but if I can do this one, then the rest are no problem. Thanks.
 
Last edited:
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Can I assume that [itex]\hat{x}[/itex] is the unit vector in the x direction? If so then [itex](x+ y)\hat{x}[/itex] is not a "vector", it is a "vector field"- a vector at each point in the xy-plane. At (1, 2, 3) (surprising how often that point shows up!), that is the vector [itex]3 \hat{x}[/itex], of length 3 pointing in the x-direction. That vector has no z-component. The projection of the vector <2, 0> in the direction of the <1, 2> vector will be the [itex]\hat{r}[/itex] component. <2, 0> minus that projection will be the component in the [itex]\theta[/itex] direction.
 

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