How Do You Find the Angle Between a Moving Point and a Line in a Vector Space?

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Discussion Overview

The discussion revolves around finding the angle between a moving point on a circle and a line in a vector space. Participants explore the mathematical representation of this scenario, including the implications of constant speed and angular velocity, while addressing conceptual misunderstandings related to vector spaces and coordinate systems.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested

Main Points Raised

  • One participant describes a scenario involving a circle centered at the origin of a vector space and a line L, questioning how to determine the angle between the vector to a moving point on the circle and the line as a function of time.
  • Another participant corrects the first by stating that a vector space has a zero vector rather than an origin, and clarifies the relationship between constant speed and angular velocity, proposing a mathematical representation of the point's coordinates.
  • A third participant reiterates the confusion regarding the terminology used, suggesting that the perception of a circle as an ellipse may depend on the observer's alignment with line L.
  • A fourth participant questions the reasoning behind the transformation of a circle into an ellipse, noting that such a transformation typically requires stretching one of the axes or involves projections in three dimensions.

Areas of Agreement / Disagreement

Participants express differing views on the terminology and concepts related to vector spaces and coordinate systems. There is no consensus on the interpretation of the scenario or the implications of the observer's perspective.

Contextual Notes

There are unresolved assumptions regarding the definitions of vector spaces and the implications of moving from a three-dimensional perspective to a two-dimensional representation. The discussion also highlights potential misunderstandings about the nature of circles and ellipses in different contexts.

ImaLooser
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Suppose I have a vector space. There is circle with center at the origin of the vector space. There is also a line L going through the origin at some angle. On the circle is a point moving around the circle at a constant speed. The vector from the center to the point makes some angle with the line L. What is that angle as a function of time? I'm too dumb to figure it out.
 
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A vector space does not have an "origin", it has a zero vector. You seem to be confusing "vector space" with coordinate system. Also you have titled this "parameterization of an ellipse" yet there is no ellipse in your post. That makes this difficult to understand!

If I do understand it correctly, you write the coordinates of the point moving around the circle (x, y)= (r cos(\theta), r sin(\theta)). One can show that "moving around the circle at constant speed" (which I interpret as meaning the same distance on the circumference in the same time) is the same as moving at a constant angular velocity (the same angle in the same time). That is, \theta= \omega t where \omega is the constant angular velocity.

That means we have (x, y)= (r cos(\omega t), r sin(\omega t)). If the line, L, makes angle \phi with the positive x-axis (the slope of the line is tan(\phi)) then (x, y) makes angle \theta- \phi= \omega t- \phi with line L.
 
HallsofIvy said:
A vector space does not have an "origin", it has a zero vector. You seem to be confusing "vector space" with coordinate system. Also you have titled this "parameterization of an ellipse" yet there is no ellipse in your post. That makes this difficult to understand!

Aha. Suppose you are aligned with line L. That is, the origin of the coordinate system is in the center of your belly and line L is going out of the top of your head. The circle will look to you like an ellipse. So I thought that might be reflected in the solution somehow.
 
I'm not sure I follow your reasoning, but the only way to make a circle appear like an ellipse in 2D is to stretch one of the axes. In 3D, the ellipse can be a projection of a rotated circle on the 2D plane.
 

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