How do you parametrize a face of a cube?

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SUMMARY

This discussion focuses on the parametrization of the faces of a cube for evaluating surface integrals, specifically using the vector field F = and a cube defined by vertices (±1, ±1, ±1). Participants clarify that the partial derivatives used in the parametrization are indeed valid and relate to finding the unit normal vectors for each face. The integration process involves breaking the cube into six faces, with specific area elements such as dS = (0, 0, dxdy) for the top face, and understanding the orientation of these normals is crucial for accurate calculations.

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Homework Statement



Evaluate the surface integral. For closed surfaces, use a positive orientation.

\mathbf{F} = <x,2y,3z>

S is a cube with vertices <\pm1, \pm1,\pm1>

Solution

[PLAIN]http://img34.imageshack.us/img34/9730/unledjfx.jpg

The Attempt at a Solution



I understand that my book broke the surface into 6 faces, but how did they parametrize the faces? I don't even understand how they got the partial derivatives?

How come the partial derivatives at the unit vectors? I am so confused
 
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hi flyingpig! :smile:
flyingpig said:
I understand that my book broke the surface into 6 faces, but how did they parametrize the faces?

eg on the top face, dS is (0, 0, dxdy), and they integrate both x and y from -1 to 1
I don't even understand how they got the partial derivatives?

How come the partial derivatives at the unit vectors?

what partial derivatives? :confused:
 
ry x rz

In the very beginning
 
oh, no they're not partial derivatives, they're a weird way (which i don't completely understand :redface:) of finding the direction of the unit normal :wink:
 
I know I am suppose to "try it first", but I really don't know how to set it up, could you show me how a regular person would work this problem? Please don't use that solution, I've staring blankly at this chapter (surface integrals) for a few days now
 
tiny-tim said:
oh, no they're not partial derivatives, they're a weird way (which i don't completely understand :redface:) of finding the direction of the unit normal :wink:
That's not a weird way- that's my favorite way. If a surface is defined by parametric equations x= f(u,v), y= g(u,v), z= h(u,v) or, equivalently, the vector equation f(u,v)= f(u,v)i+ g(u,v)j+ h(u,v)k then the two derivatives f_ui+ g_uj+ h_uk and f_vi+ g_vj+ h_vk are tangent vectors whose lengths reflect how u and v measure the surface. Their cross product is a vector perpendicular to the surface whose length gives the area measurement of the surface.

This is a consequence of the fact that if a parallelogram has two sides given by vectors u and b, then the area of the parallelogram is |u x v|.
 
One face of the cube with, say, vertices (1, 1, 1), (-1, 1, 1), (-1, -1, 1), (1, -1, 1), is the face defined by z= 1 (recall that a plane is defined by 3 points and any 3 of those points satisfy z= 1). It should be obvious that the "differential of area" on that plane (which is parallel to the xy-plane) is dxdy.

Of course, the position vector of any point on that plane is r(x,y)= xi+ yj+ k. The two partial derivatives of that vector (and they are partial derivatives) are r_x= i r_y= j. The cross product is, of course, k (or, changing the order of multiplication, -k).

The "vector differential of area" is k dx dy (or -k dxdy depending on the orientation of the surface) and the "scalar differential of area" is |k|dxdy= dxdy.
 
Is the picture in the solutions even right? The whole cube is shifted into the first octant...
 
Okay I remember how to find the planes now, but if I have to do each plane (6 of them) separately, isn't that going to be a lot of work?

normal vector dot <x-x0,y-y0,z-z0>
 
  • #10
flyingpig said:
Is the picture in the solutions even right? The whole cube is shifted into the first octant...

No, it isn't shifted. Look carefully at the axes.
 
  • #11
flyingpig said:
Okay I remember how to find the planes now, but if I have to do each plane (6 of them) separately, isn't that going to be a lot of work?

It might seem like a lot of work until you learn it. Once you understand, by practicing, you would likely be able to work the problem faster than you could post your questions.

For example, once you understand the basics, it is immediately obvious that, for example, on the left face the natural parameters are x and z, the area element is dxdz and the outward normal is -j.

One uncertainty I see in the statement of the problem is "for closed surfaces use positive orientation". Does that mean outward? Up? Right? Or what.
 
  • #12
tiny-tim said:
oh, no they're not partial derivatives, they're a weird way (which i don't completely understand :redface:) of finding the direction of the unit normal :wink:

They really are partial derivatives. I think sides might be labelled incorrectly in the diagram, it's hard to tell. But if it really is a y-z side then a general vector on say x=1, has the representation r=<1,y,z>. That makes r_y (partial derivative) of r <0,1,0> and r_z=<0,0,1>. Those are both tangent vectors. So the normal is proportional to <0,1,0>x<0,0,1>. You have to orient it by eye. This is more useful in problems where the normal vector isn't kind of obvious.
 
  • #13
HallsofIvy said:
That's not a weird way- that's my favorite way. If a surface is defined by parametric equations x= f(u,v), y= g(u,v), z= h(u,v) …

ohhh!

but it seems like a sledgehammer to crack a nut in this case :redface:

it parametrises the top face by x = 1x + 0y, y = 0x + 1y,

so ∂(xi + yj)/∂x = i, ∂(xi + yj)/∂y = j, giving us the normal as i x j = k :rolleyes:
 
  • #14
In this very simple case, yes, it is.
 
  • #15
I still don't understand how could the normal vector just happened to be the unit vectors i,j,k.
 
  • #16
flyingpig said:
I still don't understand how could the normal vector just happened to be the unit vectors i,j,k.

The sides of the cube are parallel to the coordinate planes. If you draw a unit vector perpendicular to, for example, the xy plane, it will be k or -k won't it?
 

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