How Does the Force of a Falling Object Change Upon Impact?

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Discussion Overview

The discussion revolves around the forces involved when a falling object impacts a surface, exploring concepts such as impulse, momentum, and the effects of terminal velocity. Participants examine the relationship between force, mass, and acceleration, as well as the implications of different collision types on force profiles.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • Some participants propose using F=ma to calculate the force of a falling object, while others suggest that impulse and momentum should be considered instead.
  • There is a discussion about whether the force upon impact can be calculated as the sum of gravitational force and other factors, with some arguing that it should be based on the change in momentum over time.
  • One participant emphasizes the importance of distinguishing between force and impulse, noting that impulse is the integral of force over the duration of impact.
  • Some argue that when an object reaches terminal velocity, the forces acting on it are balanced, and thus F=ma does not apply in the same way during impact.
  • There are differing views on the nature of the force profile during collisions, with one participant suggesting a sin² shape while another questions this model.
  • Participants discuss the implications of very short time intervals during impacts, suggesting that forces could be modeled as delta functions, but caution against treating them as such in practical scenarios.

Areas of Agreement / Disagreement

Participants express multiple competing views regarding the calculation of force upon impact, the relevance of impulse, and the characteristics of collision forces. The discussion remains unresolved with no consensus reached on these points.

Contextual Notes

Limitations include the dependence on definitions of force and impulse, the unresolved nature of the mathematical models discussed, and the varying assumptions about material properties during collisions.

soundsgood
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F=ma
eg, a static bag of a 1kg weight has a force on the table of .98N.
if it were to fall, would its force hitting the ground be the sum of the standard g of 9.8m/s+ 9.8t?
or do you scrap that idea and use K.E. instead?
and also, if it reaches terminal velocity and has an acceleration of 0, surely F=ma isn't used as the result would be 0 force acting on the surface it lands

been a while since i was taught this in college
 
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it's normal component of velocity will become zero after hitting.use impulse momentum equation to find out the force exerted by ground
 
soundsgood said:
if it were to fall, would its force hitting the ground be the sum of the standard g of 9.8m/s+ 9.8t?

No, it would be F=mg in the direction of falling, and some air resistance force in the opposite direction (if you taking air friction into account).

soundsgood said:
or do you scrap that idea and use K.E. instead?

Whatever you use, you have to have the same results.

soundsgood said:
and also, if it reaches terminal velocity and has an acceleration of 0, surely F=ma isn't used as the result would be 0 force acting on the surface it lands

No. When it reaches terminal velocity, it have constant speed due the equality of F=mg and the air ressistance force (which depend od velocity). But when it hits the ground, it's velocity change from given velocity to the zero, and force acting in that case is change on momentum over time.
 
that maK.E.s total sense. thanks for that, of course its the same results, i wasnt thinking straight obviously
 
Don't confuse force with impulse.
If a mass M hits the ground at speed V the impulse (change in momentum) is M.V.
This is not a force; it is the integral of the force over the duration of the impact.
The force, as a function of time, will depend strongly on the nature of the bodies. If either is soft then the impulse is spread out, giving moderate forces over an extended period. If both hard, you'll get a shorter, sharper peak.
 
well I think it is better to ask for impulse in this case because it's normal velocity will become zero just after the impact may be very less time and after that it will exert only it's weight.
 
andrien said:
well I think it is better to ask for impulse in this case because it's normal velocity will become zero just after the impact may be very less time and after that it will exert only it's weight.

It is still valid to ask about force. You might want to know whether an object will break on impact, and that's a question of the peak force generated. But in general it's much harder to figure out because it depends on the detailed characteristics of the objects in collision.
 
ok,then let me know what will be the force on a body if it's momentum changes by a finite amount in an infinitesimal time.well,that is the place to talk about impulse .
 
andrien said:
ok,then let me know what will be the force on a body if it's momentum changes by a finite amount in an infinitesimal time.well,that is the place to talk about impulse .

momentum change = ∫force.dt (as vectors)
If the time delta is zero then the momentum change must be too.
In practice, therefore, the time delta is never 0, but it might be very short.
 
  • #10
that is what I am saying if time delta is very short then for a finite momentum change the force should be some sort of delta function and when object hits the ground it will be very large as is the case with delta function when it's argument becomes zero but neverthless the integral is finite so it is better to work with impulse rather than force.
 
  • #11
andrien said:
that is what I am saying if time delta is very short then for a finite momentum change the force should be some sort of delta function and when object hits the ground it will be very large as is the case with delta function when it's argument becomes zero but neverthless the integral is finite so it is better to work with impulse rather than force.

Delta functions are theoretical devices. They can give correct mathematical answers because they represent a limit which will be approximated by reality, but as with all limit processes you have to treat them carefully.
A nonzero impulse imparted in zero time (a Green's function) would imply an infinite force (a delta function). Clearly that does not happen in the real world. If you want to know the change in momentum of the target, the duration of the impact isn't critical; you can treat it as a delta function if you like. But if you want to know the maximum force (e.g. for determining whether something will break) then you can't treat it as a delta function; doing so would imply that tapping on a concrete wall would shatter it.
As far as I am aware, it is possible that neither infinities nor infinitesimals occur in the real world.
 
  • #12
In a linear elastic collision, the force profile follows a sin² shape. In practice, most collisions do fit that model pretty well, even the inelastic collisions for some reason. So you can estimate the peak force as 2m(Δv)/(Δt). To estimate Δt, you need to know something about elastic properties of materials involved.
 
  • #13
all right, you live in real world.moreover sin^2 of what
 
  • #14
K^2 said:
In a linear elastic collision, the force profile follows a sin² shape. In practice, most collisions do fit that model pretty well, even the inelastic collisions for some reason. So you can estimate the peak force as 2m(Δv)/(Δt). To estimate Δt, you need to know something about elastic properties of materials involved.

Do you have a reference for that? I would have expected just a sin function, i.e. like a normal spring. sin² seems unlikely.
On the basis of sin(w.t), the peak force would be M.π/(2T), where M is the absorbed momentum and T is the time to absorb it.
 
  • #15
Erm. You are absolutely right. It should have been Sin, not Sin². Not even sure where I got the square from. Maybe I was thinking about energy.

The real collision's force profile does level off at zero smoothly, unlike the sin, due to the fact that contact surface changes a bit as object deforms. So T has to exclude these areas, but otherwise, it's not a bad fit.
 

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