How hard of a Hit force does it take to make a mass jump?

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    Force Hard Jump Mass
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Discussion Overview

The discussion revolves around determining the height a steel rod or ball will jump when struck by a force. Participants explore the relationship between force, mass, and the dynamics of collisions, with a focus on finding a formula to predict the jump height. The conversation includes considerations of various factors affecting the outcome, such as the nature of the collision and the properties of the materials involved.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • One participant seeks a formula to calculate how high a steel rod or ball will jump when hit with a specified force.
  • Another participant emphasizes that a single force value is insufficient for understanding collisions, suggesting that mass, speed, and elasticity are more critical parameters.
  • Concerns are raised about the direction of the force, the shape of the colliding bodies, and the nature of the surface affecting the collision outcome.
  • Some participants question the relevance of the force measurement, suggesting that energy, momentum, and collision types (elastic vs inelastic) may provide a better framework for analysis.
  • There is a discussion about the duration of the impact and how it relates to the collision dynamics, with one participant suggesting a specific time frame for the impact.
  • Another participant challenges the validity of the proposed time frame for the impact, indicating that it may be arbitrary.
  • Some participants express frustration over the lack of clarity in the original question and suggest that a change in approach may be necessary to solve the problem effectively.

Areas of Agreement / Disagreement

Participants do not reach a consensus on the best approach to calculate the jump height. There are multiple competing views regarding the importance of force versus other factors in collision dynamics, and the discussion remains unresolved.

Contextual Notes

Participants note that the approach to calculating jump height may be limited by assumptions about the collision and the definitions of force being used. There is also mention of the difficulty in controlling impact force in practical scenarios.

  • #31
jbriggs444 said:
Guessing that you meant to write that a block is moving upward at 2.18 feet / sec^2, unimpeded by anything other than gravity.

The easy way to approach this from first principles is to start by computing how long it will take for the object to slow to a stop. That result can be obtained by $$t = \frac{v}{a}$$where ##t## is the time it takes, ##v## is the initial upward velocity and ##a## is the downward acceleration of gravity. In units of feet and seconds, the acceleration of gravity is approximately 32.2 feet per second squared.

Since the acceleration is uniform, the average velocity is the mean of the initial velocity and the final velocity. The final velocity is zero, so this simplifies to$$v_\text{avg}=\frac{v}{2}$$where ##v_\text{avg}## is our sought-after average velocity and ##v## is the given 2.18 feet per second^2.

The upward distance travelled will be the product of the two:$$h = v_\text{avg} t = \frac{v}{a} \frac{v}{2} = \frac{v^2}{2a}$$If we use a calculator we can calculate:

Elapsed time: 67 milliseconds.
Average velocity: 1.09 feet per second
Height gained: 0.737 feet = 0.885 inches
thats not in C or C++?
 
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  • #32
MIKES279 said:
thats not in C or C++?
Ideally, it would be in "number 2 pencil and a sheet of paper". However, all I have handy is this forum software that uses ##\LaTeX## and a Windows calculator.
 
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  • #33
MIKES279 said:
thats not in C or C++?
Nothing here needs to be in a computer program. It's all simple formulas that can be done quickly with pen and paper and a calculator. If anything a spreadsheet program like Excel would be just fine if you're looking for some barebones automation. You certainly don't need to go with C or C++ unless you plan on writing a serious program or you're practicing your coding.
 

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