How Should You Calculate Roller Coaster Acceleration Using Motion Diagrams?

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SUMMARY

The discussion focuses on calculating roller coaster acceleration using motion diagrams, specifically applying the formula a=(v2-v1)/t. Participants clarify the confusion surrounding the term "average acceleration at A," emphasizing the need to distinguish between instantaneous and average acceleration. The correct approach involves determining the direction of initial and final velocities by drawing tangent lines at specified points. For better accuracy in approximating instantaneous acceleration, selecting points very close to A is recommended.

PREREQUISITES
  • Understanding of kinematics and motion diagrams
  • Familiarity with vector representation of velocity
  • Knowledge of instantaneous vs. average acceleration
  • Proficiency in using mathematical equations for motion analysis
NEXT STEPS
  • Study the concept of instantaneous acceleration in detail
  • Explore vector analysis in physics, particularly in motion
  • Learn how to draw and interpret motion diagrams accurately
  • Investigate the implications of finite time intervals in acceleration calculations
USEFUL FOR

Students studying physics, particularly those focusing on kinematics, educators teaching motion concepts, and anyone interested in the mathematical analysis of roller coaster dynamics.

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Homework Statement


1192bkl.jpg


Homework Equations


a=(v2-v1)/t

The Attempt at a Solution


I used the vector between the point before A and A as my v2.
I used the vector between the point two before A and the point before A as my v1.
I put them tail to tail and he resultant vector looks like (E) in the image.

Is this how I'm supposed to do these problems?
 
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Roughly, yes. The problem is poorly worded because the average acceleration "at" A is confusing. "Average" implies either a finite time interval or a set of values, but "at" implies a single point or instant. I would have either asked for the instantaneous acceleration or asked for the average acceleration between two points.

If you have a start and end point on the path, then you can find the direction of the initial and final velocities (v1 and v2) by drawing the tangent line at those two points, and your average acceleration will point in the direction given by the vector difference v2 - v1

If you want to approximate the instantaneous acceleration, you can simply choose two points very near to A (on either side of it) and follow the same method; the closer those points are to A, the better approximation it gives. It sounds like this is what you did, but by choosing two points that were already marked for you.
 

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