How to form the transformation matrix for this

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The discussion revolves around forming a transformation matrix to rotate the x1 axis of a rectangular coordinate system by 60 degrees towards the x2 and x3 axes. Participants express confusion over the interpretation of "rotating one axis toward the two others," questioning whether it means rotating towards the x2-x3 plane or in relation to each axis separately. It is noted that there are multiple ways to achieve this rotation, depending on which axis is fixed during the transformation. Ultimately, clarification from the teacher revealed that the rotation should be around the x3 axis, simplifying the problem. The conversation highlights the importance of precise language in mathematical problems to avoid misinterpretation.
Byang
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We were asked to form the transformation matrix that rotates the x1 axis of a rectangular coordinate system 60 degrees toward x2 and the x3 axis.
The thing is, I don't understand what it meant by rotating one axis toward the two other. Like, do I rotate x1 60 degrees toward the x2-x3 plane or does it mean something else? I tried to rotate x1 to the x2-x3 plane but I can never be sure of the angle between x1' and x2, and x1' and x3. How do I find the angles?
 
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Byang said:
We were asked to form the transformation matrix that rotates the x1 axis of a rectangular coordinate system 60 degrees toward x2 and the x3 axis.
The thing is, I don't understand what it meant by rotating one axis toward the two other. Like, do I rotate x1 60 degrees toward the x2-x3 plane or does it mean something else? I tried to rotate x1 to the x2-x3 plane but I can never be sure of the angle between x1' and x2, and x1' and x3. How do I find the angles?

There are infinitely many possible ways of rotating the ##x_1## axis by ##60^o## towards the ##x_2-x_3## plane. For example, you could fix ##x_2 = 0## and rotate the ##x_1## axis towards the ##x_3## axis, or fix ##x_3 = 0## and rotate ##x_1## towards ##x_2##, etc. In all these cases you would be rotating ##x_1## by ##60^o## towards the ##x_2-x_3## plane. In general, you could fix an arbitrary point ##p = (0,p_2,p_3)## in the ##x_2-x_3## plane, and rotate the ##x_1## axis towards ##p##.

Basically, I don't know exactly what your question wants; perhaps they mean ##60^o ## towards ##x_2## and then ##60^o## towards ##x_3##, or maybe they mean two separate questions---one for an ##x_1 \to x_2## rotation and another for an ##x_1 \to x_3## rotation.
 
Ray Vickson said:
Basically, I don't know exactly what your question wants
Haha, that's exactly my problem. But thank you for answering. We've cleared it up with our teacher and she said it was supposed to be "around x3 axis," which makes the problem a lot easier.
 
Thread moved as it seems to be more of a general question than a specific homework problem.
 
Here is a little puzzle from the book 100 Geometric Games by Pierre Berloquin. The side of a small square is one meter long and the side of a larger square one and a half meters long. One vertex of the large square is at the center of the small square. The side of the large square cuts two sides of the small square into one- third parts and two-thirds parts. What is the area where the squares overlap?

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