Why Is the Speed of Light Essential in 4-Velocity Invariance?

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SUMMARY

The discussion centers on the necessity of the speed of light (denoted as C) in Lorentz transformations to maintain the invariance of the 4-velocity tensor. Participants emphasize that without incorporating C, the invariant tensor U.U would not equal c², leading to inconsistencies in calculations. They illustrate this with examples of unit conversions, demonstrating that using different units for spatial and temporal dimensions results in incorrect inner products. The consensus is that C serves as a crucial unit conversion factor, ensuring uniformity across all four dimensions in relativistic physics.

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  • Understanding of Lorentz transformations in special relativity
  • Familiarity with 4-vectors and 4-velocity concepts
  • Knowledge of metric tensors and their applications
  • Basic principles of unit conversion in physics
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This discussion is beneficial for physicists, students of relativity, and anyone interested in the mathematical foundations of spacetime and the implications of the speed of light in physical theories.

omidj
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TL;DR
4-velocity vector dot itself will not be equal to C^2, if we don't multiply time by coefficient C (speed of light).
If we don't multiply time by the speed of light C, in Lorentz transformation equatins, the invariant tensor of U.U will not be equal to c^2. So it seems the coefficient of C is an obligation for parameter t.
I thought it's just for visual convenience in graphs, besides C is not dimensionless.
 
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##c## is effectively a unit conversion factor in this context, and appears so we are using the same units in all four dimensions. It's analogous to distances over water measured in nautical miles and distance below the surface measured in fathoms. Attempting to write a three vector in those units won't give you an invariant object either, just a collection of three numbers. You would need to introduce a fathom-per-nautical mile conversion factor on the z dimension to adapt your naive choice of convenient units to the mathematical framework.
 
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Ibix said:
##c## is effectively a unit conversion factor in this context, and appears so we are using the same units in all four dimensions. It's analogous to distances over water measured in nautical miles and distance below the surface measured in fathoms. Attempting to write a three vector in those units won't give you an invariant object either, just a collection of three numbers. You would need to introduce a fathom-per-nautical mile conversion factor on the z dimension to adapt your naive choice of convenient units to the mathematical framework.
So, if we don't make all four dimensions same, then it shouldn't have any effect on invariancy of products, but plz try it, calculate the inner product of 4-velocity to itself (concluding C^2 as the result is impossible).
 
omidj said:
So, if we don't make all four dimensions same, then it shouldn't have any effect on invariancy of products,
Yes it will have an effect (unless you correct for it). A trivial 2d example would be choosing to measure distances in one dimension in meters and the other one in centimeters. Then consider the vector (1,0) and the vector (0,100). Naively taking the inner products with themselves for those two vectors gives you 1 and 10,000 respectively, but we know they are the same length (because 1m=100cm) so their inner products with themselves should be the same.

The problem is naively taking an inner product as the sum of the products of components. You can correct this either using a metric tensor of ##\mathrm{diag}(100^2,1)## or manually inserting that you need to multiply the first component by 100cm/m to get consistent results.

That's exactly the same as what ##c## is doing in the four-velocity. It corrects for the naive choice of different units in different directions.
omidj said:
calculate the inner product of 4-velocity to itself (concluding C^2 as the result is impossible).
If you do this naively as ##\left(\dfrac{dt}{d\tau}\right)^2-\left(\dfrac{dx}{d\tau}\right)^2## with ##t## in seconds and ##x## in meters you will find that the result is not ##c^2## in general, true. But that would be the same mistake as complaining that ##1^2+0^2## and ##0^2+100^2## are not equal in my example above. You aren't actually calculating a modulus.
 
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omidj said:
So, if we don't make all four dimensions same, then it shouldn't have any effect on invariancy of products, but plz try it, calculate the inner product of 4-velocity to itself (concluding C^2 as the result is impossible).
The vacuum-speed-of-light ##c## is a scalar invariant under Lorentz transformations, while the 4-velocity ##v^\mu## is a 4-vector and is therefore not invariant (although the scalar product ##v_\mu v^\mu## of two 4-vectors is invariant).

If you define 4-velocity as a derivative ##v^\mu = \frac{\mathrm{d} x^\mu}{\mathrm{d} s}## of the position vector ##x^\mu = (x^0, \mathbf{x})## with respect to the interval ##s## (where ##\mathrm{d}s = c\sqrt{1-\frac{v^2}{c^2}}##), then you obtain the 4-velocity of the form
$$
v^\mu = \left(\frac{1}{\sqrt{1-\frac{v^2}{c^2}}}, \frac{\frac{v}{c}}{\sqrt{1-\frac{v^2}{c^2}}}\right) \rm{,}
$$
which gives you the product ##v_\mu v^\mu = 1## (which is constant, but not equal ##c^2##).

However, if you decided to define the 4-velocity as a derivative ##u^\mu = \frac{\mathrm{d} x^\mu}{\mathrm{d} \tau}## of ##x^\mu## with respect to the proper time ##\tau## (in order to make the expression more similar to the 3-dimensional case ##\mathbf{v} = \frac{\mathrm{d} \mathbf{x}}{\mathrm{d} t}##) and use the fact that ##\mathrm{d} \tau = \mathrm{d} s / c##, then you will obtain that ##u^\mu = c v^\mu## where ##v^\mu## was defined above. Then since ##v_\mu v^\mu = 1## now you get that ##u_\mu u^\mu = c^2## like you wanted.

The difference is that you define the 4-velocity either by taking the derivative with respect to the space-time interval or with respect to the proper time.
 
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omidj said:
If we don't multiply time by the speed of light C, in Lorentz transformation equatins
If you don’t multiply time by ##c## in the Lorentz transforms then the resulting transformation no longer accurately predicts the results of experiments.

omidj said:
So it seems the coefficient of C is an obligation for parameter t
There are options. You can multiply the time coordinate by ##c## and use the metric $$\left( \begin{array}{cccc} -1 & 0 & 0 & 0 \\ 0 & 1 & 0 & 0 \\ 0 & 0 & 1 & 0 \\ 0 & 0 & 0 & 1 \\ \end{array} \right)$$ or you can not multiply the coordinate by ##c## and use the metric $$\left( \begin{array}{cccc} -c^2 & 0 & 0 & 0 \\ 0 & 1 & 0 & 0 \\ 0 & 0 & 1 & 0 \\ 0 & 0 & 0 & 1 \\ \end{array} \right)$$ I usually take the second approach.
 
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div_grad said:
while the 4-velocity is a 4-vector and is therefore not invariant
Language differs on this. Vectors themselves can be discussed entirely without reference to any coordinate system, so IMO it is reasonable to call them invariant. However their component representations are, naturally, coordinate dependent with components that vary in contravariant way. So some people will call the vector invariant and its components contravariant, and some people just call the whole shebang contravariant.
div_grad said:
The difference is that you define the 4-velocity either by taking the derivative with respect to the space-time interval or with respect to the proper time.
I think the issue is that the OP is not doing either of the things you propose (which I agree are valid), but rather combining your ##v^0## with your ##u^i## to get in a mess.
 
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Ibix said:
So some people will call the vector invariant and its components contravariant, and some people just call the whole shebang contravariant.
I still always struggle with this.
 
Ibix said:
Vectors themselves can be discussed entirely without reference to any coordinate system, so IMO it is reasonable to call them invariant.
In that case, what would be the difference between a scalar, a vector and a symmetric traceless tensor? Why would there be a need for distinguishing these objects from one another? Even without referring to particular coordinates, a transformation such as rotation changes a (3D) vector because it makes it point in a different direction from the original "free" vector; what is invariant under this rotation is the length of a vector but its direction changes.
 
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div_grad said:
In that case, what would be the difference between a scalar, a vector and a symmetric traceless tensor?
I don't think saying they are all invariant objects removes the distinction between them. A vector has a magnitude and direction whether you describe it as invariant or not.
div_grad said:
Even without referring to particular coordinates, a transformation such as rotation changes a (3D) vector because it makes it point in a different direction from the original "free" vector;
What do you mean by a rotation here? If you mean a passive transform then the vector is the same in both cases but you must have chosen a coordinate system. If you mean an active transform then you are talking about two different vectors and invariance wouldn't seem to me to be a relevant concept.
 
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div_grad said:
In that case, what would be the difference between a scalar, a vector and a symmetric traceless tensor? Why would there be a need for distinguishing these objects from one another? Even without referring to particular coordinates, a transformation such as rotation changes a (3D) vector because it makes it point in a different direction from the original "free" vector; what is invariant under this rotation is the length of a vector but its direction changes.
A scalar is a function on the base manifold. A vector is a member of the tangent space of spacetime. A traceless symmetric tensor is a linear map ##T## from the tangent space to itself such that, for any orthonormal basis ##\{\vec E_\mu\}##, it holds that
$$ \sum_\mu g(\vec E_\mu, T(\vec E_\mu)) = 0 $$
 
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Dale said:
I still always struggle with this.
Yes, I have no idea why so many confusing definitions are used :rolleyes:
 

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