mijfin said:
Hi all, I don't know much about physics other than what I've read about it and learned from an introductory astronomy course. I've been told to imagine spacetime like a rubber sheet that bends in when you drop something with mass on it, and I've seen diagrams of how this works. What I have trouble grasping, though, is that I've always thought of this space as being empty, without any mass in it- basically as nothingness. So my question is, what is it that allows spacetime to curve like this? Hopefully I don't have to be a physics major to understand the answer :P
The only thing you need to distinguish the geometry of a plane from the geometry of the surface of a sphere is a ruler.
Given that space supports rulers, you have all the tools you need to measure and define curvature. To consider the curvature of space-time, you additionally need clocks as well as rulers, as you need to be able to measure time intervals as well as spatial intervals.
The detailed technical definitions of exactly how curvature is a tensor do get rather mathematical and abstract. But with a tiny bit of knowledge of basic plane geometry, you should see some important differences between the 2d geometry of the surface of a sphere and the 2d geometry of a plane, even though both of them are "empty". What is important is that you are able, conceptually, to mark points on the "empty" space - or the "empty" space-time - if you choose, so that you can measure distances.
The quickest way , perhaps, to tell the difference between a plane and the surface of a sphere is to consider the sum of the angles made by a triangle. Howeer there are other ways that do not involve measuring angles, ways that only require measuring distances, such as measuring the diagonals of a square.
A little bit of thought should convince you that if you have a four-sided figure with four equal sides , and two equal diagonals, that the diagonals on a plane are sqrt(2) times the sides on a plane, and that they are NOT sqrt(2) times the sides if you draw the same square (four equal sides, two equal diagonals) on the sphere.
So, you don't need anything particularly "mystical" to determine whether your geometry is flat or not. It is both necessary, and sufficient, to have a ruler and a way of marking points to determine whether a geometry is flat or not.