Light ray paths near schwarzschild blackhole

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SUMMARY

This discussion focuses on simulating light ray paths near Schwarzschild black holes, with an emphasis on plotting photon trajectories on a coordinate map. The participants suggest starting with Lagrangian mechanics and provide resources such as the paper by Ute Kraus and various online materials. Key equations discussed include the geodesic equations for null geodesics and the effective potential in the Schwarzschild metric. The end goal is to visualize what an observer would see while descending into the black hole, using numerical methods for accurate calculations.

PREREQUISITES
  • Understanding of Lagrangian mechanics
  • Familiarity with Schwarzschild metric and geodesics
  • Knowledge of numerical integration techniques
  • Basic concepts of general relativity and lightlike (null) geodesics
NEXT STEPS
  • Study the effective potential in the Schwarzschild metric
  • Learn about numerical integration methods for solving differential equations
  • Research the concept of gravitational lensing and its mathematical representation
  • Explore visual simulation tools for general relativity, such as Python libraries for scientific computing
USEFUL FOR

Astrophysicists, computer scientists interested in simulations, and anyone studying general relativity and black hole physics.

  • #31
nocks said:
That would be

\frac{d^2r}{d\lambda^2} = - \frac{L^2(3M-r)}{r^4}

Which gives me the closest radius for a stable orbit of a photon as 3M

Reduce this second-order equation to two first-order equations by setting p = dr/d\lambda, so that dp/dt = d^2r/d\lambda^2. The set of equations that describes the worldline of a photon then is

<br /> \begin{equation*}<br /> \begin{split}<br /> \frac{d \phi}{d \lambda} &amp;= \frac{L}{r^2} \\<br /> \frac{dr}{d\lambda} &amp;= p \\<br /> \frac{dp}{d \lambda} &amp;= \frac{L^2(r - 3M)}{r^4}.\\<br /> \end{split}<br /> \end{equation*}<br />

Assuming that all required values are given, write a few lines of (pseudo)code that uses the simplest, most intuitive method (Euler's method) to solve these equations.
 
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  • #32
Having a bit of trouble with this but I have p as

p = \frac{L^2(2M-r)}{2r^3}
 
  • #33
wow it's been a while since I looked at this project.
Thought i'd come back to it :)

George Jones said:
Reduce this second-order equation to two first-order equations by setting p = dr/d\lambda, so that dp/dt = d^2r/d\lambda^2. The set of equations that describes the worldline of a photon then is

<br /> \begin{equation*}<br /> \begin{split}<br /> \frac{d \phi}{d \lambda} &amp;= \frac{L}{r^2} \\<br /> \frac{dr}{d\lambda} &amp;= p \\<br /> \frac{dp}{d \lambda} &amp;= \frac{L^2(r - 3M)}{r^4}.\\<br /> \end{split}<br /> \end{equation*}<br />

Assuming that all required values are given, write a few lines of (pseudo)code that uses the simplest, most intuitive method (Euler's method) to solve these equations.
A few questions. Since I lack a good maths background, I would appreciate some advice on how I would implement these 3 equations into a numerical solver like Euler's or Runge-Kutta to get back some results that I could plot.
e.g. Do I pre-define L?, how do I know which direction the photon is travelling?

currently trying to use this : http://www.ee.ucl.ac.uk/~mflanaga/java/RungeKutta.html
 
Last edited:

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