There is no FTL mechanism used in this animation, it is structured in a step by step method so its path though time can be tracked, give it a try as it can generate larger photon runs now. As to why post it here, the original poster of this thread laid out some parameters to generate the matrices used in analyzing photon polarization, the animation creates these matrices and saves a lot of calculation time - try it out if you get a chance.
The animation uses 2 different methods of calculating what happens when a photon interacts with a polarizer. Both the classical and the statistical/quantum method use only the angle of their own polarizer and the photon that hits it to determine the outcome, hence the calculation does not rely on the other photons orientation or the setting of the other polarizer to determine the outcome - hence no FTL communication for either animation method.
The "statistical/quantum" imagines spin with precession. ...
For the "statistical/quantum animation", whether or not this object gets through a polarizer depends on these equations, again, with no reference to the other photon orientation or the other polarizer angle.
- Chance of vertical measurement = (cos((γ − λ)*2)+1)/2
- Chance of horizontal measurement = (cos((γ − λ + π/2)*2)+1)/2
... Again, the important feature of the animation is that no FTL calculation or principle is used.