Lorentz Transformation in New Coordinates

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soupdejour
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I know the Lorentz transformation in rectangular coordinates

[tex] ct' = \gamma (ct - \beta x)[/tex]
[tex] x' = \gamma (x - \beta ct)[/tex]
[tex] y' = y[/tex]
[tex] z' = z[/tex]

I want to do this same transformation, but from cylindrical coordinates [tex](r,\theta,z)[/tex] to [tex](r',\theta',z')[/tex].

Any ideas?
 
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To make things straightforward, I just want the new frame to be moving along one dimension, say z. My guess is

[tex] ct' = \gamma (ct - \beta z)[/tex]
[tex] r' = r[/tex]
[tex] \theta' = \theta[/tex]
[tex] z' = \gamma (z - \beta ct)[/tex]
 
soupdejour said:
To make things straightforward, I just want the new frame to be moving along one dimension, say z. My guess is

[tex] ct' = \gamma (ct - \beta z)[/tex]
[tex] r' = r[/tex]
[tex] \theta' = \theta[/tex]
[tex] z' = \gamma (z - \beta ct)[/tex]

Yes, that is exactly right. If the motion is in the z direction, the x and y coordinates do not change, and the r and θ coordinates depend only on x and y (and vice-versa).
 
DrGreg said:
Yes, that is exactly right. If the motion is in the z direction, the x and y coordinates do not change, and the r and θ coordinates depend only on x and y (and vice-versa).

Awesome, I understand, Thanks!