Mass falling to ground (uncertainty principle)

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Discussion Overview

The discussion revolves around the application of the uncertainty principle to a classical mechanics problem involving a ball dropped from a height. Participants explore how to determine the interval of possible positions for the ball upon landing, considering both initial position and momentum uncertainties.

Discussion Character

  • Exploratory
  • Technical explanation
  • Mathematical reasoning
  • Debate/contested

Main Points Raised

  • One participant questions whether to treat the problem classically or to solve the Schrödinger equation, expressing uncertainty about the definitions of \Deltax and \Deltap.
  • Another participant proposes that minimizing the total error in the final position involves balancing the uncertainties in initial position \Deltax and initial momentum \Deltap, constrained by the uncertainty principle \Deltax \Deltap = \frac{\hbar}{2}.
  • A participant calculates the velocity at landing as \sqrt{2gL} and momentum as m\sqrt{2gL}, seeking to connect these to the uncertainties \Deltap and \Deltax.
  • Some participants suggest that the vertical velocity is not significant, focusing instead on how uncertainty in horizontal momentum translates into uncertainty in landing position over time.
  • There is a discussion about how to derive the uncertainty in position from fall time and how to minimize the combined uncertainty function, with questions raised about the method of minimization.
  • One participant explains the relationship between velocity and momentum, detailing how uncertainties in velocity can be expressed in terms of uncertainties in momentum.

Areas of Agreement / Disagreement

Participants express differing views on the relevance of vertical velocity and the method of minimizing the uncertainty function. There is no consensus on the best approach to connect the uncertainties or on the specifics of the minimization process.

Contextual Notes

Participants have not fully resolved the mathematical steps involved in minimizing the uncertainty function, and there are varying assumptions about the treatment of vertical versus horizontal motion.

naggy
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This is a 2d problem.

If I drop a ball with mass m from a height L over ground. How large is the interval that the ball can possibly be on if m = 1 g and L = 2m. Use the uncertainty principle [tex]\Delta[/tex]x[tex]\Delta[/tex]p ~h to determine the interval.

Am I supposed to think of this as a classical mechanics problem and just use the uncertainty principle? I'm not sure what [tex]\Delta[/tex]x or [tex]\Delta[/tex]p would be? Or am I supposed to construct a solution to the Schrödinger equation and work with that?
 
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I guess the idea is this: you're trying to drop the ball exactly on a given point. So you try to precisely position the ball right over the point, and let it go with an initial momentum of 0. However there will be some error [tex]\Delta x[/tex] in your initial position and some error [tex]\Delta p[/tex] in your initial horizontal momentum, both of which will result in the ball landing off target. You could make [tex]\Delta x[/tex] very small but then [tex]\Delta p[/tex] grows large and the ball flies off very far from the target. You could make [tex]\Delta p[/tex] small but then [tex]\Delta x[/tex] grows large and you end up dropping the ball from an initial position far from the target. So you're supposed to calculate (classically) the total error in the final location of the ball resulting from an initial position error of [tex]\Delta x[/tex] and an initial momentum error of [tex]\Delta p[/tex] and then minimize the error in the final position, under the constraint that [tex]\Delta x \Delta p = \frac{\hbar}{2}[/tex].
 
The_Duck said:
I guess the idea is this: you're trying to drop the ball exactly on a given point. So you try to precisely position the ball right over the point, and let it go with an initial momentum of 0. However there will be some error [tex]\Delta x[/tex] in your initial position and some error [tex]\Delta p[/tex] in your initial horizontal momentum, both of which will result in the ball landing off target. You could make [tex]\Delta x[/tex] very small but then [tex]\Delta p[/tex] grows large and the ball flies off very far from the target. You could make [tex]\Delta p[/tex] small but then [tex]\Delta x[/tex] grows large and you end up dropping the ball from an initial position far from the target. So you're supposed to calculate (classically) the total error in the final location of the ball resulting from an initial position error of [tex]\Delta x[/tex] and an initial momentum error of [tex]\Delta p[/tex] and then minimize the error in the final position, under the constraint that [tex]\Delta x \Delta p = \frac{\hbar}{2}[/tex].

I have that the velocity is [tex]\sqrt{2gL}[/tex] at landing and momentum at landing is [tex]m\sqrt{2gL}[/tex]. How do I connect this to my original [tex]\Delta p[/tex] and [tex]\Delta x[/tex]
 
The vertical velocity is unimportant, I think. However if you have an uncertainty in your initial horizontal momentum of [tex]\Delta p[/tex], and a fall time of [tex]\sqrt{2L/g}[/tex] then this translates into an uncertainty in the landing position of [tex](\Delta p / m) \sqrt{2L/g}[/tex], which adds to the uncertainty in initial horizontal position, [tex]\Delta x[/tex]. So you need to minimize [tex]\Delta x + (\Delta p / m) \sqrt{2L/g}[/tex]
 
The_Duck said:
The vertical velocity is unimportant, I think. However if you have an uncertainty in your initial horizontal momentum of [tex]\Delta p[/tex], and a fall time of [tex]\sqrt{2L/g}[/tex] then this translates into an uncertainty in the landing position of [tex](\Delta p / m) \sqrt{2L/g}[/tex], which adds to the uncertainty in initial horizontal position, [tex]\Delta x[/tex]. So you need to minimize [tex]\Delta x + (\Delta p / m) \sqrt{2L/g}[/tex]

How do you get that uncertainty from the fall time??

Also, how am I to minimize that function. Is it a derivative that is set to zero? It can´t be that, if it would be then derivative with respect to what?
 
Suppose you have an object with horizontal velocity [tex]v[/tex], which falls for time [tex]t[/tex]. It will cover a horizontal distance [tex]vt[/tex] during that time. Or equivalently, if you have an object with uncertainty in velocity [tex]\Delta v[/tex], after time [tex]t[/tex] this translates to an uncertainly in position of [tex](\Delta v) t[/tex]. Velocity is related to momentum by [tex]v = p/m[/tex], so [tex]\Delta v = (\Delta p) / m[/tex]. So the final uncertainty in position arising from the initial uncertainty in velocity is [tex](\Delta v) t = t (\Delta p) / m = (\Delta p / m) \sqrt{2L/g}[/tex], which you can just add on to the initial uncertainty in position [tex]\Delta x[/tex].

So you get uncertainty as a function of two variables, [tex]\Delta x[/tex] and [tex]\Delta p[/tex]. But you can eliminate [tex]\Delta p[/tex] in favor of [tex]\Delta x[/tex], using the uncertainty principle, so you get uncertainty as a function of one variable, [tex]\Delta x[/tex]. Then, as you say, you can find the minimum as you do any function, by taking the derivative with respect to [tex]\Delta x[/tex] and setting it equal to zero.
 

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